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Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4f3be68a406..57511e83e43 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -791,7 +791,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
} else {
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("GLSL source for %s shader %d:\n",
- _mesa_glsl_shader_target_name(sh->Type), sh->Name);
+ _mesa_shader_enum_to_string(sh->Type), sh->Name);
printf("%s\n", sh->Source);
}
@@ -823,7 +823,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh->CompileStatus) {
if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) {
fprintf(stderr, "GLSL source for %s shader %d:\n",
- _mesa_glsl_shader_target_name(sh->Type), sh->Name);
+ _mesa_shader_enum_to_string(sh->Type), sh->Name);
fprintf(stderr, "%s\n", sh->Source);
fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
fflush(stderr);
@@ -898,7 +898,7 @@ print_shader_info(const struct gl_shader_program *shProg)
printf("Mesa: glUseProgram(%u)\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
printf(" %s shader %u, checksum %u\n",
- _mesa_glsl_shader_target_name(shProg->Shaders[i]->Type),
+ _mesa_shader_enum_to_string(shProg->Shaders[i]->Type),
shProg->Shaders[i]->Name,
shProg->Shaders[i]->SourceChecksum);
}