summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/rastpos.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/rastpos.c')
-rw-r--r--src/mesa/main/rastpos.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index a59e22a36a1..63f4e5aa49e 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -1,21 +1,21 @@
-/* $Id: rastpos.c,v 1.14 2000/11/16 21:05:35 keithw Exp $ */
+/* $Id: rastpos.c,v 1.15 2000/11/22 07:32:17 joukj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -39,7 +39,7 @@
#include "rastpos.h"
#include "state.h"
#include "simple_list.h"
-#include "types.h"
+#include "mtypes.h"
#include "math/m_matrix.h"
#include "math/m_xform.h"
@@ -91,7 +91,7 @@ static GLuint gl_userclip_point( GLcontext* ctx, const GLfloat v[] )
/* This has been split off to allow the normal shade routines to
- * get a little closer to the vertex buffer, and to use the
+ * get a little closer to the vertex buffer, and to use the
* GLvector objects directly.
*/
static void gl_shade_rastpos( GLcontext *ctx,
@@ -112,7 +112,7 @@ static void gl_shade_rastpos( GLcontext *ctx,
foreach (light, &ctx->Light.EnabledList) {
GLfloat n_dot_h;
GLfloat attenuation = 1.0;
- GLfloat VP[3];
+ GLfloat VP[3];
GLfloat n_dot_VP;
GLfloat *h;
GLfloat contrib[3];
@@ -123,27 +123,27 @@ static void gl_shade_rastpos( GLcontext *ctx,
attenuation = light->_VP_inf_spot_attenuation;
}
else {
- GLfloat d;
-
+ GLfloat d;
+
SUB_3V(VP, light->_Position, vertex);
d = LEN_3FV( VP );
-
+
if ( d > 1e-6) {
GLfloat invd = 1.0F / d;
SELF_SCALE_SCALAR_3V(VP, invd);
}
- attenuation = 1.0F / (light->ConstantAttenuation + d *
- (light->LinearAttenuation + d *
+ attenuation = 1.0F / (light->ConstantAttenuation + d *
+ (light->LinearAttenuation + d *
light->QuadraticAttenuation));
-
- if (light->_Flags & LIGHT_SPOT)
+
+ if (light->_Flags & LIGHT_SPOT)
{
GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection);
-
+
if (PV_dot_dir<light->_CosCutoff) {
- continue;
+ continue;
}
- else
+ else
{
double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
int k = (int) x;
@@ -154,7 +154,7 @@ static void gl_shade_rastpos( GLcontext *ctx,
}
}
- if (attenuation < 1e-3)
+ if (attenuation < 1e-3)
continue;
n_dot_VP = DOT3( normal, VP );
@@ -162,7 +162,7 @@ static void gl_shade_rastpos( GLcontext *ctx,
if (n_dot_VP < 0.0F) {
ACC_SCALE_SCALAR_3V(color, attenuation, light->_MatAmbient[0]);
continue;
- }
+ }
COPY_3V(contrib, light->_MatAmbient[0]);
ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[0]);
@@ -186,7 +186,7 @@ static void gl_shade_rastpos( GLcontext *ctx,
h = light->_h_inf_norm;
normalized = 1;
}
-
+
n_dot_h = DOT3(normal, h);
if (n_dot_h > 0.0F) {
@@ -199,7 +199,7 @@ static void gl_shade_rastpos( GLcontext *ctx,
n_dot_h /= LEN_SQUARED_3FV( h );
shininess *= .5;
}
-
+
GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec_coef );
if (spec_coef > 1.0e-10) {
@@ -211,7 +211,7 @@ static void gl_shade_rastpos( GLcontext *ctx,
}
ACC_SCALE_SCALAR_3V( color, attenuation, contrib );
- }
+ }
if (ctx->Visual.RGBAflag) {
Rcolor[0] = CLAMP(color[0], 0.0F, 1.0F);
@@ -244,7 +244,7 @@ static void raster_pos4f( GLcontext *ctx,
/* KW: Added this test, which is in the spec. We can't do this
* inside begin/end any more because the ctx->Current values
- * aren't uptodate during that period.
+ * aren't uptodate during that period.
*/
FLUSH_TNL_RETURN(ctx, (FLUSH_INSIDE_BEGIN_END|
FLUSH_STORED_VERTICES|
@@ -257,7 +257,7 @@ static void raster_pos4f( GLcontext *ctx,
TRANSFORM_POINT( eye, ctx->ModelView.m, v );
/* raster color */
- if (ctx->Light.Enabled)
+ if (ctx->Light.Enabled)
{
GLfloat *norm, eyenorm[3];
GLfloat *objnorm = ctx->Current.Normal;
@@ -270,7 +270,7 @@ static void raster_pos4f( GLcontext *ctx,
norm = objnorm;
}
- gl_shade_rastpos( ctx, v, norm,
+ gl_shade_rastpos( ctx, v, norm,
ctx->Current.RasterColor,
&ctx->Current.RasterIndex );
@@ -303,7 +303,7 @@ static void raster_pos4f( GLcontext *ctx,
/* clip to user clipping planes */
if ( ctx->Transform._AnyClip &&
- gl_userclip_point(ctx, clip) == 0)
+ gl_userclip_point(ctx, clip) == 0)
{
ctx->Current.RasterPosValid = GL_FALSE;
return;
@@ -316,11 +316,11 @@ static void raster_pos4f( GLcontext *ctx,
ndc[1] = clip[1] * d;
ndc[2] = clip[2] * d;
- ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] +
+ ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] +
ctx->Viewport._WindowMap.m[MAT_TX]);
- ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] +
+ ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] +
ctx->Viewport._WindowMap.m[MAT_TY]);
- ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] +
+ ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] +
ctx->Viewport._WindowMap.m[MAT_TZ]) / ctx->Visual.DepthMaxF;
ctx->Current.RasterPos[3] = clip[3];
ctx->Current.RasterPosValid = GL_TRUE;