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-rw-r--r--src/mesa/main/rastpos.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index 730d9256852..09a4ebe8c63 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -1,4 +1,4 @@
-/* $Id: rastpos.c,v 1.21 2001/03/03 20:33:27 brianp Exp $ */
+/* $Id: rastpos.c,v 1.22 2001/03/12 00:48:38 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -128,10 +128,10 @@ shade_rastpos(GLcontext *ctx,
}
else {
GLfloat d;
-
+
SUB_3V(VP, light->_Position, vertex);
d = LEN_3FV( VP );
-
+
if ( d > 1e-6) {
GLfloat invd = 1.0F / d;
SELF_SCALE_SCALAR_3V(VP, invd);
@@ -139,10 +139,10 @@ shade_rastpos(GLcontext *ctx,
attenuation = 1.0F / (light->ConstantAttenuation + d *
(light->LinearAttenuation + d *
light->QuadraticAttenuation));
-
+
if (light->_Flags & LIGHT_SPOT) {
GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection);
-
+
if (PV_dot_dir<light->_CosCutoff) {
continue;
}
@@ -188,7 +188,7 @@ shade_rastpos(GLcontext *ctx,
h = light->_h_inf_norm;
normalized = 1;
}
-
+
n_dot_h = DOT3(normal, h);
if (n_dot_h > 0.0F) {
@@ -201,7 +201,7 @@ shade_rastpos(GLcontext *ctx,
n_dot_h /= LEN_SQUARED_3FV( h );
shininess *= .5;
}
-
+
GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec_coef );
if (spec_coef > 1.0e-10) {