diff options
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
-rw-r--r-- | src/mesa/main/renderbuffer.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h index bc92b269821..8791369dbee 100644 --- a/src/mesa/main/renderbuffer.h +++ b/src/mesa/main/renderbuffer.h @@ -36,52 +36,52 @@ extern void _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name); extern struct gl_renderbuffer * -_mesa_new_renderbuffer(GLcontext *ctx, GLuint name); +_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name); extern void _mesa_delete_renderbuffer(struct gl_renderbuffer *rb); extern struct gl_renderbuffer * -_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name); +_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name); extern GLboolean -_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, +_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height); extern GLboolean -_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint rgbBits, GLuint alphaBits, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight); extern GLboolean -_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint alphaBits, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight); extern void -_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb); +_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb); extern GLboolean -_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint depthBits); extern GLboolean -_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint stencilBits); extern GLboolean -_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint redBits, GLuint greenBits, GLuint blueBits, GLuint alphaBits); extern GLboolean -_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint bits, GLuint numBuffers); extern void @@ -105,7 +105,7 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, struct gl_renderbuffer *rb); extern struct gl_renderbuffer * -_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name); +_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name); #endif /* RENDERBUFFER_H */ |