diff options
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
-rw-r--r-- | src/mesa/main/renderbuffer.c | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 118fb52bb2e..dc8bc747874 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -61,7 +61,7 @@ */ static void * -get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, +get_pointer_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { if (!rb->Data) @@ -75,7 +75,7 @@ get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, static void -get_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) { const GLubyte *src = (const GLubyte *) rb->Data + y * rb->Width + x; @@ -85,7 +85,7 @@ get_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -get_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) { GLubyte *dst = (GLubyte *) values; @@ -99,7 +99,7 @@ get_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { const GLubyte *src = (const GLubyte *) values; @@ -120,7 +120,7 @@ put_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { const GLubyte val = *((const GLubyte *) value); @@ -144,7 +144,7 @@ put_mono_row_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) { @@ -161,7 +161,7 @@ put_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) { @@ -183,7 +183,7 @@ put_mono_values_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, */ static void * -get_pointer_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, +get_pointer_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { if (!rb->Data) @@ -195,7 +195,7 @@ get_pointer_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, static void -get_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) { const void *src = rb->GetPointer(ctx, rb, x, y); @@ -205,7 +205,7 @@ get_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -get_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) { GLushort *dst = (GLushort *) values; @@ -219,7 +219,7 @@ get_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { const GLushort *src = (const GLushort *) values; @@ -240,7 +240,7 @@ put_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { const GLushort val = *((const GLushort *) value); @@ -264,7 +264,7 @@ put_mono_row_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) { @@ -281,7 +281,7 @@ put_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, +put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) { @@ -312,7 +312,7 @@ put_mono_values_ushort(GLcontext *ctx, struct gl_renderbuffer *rb, */ static void * -get_pointer_uint(GLcontext *ctx, struct gl_renderbuffer *rb, +get_pointer_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { if (!rb->Data) @@ -324,7 +324,7 @@ get_pointer_uint(GLcontext *ctx, struct gl_renderbuffer *rb, static void -get_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) { const void *src = rb->GetPointer(ctx, rb, x, y); @@ -335,7 +335,7 @@ get_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -get_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) { GLuint *dst = (GLuint *) values; @@ -350,7 +350,7 @@ get_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { const GLuint *src = (const GLuint *) values; @@ -372,7 +372,7 @@ put_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { const GLuint val = *((const GLuint *) value); @@ -397,7 +397,7 @@ put_mono_row_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) { @@ -415,7 +415,7 @@ put_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) { @@ -440,7 +440,7 @@ put_mono_values_uint(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, */ static void * -get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, +get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { ASSERT(rb->Format == MESA_FORMAT_RGB888); @@ -452,7 +452,7 @@ get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, static void -get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) { const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x); @@ -470,7 +470,7 @@ get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) { GLubyte *dst = (GLubyte *) values; @@ -489,7 +489,7 @@ get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { /* note: incoming values are RGB+A! */ @@ -509,7 +509,7 @@ put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { /* note: incoming values are RGB+A! */ @@ -529,7 +529,7 @@ put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { /* note: incoming value is RGB+A! */ @@ -557,7 +557,7 @@ put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) { @@ -578,7 +578,7 @@ put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, +put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) { @@ -606,7 +606,7 @@ put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, */ static void * -get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, +get_pointer_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { if (!rb->Data) @@ -618,7 +618,7 @@ get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, static void -get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) { const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x); @@ -629,7 +629,7 @@ get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) { /* treat 4*GLubyte as 1*GLuint */ @@ -645,7 +645,7 @@ get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { /* treat 4*GLubyte as 1*GLuint */ @@ -668,7 +668,7 @@ put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { /* Store RGB values in RGBA buffer */ @@ -689,7 +689,7 @@ put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { /* treat 4*GLubyte as 1*GLuint */ @@ -722,7 +722,7 @@ put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) { @@ -741,7 +741,7 @@ put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, +put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) { @@ -765,7 +765,7 @@ put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, */ static void * -get_pointer_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, +get_pointer_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { if (!rb->Data) @@ -776,7 +776,7 @@ get_pointer_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, static void -get_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) { const GLshort *src = (const GLshort *) rb->Data + 4 * (y * rb->Width + x); @@ -786,7 +786,7 @@ get_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -get_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) { GLushort *dst = (GLushort *) values; @@ -801,7 +801,7 @@ get_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { const GLushort *src = (const GLushort *) values; @@ -825,7 +825,7 @@ put_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_row_rgb_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { /* Put RGB values in RGBA buffer */ @@ -850,7 +850,7 @@ put_row_rgb_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { const GLushort val0 = ((const GLushort *) value)[0]; @@ -878,7 +878,7 @@ put_mono_row_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) { @@ -898,7 +898,7 @@ put_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -put_mono_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, +put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) { @@ -936,7 +936,7 @@ put_mono_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb, * Get/PutValues functions. */ GLboolean -_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, +_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { @@ -1145,7 +1145,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, static GLboolean -alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, +alloc_storage_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLenum internalFormat, GLuint width, GLuint height) { ASSERT(arb != arb->Wrapped); @@ -1195,7 +1195,7 @@ delete_renderbuffer_alpha8(struct gl_renderbuffer *arb) static void * -get_pointer_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, +get_pointer_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLint x, GLint y) { return NULL; /* don't allow direct access! */ @@ -1203,7 +1203,7 @@ get_pointer_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, static void -get_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, +get_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, GLint x, GLint y, void *values) { /* NOTE: 'values' is RGBA format! */ @@ -1222,7 +1222,7 @@ get_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, static void -get_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, +get_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, const GLint x[], const GLint y[], void *values) { GLubyte *dst = (GLubyte *) values; @@ -1240,7 +1240,7 @@ get_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, static void -put_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, +put_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { const GLubyte *src = (const GLubyte *) values; @@ -1260,7 +1260,7 @@ put_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, static void -put_row_rgb_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, +put_row_rgb_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { const GLubyte *src = (const GLubyte *) values; @@ -1280,7 +1280,7 @@ put_row_rgb_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, static void -put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, +put_mono_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { const GLubyte val = ((const GLubyte *) value)[3]; @@ -1305,7 +1305,7 @@ put_mono_row_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, static void -put_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, +put_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) { @@ -1326,7 +1326,7 @@ put_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, static void -put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, +put_mono_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) { @@ -1368,7 +1368,7 @@ copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src) * direct buffer access is not supported. */ static void * -nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) +nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { return NULL; } @@ -1422,7 +1422,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) * renderbuffers or window-system renderbuffers. */ struct gl_renderbuffer * -_mesa_new_renderbuffer(GLcontext *ctx, GLuint name) +_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name) { struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); if (rb) { @@ -1453,7 +1453,7 @@ _mesa_delete_renderbuffer(struct gl_renderbuffer *rb) * This would not be used for hardware-based renderbuffers. */ struct gl_renderbuffer * -_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name) +_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name) { struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name); if (rb) { @@ -1476,7 +1476,7 @@ _mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name) * rendering! */ GLboolean -_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint rgbBits, GLuint alphaBits, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight) @@ -1540,7 +1540,7 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, * rendering! */ GLboolean -_mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint alphaBits, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight) @@ -1624,7 +1624,7 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, * copy the back buffer alpha channel into the front buffer alpha channel. */ void -_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb) +_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb) { if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer && fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) @@ -1648,7 +1648,7 @@ _mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb) * rendering! */ GLboolean -_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint depthBits) { struct gl_renderbuffer *rb; @@ -1696,7 +1696,7 @@ _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, * rendering! */ GLboolean -_mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint stencilBits) { struct gl_renderbuffer *rb; @@ -1735,7 +1735,7 @@ _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, * rendering! */ GLboolean -_mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint redBits, GLuint greenBits, GLuint blueBits, GLuint alphaBits) { @@ -1776,7 +1776,7 @@ _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, * NOTE: color-index aux buffers not supported. */ GLboolean -_mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint colorBits, GLuint numBuffers) { GLuint i; @@ -1990,7 +1990,7 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, * \return new depth/stencil renderbuffer */ struct gl_renderbuffer * -_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name) +_mesa_new_depthstencil_renderbuffer(struct gl_context *ctx, GLuint name) { struct gl_renderbuffer *dsrb; |