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-rw-r--r--src/mesa/main/rastpos.h79
1 files changed, 70 insertions, 9 deletions
diff --git a/src/mesa/main/rastpos.h b/src/mesa/main/rastpos.h
index 44dfbab0d62..49223ce236c 100644
--- a/src/mesa/main/rastpos.h
+++ b/src/mesa/main/rastpos.h
@@ -1,8 +1,8 @@
-/* $Id: rastpos.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: rastpos.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -25,23 +25,84 @@
*/
+#ifndef RASTPOS_H
+#define RASTPOS_H
+#include "glheader.h"
-#ifndef RASTPOS_H
-#define RASTPOS_H
+extern void
+_mesa_RasterPos2d(GLdouble x, GLdouble y);
+
+extern void
+_mesa_RasterPos2f(GLfloat x, GLfloat y);
+
+extern void
+_mesa_RasterPos2i(GLint x, GLint y);
+
+extern void
+_mesa_RasterPos2s(GLshort x, GLshort y);
+
+extern void
+_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+
+extern void
+_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+
+extern void
+_mesa_RasterPos3i(GLint x, GLint y, GLint z);
+
+extern void
+_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z);
+
+extern void
+_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+
+extern void
+_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+extern void
+_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w);
+
+extern void
+_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+
+extern void
+_mesa_RasterPos2dv(const GLdouble *v);
+
+extern void
+_mesa_RasterPos2fv(const GLfloat *v);
+
+extern void
+_mesa_RasterPos2iv(const GLint *v);
+
+extern void
+_mesa_RasterPos2sv(const GLshort *v);
+
+extern void
+_mesa_RasterPos3dv(const GLdouble *v);
+
+extern void
+_mesa_RasterPos3fv(const GLfloat *v);
-#include "types.h"
+extern void
+_mesa_RasterPos3iv(const GLint *v);
+extern void
+_mesa_RasterPos3sv(const GLshort *v);
-extern void gl_RasterPos4f( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+extern void
+_mesa_RasterPos4dv(const GLdouble *v);
+extern void
+_mesa_RasterPos4fv(const GLfloat *v);
-extern void gl_windowpos( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+extern void
+_mesa_RasterPos4iv(const GLint *v);
+extern void
+_mesa_RasterPos4sv(const GLshort *v);
#endif