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Diffstat (limited to 'src/mesa/main/readpix.c')
-rw-r--r--src/mesa/main/readpix.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index c5fc66988b7..e8c28d86162 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -234,7 +234,7 @@ readpixels_memcpy(struct gl_context *ctx,
format, type, 0, 0);
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
- &map, &stride);
+ &map, &stride, ctx->ReadBuffer->FlipY);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
@@ -285,7 +285,7 @@ read_uint_depth_pixels( struct gl_context *ctx,
return GL_FALSE;
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
- &map, &stride);
+ &map, &stride, fb->FlipY);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
@@ -343,7 +343,7 @@ read_depth_pixels( struct gl_context *ctx,
GL_DEPTH_COMPONENT, type, 0, 0);
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
- &map, &stride);
+ &map, &stride, fb->FlipY);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
@@ -391,7 +391,7 @@ read_stencil_pixels( struct gl_context *ctx,
return;
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
- &map, &stride);
+ &map, &stride, fb->FlipY);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
@@ -462,7 +462,7 @@ read_rgba_pixels( struct gl_context *ctx,
/* Map the source render buffer */
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
- &map, &rb_stride);
+ &map, &rb_stride, fb->FlipY);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
@@ -652,7 +652,7 @@ fast_read_depth_stencil_pixels(struct gl_context *ctx,
return GL_FALSE;
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
- &map, &stride);
+ &map, &stride, fb->FlipY);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
@@ -692,14 +692,14 @@ fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
return GL_FALSE;
ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
- GL_MAP_READ_BIT, &depthMap, &depthStride);
+ GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY);
if (!depthMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
- GL_MAP_READ_BIT, &stencilMap, &stencilStride);
+ GL_MAP_READ_BIT, &stencilMap, &stencilStride, fb->FlipY);
if (!stencilMap) {
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
@@ -756,7 +756,7 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
* If one buffer, only map it once.
*/
ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
- GL_MAP_READ_BIT, &depthMap, &depthStride);
+ GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY);
if (!depthMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
@@ -765,7 +765,7 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
if (stencilRb != depthRb) {
ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
GL_MAP_READ_BIT, &stencilMap,
- &stencilStride);
+ &stencilStride, fb->FlipY);
if (!stencilMap) {
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");