diff options
Diffstat (limited to 'src/mesa/main/rastpos.c')
-rw-r--r-- | src/mesa/main/rastpos.c | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index ab8e2c1a3c3..b746c8838d3 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -63,147 +63,147 @@ rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos2d(GLdouble x, GLdouble y) { rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos2f(GLfloat x, GLfloat y) { rasterpos(x, y, 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos2i(GLint x, GLint y) { rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos2s(GLshort x, GLshort y) { rasterpos(x, y, 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) { rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) { rasterpos(x, y, z, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos3i(GLint x, GLint y, GLint z) { rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) { rasterpos(x, y, z, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { rasterpos(x, y, z, w); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) { rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { rasterpos(x, y, z, w); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos2dv(const GLdouble *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos2fv(const GLfloat *v) { rasterpos(v[0], v[1], 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos2iv(const GLint *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos2sv(const GLshort *v) { rasterpos(v[0], v[1], 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos3dv(const GLdouble *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos3fv(const GLfloat *v) { rasterpos(v[0], v[1], v[2], 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos3iv(const GLint *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos3sv(const GLshort *v) { rasterpos(v[0], v[1], v[2], 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos4dv(const GLdouble *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos4fv(const GLfloat *v) { rasterpos(v[0], v[1], v[2], v[3]); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos4iv(const GLint *v) { rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_RasterPos4sv(const GLshort *v) { rasterpos(v[0], v[1], v[2], v[3]); @@ -288,147 +288,147 @@ window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos2dMESA(GLdouble x, GLdouble y) { window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos2fMESA(GLfloat x, GLfloat y) { window_pos4f(x, y, 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos2iMESA(GLint x, GLint y) { window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos2sMESA(GLshort x, GLshort y) { window_pos4f(x, y, 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) { window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) { window_pos4f(x, y, z, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos3iMESA(GLint x, GLint y, GLint z) { window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) { window_pos4f(x, y, z, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { window_pos4f(x, y, z, w); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) { window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) { window_pos4f(x, y, z, w); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos2dvMESA(const GLdouble *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos2fvMESA(const GLfloat *v) { window_pos4f(v[0], v[1], 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos2ivMESA(const GLint *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos2svMESA(const GLshort *v) { window_pos4f(v[0], v[1], 0.0F, 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos3dvMESA(const GLdouble *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos3fvMESA(const GLfloat *v) { window_pos4f(v[0], v[1], v[2], 1.0); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos3ivMESA(const GLint *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos3svMESA(const GLshort *v) { window_pos4f(v[0], v[1], v[2], 1.0F); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos4dvMESA(const GLdouble *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos4fvMESA(const GLfloat *v) { window_pos4f(v[0], v[1], v[2], v[3]); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos4ivMESA(const GLint *v) { window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_WindowPos4svMESA(const GLshort *v) { window_pos4f(v[0], v[1], v[2], v[3]); |