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-rw-r--r--src/mesa/main/shader_query.cpp43
1 files changed, 25 insertions, 18 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 0f4b2829ce4..40107373b80 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -198,9 +198,10 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
return 0;
}
- struct gl_program_resource *res = shProg->ProgramResourceList;
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
unsigned count = 0;
- for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
+ for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
+ j++, res++) {
if (res->Type == GL_PROGRAM_INPUT &&
res->StageReferences & (1 << MESA_SHADER_VERTEX))
count++;
@@ -217,9 +218,10 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
return 0;
}
- struct gl_program_resource *res = shProg->ProgramResourceList;
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
size_t longest = 0;
- for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
+ for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
+ j++, res++) {
if (res->Type == GL_PROGRAM_INPUT &&
res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
@@ -466,8 +468,9 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
GLenum programInterface, const char *name,
unsigned *array_index)
{
- struct gl_program_resource *res = shProg->ProgramResourceList;
- for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
+ for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
+ i++, res++) {
if (res->Type != programInterface)
continue;
@@ -570,10 +573,10 @@ calc_resource_index(struct gl_shader_program *shProg,
{
unsigned i;
GLuint index = 0;
- for (i = 0; i < shProg->NumProgramResourceList; i++) {
- if (&shProg->ProgramResourceList[i] == res)
+ for (i = 0; i < shProg->data->NumProgramResourceList; i++) {
+ if (&shProg->data->ProgramResourceList[i] == res)
return index;
- if (shProg->ProgramResourceList[i].Type == res->Type)
+ if (shProg->data->ProgramResourceList[i].Type == res->Type)
index++;
}
return GL_INVALID_INDEX;
@@ -614,8 +617,9 @@ _mesa_program_resource_index(struct gl_shader_program *shProg,
static struct gl_program_resource*
program_resource_find_data(struct gl_shader_program *shProg, void *data)
{
- struct gl_program_resource *res = shProg->ProgramResourceList;
- for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
+ for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
+ i++, res++) {
if (res->Data == data)
return res;
}
@@ -628,10 +632,11 @@ struct gl_program_resource *
_mesa_program_resource_find_index(struct gl_shader_program *shProg,
GLenum programInterface, GLuint index)
{
- struct gl_program_resource *res = shProg->ProgramResourceList;
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
int idx = -1;
- for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
+ i++, res++) {
if (res->Type != programInterface)
continue;
@@ -1385,7 +1390,7 @@ validate_io(struct gl_shader_program *producer,
bool valid = true;
gl_shader_variable const **outputs =
- (gl_shader_variable const **) calloc(producer->NumProgramResourceList,
+ (gl_shader_variable const **) calloc(producer->data->NumProgramResourceList,
sizeof(gl_shader_variable *));
if (outputs == NULL)
return false;
@@ -1408,8 +1413,9 @@ validate_io(struct gl_shader_program *producer,
* some output that did not have an input.
*/
unsigned num_outputs = 0;
- for (unsigned i = 0; i < producer->NumProgramResourceList; i++) {
- struct gl_program_resource *res = &producer->ProgramResourceList[i];
+ for (unsigned i = 0; i < producer->data->NumProgramResourceList; i++) {
+ struct gl_program_resource *res =
+ &producer->data->ProgramResourceList[i];
if (res->Type != GL_PROGRAM_OUTPUT)
continue;
@@ -1428,8 +1434,9 @@ validate_io(struct gl_shader_program *producer,
}
unsigned match_index = 0;
- for (unsigned i = 0; i < consumer->NumProgramResourceList; i++) {
- struct gl_program_resource *res = &consumer->ProgramResourceList[i];
+ for (unsigned i = 0; i < consumer->data->NumProgramResourceList; i++) {
+ struct gl_program_resource *res =
+ &consumer->data->ProgramResourceList[i];
if (res->Type != GL_PROGRAM_INPUT)
continue;