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Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index aebd81214e7..ab153009e27 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -532,7 +532,7 @@ get_handle(struct gl_context *ctx, GLenum pname)
static bool
check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
{
- if (shProg->LinkStatus &&
+ if (shProg->data->LinkStatus &&
shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
return true;
}
@@ -557,7 +557,7 @@ check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
static bool
check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
{
- if (shProg->LinkStatus &&
+ if (shProg->data->LinkStatus &&
shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
return true;
}
@@ -583,7 +583,7 @@ check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
static bool
check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
{
- if (shProg->LinkStatus &&
+ if (shProg->data->LinkStatus &&
shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
return true;
}
@@ -636,14 +636,14 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
*params = shProg->DeletePending;
return;
case GL_LINK_STATUS:
- *params = shProg->LinkStatus;
+ *params = shProg->data->LinkStatus;
return;
case GL_VALIDATE_STATUS:
- *params = shProg->Validated;
+ *params = shProg->data->Validated;
return;
case GL_INFO_LOG_LENGTH:
- *params = (shProg->InfoLog && shProg->InfoLog[0] != '\0') ?
- strlen(shProg->InfoLog) + 1 : 0;
+ *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
+ strlen(shProg->data->InfoLog) + 1 : 0;
return;
case GL_ATTACHED_SHADERS:
*params = shProg->NumShaders;
@@ -657,9 +657,9 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
case GL_ACTIVE_UNIFORMS: {
unsigned i;
const unsigned num_uniforms =
- shProg->NumUniformStorage - shProg->NumHiddenUniforms;
+ shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
for (*params = 0, i = 0; i < num_uniforms; i++) {
- if (!shProg->UniformStorage[i].is_shader_storage)
+ if (!shProg->data->UniformStorage[i].is_shader_storage)
(*params)++;
}
return;
@@ -668,17 +668,17 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
unsigned i;
GLint max_len = 0;
const unsigned num_uniforms =
- shProg->NumUniformStorage - shProg->NumHiddenUniforms;
+ shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
for (i = 0; i < num_uniforms; i++) {
- if (shProg->UniformStorage[i].is_shader_storage)
+ if (shProg->data->UniformStorage[i].is_shader_storage)
continue;
/* Add one for the terminating NUL character for a non-array, and
* 4 for the "[0]" and the NUL for an array.
*/
- const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
- ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
+ const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 +
+ ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
if (len > max_len)
max_len = len;
@@ -755,10 +755,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
if (!has_ubo)
break;
- for (i = 0; i < shProg->NumUniformBlocks; i++) {
+ for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
/* Add one for the terminating NUL character.
*/
- const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
+ const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1;
if (len > max_len)
max_len = len;
@@ -771,7 +771,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
if (!has_ubo)
break;
- *params = shProg->NumUniformBlocks;
+ *params = shProg->data->NumUniformBlocks;
return;
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
/* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
@@ -792,13 +792,13 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
if (!ctx->Extensions.ARB_shader_atomic_counters)
break;
- *params = shProg->NumAtomicBuffers;
+ *params = shProg->data->NumAtomicBuffers;
return;
case GL_COMPUTE_WORK_GROUP_SIZE: {
int i;
if (!_mesa_has_compute_shaders(ctx))
break;
- if (!shProg->LinkStatus) {
+ if (!shProg->data->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
"linked)");
return;
@@ -814,7 +814,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
}
case GL_PROGRAM_SEPARABLE:
/* If the program has not been linked, return initial value 0. */
- *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
+ *params = (shProg->data->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
return;
/* ARB_tessellation_shader */
@@ -927,7 +927,7 @@ get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
return;
}
- _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
+ _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
}
@@ -1115,10 +1115,10 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
ralloc_free(filename);
}
- if (shProg->LinkStatus == GL_FALSE &&
+ if (shProg->data->LinkStatus == GL_FALSE &&
(ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
_mesa_debug(ctx, "Error linking program %u:\n%s\n",
- shProg->Name, shProg->InfoLog);
+ shProg->Name, shProg->data->InfoLog);
}
/* debug code */
@@ -1127,7 +1127,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
printf("Link %u shaders in program %u: %s\n",
shProg->NumShaders, shProg->Name,
- shProg->LinkStatus ? "Success" : "Failed");
+ shProg->data->LinkStatus ? "Success" : "Failed");
for (i = 0; i < shProg->NumShaders; i++) {
printf(" shader %u, stage %u\n",
@@ -1178,7 +1178,7 @@ void
_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
const char *caller)
{
- if ((shProg != NULL) && !shProg->LinkStatus) {
+ if ((shProg != NULL) && !shProg->data->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(program %u not linked)", caller, shProg->Name);
return;
@@ -1259,7 +1259,7 @@ static GLboolean
validate_shader_program(const struct gl_shader_program *shProg,
char *errMsg)
{
- if (!shProg->LinkStatus) {
+ if (!shProg->data->LinkStatus) {
return GL_FALSE;
}
@@ -1303,13 +1303,13 @@ validate_program(struct gl_context *ctx, GLuint program)
return;
}
- shProg->Validated = validate_shader_program(shProg, errMsg);
- if (!shProg->Validated) {
+ shProg->data->Validated = validate_shader_program(shProg, errMsg);
+ if (!shProg->data->Validated) {
/* update info log */
- if (shProg->InfoLog) {
- ralloc_free(shProg->InfoLog);
+ if (shProg->data->InfoLog) {
+ ralloc_free(shProg->data->InfoLog);
}
- shProg->InfoLog = ralloc_strdup(shProg, errMsg);
+ shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
}
}
@@ -1815,7 +1815,7 @@ _mesa_UseProgram(GLuint program)
if (!shProg) {
return;
}
- if (!shProg->LinkStatus) {
+ if (!shProg->data->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgram(program %u not linked)", program);
return;
@@ -1992,7 +1992,7 @@ _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
* length is zero, and a call to GetProgramBinary will generate an
* INVALID_OPERATION error.
*/
- if (!shProg->LinkStatus) {
+ if (!shProg->data->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetProgramBinary(program %u not linked)",
shProg->Name);
@@ -2044,7 +2044,7 @@ _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
* Since any value of binaryFormat passed "is not one of those specified as
* allowable for [this] command, an INVALID_ENUM error is generated."
*/
- shProg->LinkStatus = GL_FALSE;
+ shProg->data->LinkStatus = GL_FALSE;
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
}
@@ -2246,12 +2246,12 @@ _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
/* Possibly... */
if (active-user-defined-varyings-in-linked-program) {
append-error-to-info-log;
- shProg->LinkStatus = GL_FALSE;
+ shProg->data->LinkStatus = GL_FALSE;
}
#endif
}
if (sh->InfoLog)
- ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
+ ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
}
delete_shader(ctx, shader);