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-rw-r--r--src/mesa/main/rbadaptors.c577
1 files changed, 577 insertions, 0 deletions
diff --git a/src/mesa/main/rbadaptors.c b/src/mesa/main/rbadaptors.c
new file mode 100644
index 00000000000..313c8d43d62
--- /dev/null
+++ b/src/mesa/main/rbadaptors.c
@@ -0,0 +1,577 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Renderbuffer adaptors.
+ * These fuctions are used to convert rendering from core Mesa's GLchan
+ * colors to 8 or 16-bit color channels in RGBA renderbuffers.
+ * This means Mesa can be compiled for 16 or 32-bit color processing
+ * and still render into 8 and 16-bit/channel renderbuffers.
+ */
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "renderbuffer.h"
+#include "rbadaptors.h"
+
+
+static void
+Delete_wrapper(struct gl_renderbuffer *rb)
+{
+ /* Decrement reference count on the buffer we're wrapping and delete
+ * it if refcount hits zero.
+ */
+ _mesa_dereference_renderbuffer(&rb->Wrapped);
+
+ /* delete myself */
+ _mesa_delete_renderbuffer(rb);
+}
+
+
+static GLboolean
+AllocStorage_wrapper(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ GLboolean b = rb->Wrapped->AllocStorage(ctx, rb->Wrapped, internalFormat,
+ width, height);
+ if (b) {
+ rb->Width = width;
+ rb->Height = height;
+ }
+ return b;
+}
+
+
+static void *
+GetPointer_wrapper(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ (void) ctx;
+ (void) rb;
+ (void) x;
+ (void) y;
+ return NULL;
+}
+
+
+static void
+GetRow_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ GLubyte values8[MAX_WIDTH * 4];
+ GLushort *values16 = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(count <= MAX_WIDTH);
+
+ /* get 8bpp values */
+ rb->Wrapped->GetRow(ctx, rb->Wrapped, count, x, y, values8);
+
+ /* convert 8bpp to 16bpp */
+ for (i = 0; i < 4 * count; i++) {
+ values16[i] = (values8[i] << 8) | values8[i];
+ }
+}
+
+
+static void
+GetValues_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLubyte values8[MAX_WIDTH * 4];
+ GLushort *values16 = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+
+ rb->Wrapped->GetValues(ctx, rb->Wrapped, count, x, y, values8);
+
+ for (i = 0; i < 4 * count; i++) {
+ values16[i] = (values8[i] << 8) | values8[i];
+ }
+}
+
+
+static void
+PutRow_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ GLubyte values8[MAX_WIDTH * 4];
+ GLushort *values16 = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < 4 * count; i++) {
+ values8[i] = values16[i] >> 8;
+ }
+ rb->Wrapped->PutRow(ctx, rb->Wrapped, count, x, y, values8, mask);
+}
+
+
+static void
+PutRowRGB_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ GLubyte values8[MAX_WIDTH * 3];
+ GLushort *values16 = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < 3 * count; i++) {
+ values8[i] = values16[i] >> 8;
+ }
+ rb->Wrapped->PutRowRGB(ctx, rb->Wrapped, count, x, y, values8, mask);
+}
+
+
+static void
+PutMonoRow_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ GLubyte value8[4];
+ GLushort *value16 = (GLushort *) value;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ value8[0] = value16[0] >> 8;
+ value8[1] = value16[1] >> 8;
+ value8[2] = value16[2] >> 8;
+ value8[3] = value16[3] >> 8;
+ rb->Wrapped->PutMonoRow(ctx, rb->Wrapped, count, x, y, value8, mask);
+}
+
+
+static void
+PutValues_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ GLubyte values8[MAX_WIDTH * 4];
+ GLushort *values16 = (GLushort *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < 4 * count; i++) {
+ values8[i] = values16[i] >> 8;
+ }
+ rb->Wrapped->PutValues(ctx, rb->Wrapped, count, x, y, values8, mask);
+}
+
+
+static void
+PutMonoValues_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ GLubyte value8[4];
+ GLushort *value16 = (GLushort *) value;
+ ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ value8[0] = value16[0] >> 8;
+ value8[1] = value16[1] >> 8;
+ value8[2] = value16[2] >> 8;
+ value8[3] = value16[3] >> 8;
+ rb->Wrapped->PutMonoValues(ctx, rb->Wrapped, count, x, y, value8, mask);
+}
+
+
+/**
+ * Wrap an 8-bit/channel renderbuffer with a 16-bit/channel
+ * renderbuffer adaptor.
+ */
+struct gl_renderbuffer *
+_mesa_new_renderbuffer_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb8)
+{
+ struct gl_renderbuffer *rb16;
+
+ rb16 = _mesa_new_renderbuffer(ctx, rb8->Name);
+ if (rb16) {
+ ASSERT(rb8->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb8->_BaseFormat == GL_RGBA);
+
+ _glthread_LOCK_MUTEX(rb8->Mutex);
+ rb8->RefCount++;
+ _glthread_UNLOCK_MUTEX(rb8->Mutex);
+
+ rb16->InternalFormat = rb8->InternalFormat;
+ rb16->_ActualFormat = rb8->_ActualFormat;
+ rb16->_BaseFormat = rb8->_BaseFormat;
+ rb16->DataType = GL_UNSIGNED_SHORT;
+ /* Note: passing through underlying bits/channel */
+ rb16->RedBits = rb8->RedBits;
+ rb16->GreenBits = rb8->GreenBits;
+ rb16->BlueBits = rb8->BlueBits;
+ rb16->AlphaBits = rb8->AlphaBits;
+ rb16->Wrapped = rb8;
+
+ rb16->AllocStorage = AllocStorage_wrapper;
+ rb16->Delete = Delete_wrapper;
+ rb16->GetPointer = GetPointer_wrapper;
+ rb16->GetRow = GetRow_16wrap8;
+ rb16->GetValues = GetValues_16wrap8;
+ rb16->PutRow = PutRow_16wrap8;
+ rb16->PutRowRGB = PutRowRGB_16wrap8;
+ rb16->PutMonoRow = PutMonoRow_16wrap8;
+ rb16->PutValues = PutValues_16wrap8;
+ rb16->PutMonoValues = PutMonoValues_16wrap8;
+ }
+ return rb16;
+}
+
+
+
+
+static void
+GetRow_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ GLubyte values8[MAX_WIDTH * 4];
+ GLfloat *values32 = (GLfloat *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(count <= MAX_WIDTH);
+
+ /* get 8bpp values */
+ rb->Wrapped->GetRow(ctx, rb->Wrapped, count, x, y, values8);
+
+ /* convert 8bpp to 32bpp */
+ for (i = 0; i < 4 * count; i++) {
+ values32[i] = UBYTE_TO_FLOAT(values8[i]);
+ }
+}
+
+
+static void
+GetValues_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLubyte values8[MAX_WIDTH * 4];
+ GLfloat *values32 = (GLfloat *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+
+ rb->Wrapped->GetValues(ctx, rb->Wrapped, count, x, y, values8);
+
+ for (i = 0; i < 4 * count; i++) {
+ values32[i] = UBYTE_TO_FLOAT(values8[i]);
+ }
+}
+
+
+static void
+PutRow_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ GLubyte values8[MAX_WIDTH * 4];
+ GLfloat *values32 = (GLfloat *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < 4 * count; i++) {
+ UNCLAMPED_FLOAT_TO_UBYTE(values8[i], values32[i]);
+ }
+ rb->Wrapped->PutRow(ctx, rb->Wrapped, count, x, y, values8, mask);
+}
+
+
+static void
+PutRowRGB_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ GLubyte values8[MAX_WIDTH * 3];
+ GLfloat *values32 = (GLfloat *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < 3 * count; i++) {
+ UNCLAMPED_FLOAT_TO_UBYTE(values8[i], values32[i]);
+ }
+ rb->Wrapped->PutRowRGB(ctx, rb->Wrapped, count, x, y, values8, mask);
+}
+
+
+static void
+PutMonoRow_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ GLubyte value8[4];
+ GLfloat *value32 = (GLfloat *) value;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ UNCLAMPED_FLOAT_TO_UBYTE(value8[0], value32[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(value8[1], value32[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(value8[2], value32[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(value8[3], value32[3]);
+ rb->Wrapped->PutMonoRow(ctx, rb->Wrapped, count, x, y, value8, mask);
+}
+
+
+static void
+PutValues_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ GLubyte values8[MAX_WIDTH * 4];
+ GLfloat *values32 = (GLfloat *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ for (i = 0; i < 4 * count; i++) {
+ UNCLAMPED_FLOAT_TO_UBYTE(values8[i], values32[i]);
+ }
+ rb->Wrapped->PutValues(ctx, rb->Wrapped, count, x, y, values8, mask);
+}
+
+
+static void
+PutMonoValues_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ GLubyte value8[4];
+ GLfloat *value32 = (GLfloat *) value;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_BYTE);
+ UNCLAMPED_FLOAT_TO_UBYTE(value8[0], value32[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(value8[1], value32[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(value8[2], value32[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(value8[3], value32[3]);
+ rb->Wrapped->PutMonoValues(ctx, rb->Wrapped, count, x, y, value8, mask);
+}
+
+
+/**
+ * Wrap an 8-bit/channel renderbuffer with a 32-bit/channel
+ * renderbuffer adaptor.
+ */
+struct gl_renderbuffer *
+_mesa_new_renderbuffer_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb8)
+{
+ struct gl_renderbuffer *rb32;
+
+ rb32 = _mesa_new_renderbuffer(ctx, rb8->Name);
+ if (rb32) {
+ ASSERT(rb8->DataType == GL_UNSIGNED_BYTE);
+ ASSERT(rb8->_BaseFormat == GL_RGBA);
+
+ _glthread_LOCK_MUTEX(rb8->Mutex);
+ rb8->RefCount++;
+ _glthread_UNLOCK_MUTEX(rb8->Mutex);
+
+ rb32->InternalFormat = rb8->InternalFormat;
+ rb32->_ActualFormat = rb8->_ActualFormat;
+ rb32->_BaseFormat = rb8->_BaseFormat;
+ rb32->DataType = GL_FLOAT;
+ /* Note: passing through underlying bits/channel */
+ rb32->RedBits = rb8->RedBits;
+ rb32->GreenBits = rb8->GreenBits;
+ rb32->BlueBits = rb8->BlueBits;
+ rb32->AlphaBits = rb8->AlphaBits;
+ rb32->Wrapped = rb8;
+
+ rb32->AllocStorage = AllocStorage_wrapper;
+ rb32->Delete = Delete_wrapper;
+ rb32->GetPointer = GetPointer_wrapper;
+ rb32->GetRow = GetRow_32wrap8;
+ rb32->GetValues = GetValues_32wrap8;
+ rb32->PutRow = PutRow_32wrap8;
+ rb32->PutRowRGB = PutRowRGB_32wrap8;
+ rb32->PutMonoRow = PutMonoRow_32wrap8;
+ rb32->PutValues = PutValues_32wrap8;
+ rb32->PutMonoValues = PutMonoValues_32wrap8;
+ }
+ return rb32;
+}
+
+
+
+
+static void
+GetRow_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, void *values)
+{
+ GLushort values16[MAX_WIDTH * 4];
+ GLfloat *values32 = (GLfloat *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(count <= MAX_WIDTH);
+
+ /* get 16bpp values */
+ rb->Wrapped->GetRow(ctx, rb->Wrapped, count, x, y, values16);
+
+ /* convert 16bpp to 32bpp */
+ for (i = 0; i < 4 * count; i++) {
+ values32[i] = USHORT_TO_FLOAT(values16[i]);
+ }
+}
+
+
+static void
+GetValues_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], void *values)
+{
+ GLushort values16[MAX_WIDTH * 4];
+ GLfloat *values32 = (GLfloat *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_SHORT);
+
+ rb->Wrapped->GetValues(ctx, rb->Wrapped, count, x, y, values16);
+
+ for (i = 0; i < 4 * count; i++) {
+ values32[i] = USHORT_TO_FLOAT(values16[i]);
+ }
+}
+
+
+static void
+PutRow_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ GLushort values16[MAX_WIDTH * 4];
+ GLfloat *values32 = (GLfloat *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < 4 * count; i++) {
+ UNCLAMPED_FLOAT_TO_USHORT(values16[i], values32[i]);
+ }
+ rb->Wrapped->PutRow(ctx, rb->Wrapped, count, x, y, values16, mask);
+}
+
+
+static void
+PutRowRGB_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+ GLushort values16[MAX_WIDTH * 3];
+ GLfloat *values32 = (GLfloat *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < 3 * count; i++) {
+ UNCLAMPED_FLOAT_TO_USHORT(values16[i], values32[i]);
+ }
+ rb->Wrapped->PutRowRGB(ctx, rb->Wrapped, count, x, y, values16, mask);
+}
+
+
+static void
+PutMonoRow_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+ GLushort value16[4];
+ GLfloat *value32 = (GLfloat *) value;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_SHORT);
+ UNCLAMPED_FLOAT_TO_USHORT(value16[0], value32[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(value16[1], value32[1]);
+ UNCLAMPED_FLOAT_TO_USHORT(value16[2], value32[2]);
+ UNCLAMPED_FLOAT_TO_USHORT(value16[3], value32[3]);
+ rb->Wrapped->PutMonoRow(ctx, rb->Wrapped, count, x, y, value16, mask);
+}
+
+
+static void
+PutValues_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
+ const GLint x[], const GLint y[], const void *values,
+ const GLubyte *mask)
+{
+ GLushort values16[MAX_WIDTH * 4];
+ GLfloat *values32 = (GLfloat *) values;
+ GLuint i;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < 4 * count; i++) {
+ UNCLAMPED_FLOAT_TO_USHORT(values16[i], values32[i]);
+ }
+ rb->Wrapped->PutValues(ctx, rb->Wrapped, count, x, y, values16, mask);
+}
+
+
+static void
+PutMonoValues_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ const void *value, const GLubyte *mask)
+{
+ GLushort value16[4];
+ GLfloat *value32 = (GLfloat *) value;
+ ASSERT(rb->DataType == GL_FLOAT);
+ ASSERT(rb->Wrapped->DataType == GL_UNSIGNED_SHORT);
+ UNCLAMPED_FLOAT_TO_USHORT(value16[0], value32[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(value16[1], value32[1]);
+ UNCLAMPED_FLOAT_TO_USHORT(value16[2], value32[2]);
+ UNCLAMPED_FLOAT_TO_USHORT(value16[3], value32[3]);
+ rb->Wrapped->PutMonoValues(ctx, rb->Wrapped, count, x, y, value16, mask);
+}
+
+
+/**
+ * Wrap an 16-bit/channel renderbuffer with a 32-bit/channel
+ * renderbuffer adaptor.
+ */
+struct gl_renderbuffer *
+_mesa_new_renderbuffer_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb16)
+{
+ struct gl_renderbuffer *rb32;
+
+ rb32 = _mesa_new_renderbuffer(ctx, rb16->Name);
+ if (rb32) {
+ ASSERT(rb16->DataType == GL_UNSIGNED_SHORT);
+ ASSERT(rb16->_BaseFormat == GL_RGBA);
+
+ _glthread_LOCK_MUTEX(rb16->Mutex);
+ rb16->RefCount++;
+ _glthread_UNLOCK_MUTEX(rb16->Mutex);
+
+ rb32->InternalFormat = rb16->InternalFormat;
+ rb32->_ActualFormat = rb16->_ActualFormat;
+ rb32->_BaseFormat = rb16->_BaseFormat;
+ rb32->DataType = GL_FLOAT;
+ /* Note: passing through underlying bits/channel */
+ rb32->RedBits = rb16->RedBits;
+ rb32->GreenBits = rb16->GreenBits;
+ rb32->BlueBits = rb16->BlueBits;
+ rb32->AlphaBits = rb16->AlphaBits;
+ rb32->Wrapped = rb16;
+
+ rb32->AllocStorage = AllocStorage_wrapper;
+ rb32->Delete = Delete_wrapper;
+ rb32->GetPointer = GetPointer_wrapper;
+ rb32->GetRow = GetRow_32wrap16;
+ rb32->GetValues = GetValues_32wrap16;
+ rb32->PutRow = PutRow_32wrap16;
+ rb32->PutRowRGB = PutRowRGB_32wrap16;
+ rb32->PutMonoRow = PutMonoRow_32wrap16;
+ rb32->PutValues = PutValues_32wrap16;
+ rb32->PutMonoValues = PutMonoValues_32wrap16;
+ }
+ return rb32;
+}