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-rw-r--r--src/mesa/main/shaderapi.c49
1 files changed, 44 insertions, 5 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 2ffd8be0eb4..e831175235e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1628,12 +1628,51 @@ void GLAPIENTRY
_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
GLint* range, GLint* precision)
{
+ const struct gl_program_constants *limits;
+ const struct gl_precision *p;
GET_CURRENT_CONTEXT(ctx);
- (void) shadertype;
- (void) precisiontype;
- (void) range;
- (void) precision;
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+
+ switch (shadertype) {
+ case GL_VERTEX_SHADER:
+ limits = &ctx->Const.VertexProgram;
+ break;
+ case GL_FRAGMENT_SHADER:
+ limits = &ctx->Const.FragmentProgram;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetShaderPrecisionFormat(shadertype)");
+ return;
+ }
+
+ switch (precisiontype) {
+ case GL_LOW_FLOAT:
+ p = &limits->LowFloat;
+ break;
+ case GL_MEDIUM_FLOAT:
+ p = &limits->MediumFloat;
+ break;
+ case GL_HIGH_FLOAT:
+ p = &limits->HighFloat;
+ break;
+ case GL_LOW_INT:
+ p = &limits->LowInt;
+ break;
+ case GL_MEDIUM_INT:
+ p = &limits->MediumInt;
+ break;
+ case GL_HIGH_INT:
+ p = &limits->HighInt;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetShaderPrecisionFormat(precisiontype)");
+ return;
+ }
+
+ range[0] = p->RangeMin;
+ range[1] = p->RangeMax;
+ precision[0] = p->Precision;
}