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-rw-r--r--src/mesa/main/shader_query.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 3a40a243ffb..636ab0f8d0b 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -68,16 +68,11 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
return;
}
- /* this will replace the current value if it's already in the list */
- /* Add VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
+ /* Replace the current value if it's already in the list. Add
+ * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
* between built-in attributes and user-defined attributes.
*/
shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
- i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
- if (i < 0) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
- return;
- }
/*
* Note that this attribute binding won't go into effect until