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-rw-r--r--src/mesa/main/shaderapi.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index e96e27a8ba2..0887c68763e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1561,7 +1561,7 @@ read_shader(const char *fname)
*/
void GLAPIENTRY
_mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
- const GLcharARB * const * string, const GLint * length)
+ const GLcharARB * const * string, const GLint * length)
{
GET_CURRENT_CONTEXT(ctx);
GLint *offsets;
@@ -1986,7 +1986,8 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
static GLuint
_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
- GLenum type, GLsizei count, const GLchar* const *strings)
+ GLenum type, GLsizei count,
+ const GLchar* const *strings)
{
const GLuint shader = create_shader(ctx, type);
GLuint program = 0;
@@ -2071,20 +2072,20 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
dst_gp->UsesStreams = src->Geom.UsesStreams;
- }
break;
+ }
case MESA_SHADER_FRAGMENT: {
struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
dst_fp->FragDepthLayout = src->FragDepthLayout;
- }
break;
+ }
case MESA_SHADER_COMPUTE: {
struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
int i;
for (i = 0; i < 3; i++)
dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
- }
break;
+ }
default:
break;
}
@@ -2311,7 +2312,8 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
case GL_UNIFORM_NAME_LENGTH:
res = _mesa_program_resource_find_index(shProg, resource_type, index);
if (res) {
- values[0] = strlen(_mesa_program_resource_name(res)) + 1 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
+ values[0] = strlen(_mesa_program_resource_name(res)) + 1
+ + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
}
break;
default:
@@ -2596,7 +2598,8 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
res = _mesa_program_resource_find_index(shProg, resource_type, i);
if (res) {
- const GLint len = strlen(_mesa_program_resource_name(res)) + 1+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
+ const GLint len = strlen(_mesa_program_resource_name(res)) + 1
+ + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
if (len > max_len)
max_len = len;