diff options
Diffstat (limited to 'src/mesa/main/shaderapi.h')
-rw-r--r-- | src/mesa/main/shaderapi.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index fba767bf4c1..8922c4d0640 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -64,7 +64,7 @@ extern void GLAPIENTRY _mesa_AttachObjectARB(GLhandleARB, GLhandleARB); extern void GLAPIENTRY -_mesa_CompileShader(GLhandleARB); +_mesa_CompileShader(GLuint); extern GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(void); @@ -100,7 +100,7 @@ extern void GLAPIENTRY _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *); extern void GLAPIENTRY -_mesa_GetShaderSource(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +_mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); extern GLboolean GLAPIENTRY _mesa_IsProgram(GLuint name); @@ -109,20 +109,20 @@ extern GLboolean GLAPIENTRY _mesa_IsShader(GLuint name); extern void GLAPIENTRY -_mesa_LinkProgram(GLhandleARB programObj); +_mesa_LinkProgram(GLuint programObj); extern void GLAPIENTRY -_mesa_ShaderSource(GLhandleARB, GLsizei, const GLcharARB* const *, const GLint *); +_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *); extern void GLAPIENTRY -_mesa_UseProgram(GLhandleARB); +_mesa_UseProgram(GLuint); extern void GLAPIENTRY -_mesa_ValidateProgram(GLhandleARB); +_mesa_ValidateProgram(GLuint); extern void GLAPIENTRY -_mesa_BindAttribLocation(GLhandleARB, GLuint, const GLcharARB *); +_mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *); extern void GLAPIENTRY _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, @@ -133,11 +133,11 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); extern void GLAPIENTRY -_mesa_GetActiveAttrib(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, - GLenum *, GLcharARB *); +_mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, + GLenum *, GLchar *); extern GLint GLAPIENTRY -_mesa_GetAttribLocation(GLhandleARB, const GLcharARB *); +_mesa_GetAttribLocation(GLuint, const GLchar *); |