diff options
Diffstat (limited to 'src/mesa/main/rastpos.c')
-rw-r--r-- | src/mesa/main/rastpos.c | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c new file mode 100644 index 00000000000..000af375ba2 --- /dev/null +++ b/src/mesa/main/rastpos.c @@ -0,0 +1,227 @@ +/* $Id: rastpos.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + + +#ifdef PC_HEADER +#include "all.h" +#else +#include <assert.h> +#include "clip.h" +#include "feedback.h" +#include "light.h" +#include "macros.h" +#include "matrix.h" +#include "mmath.h" +#include "shade.h" +#include "types.h" +#include "xform.h" +#include "context.h" +#ifdef XFree86Server +#include "GL/xf86glx.h" +#endif +#endif + + + +/* + * Caller: context->API.RasterPos4f + */ +void gl_RasterPos4f( GLcontext *ctx, + GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + GLfloat v[4], eye[4], clip[4], ndc[3], d; + + /* KW: Added this test, which is in the spec. We can't do this + * outside begin/end any more because the ctx->Current values + * aren't uptodate during that period. + */ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glRasterPos" ); + + if (ctx->NewState) + gl_update_state( ctx ); + + ASSIGN_4V( v, x, y, z, w ); + TRANSFORM_POINT( eye, ctx->ModelView.m, v ); + + /* raster color */ + if (ctx->Light.Enabled) + { + /*GLfloat *vert;*/ + GLfloat *norm, eyenorm[3]; + GLfloat *objnorm = ctx->Current.Normal; + + /* Not needed??? + vert = (ctx->NeedEyeCoords ? eye : v); + */ + + if (ctx->NeedEyeNormals) { + GLfloat *inv = ctx->ModelView.inv; + TRANSFORM_NORMAL( eyenorm, objnorm, inv ); + norm = eyenorm; + } else { + norm = objnorm; + } + + gl_shade_rastpos( ctx, v, norm, + ctx->Current.RasterColor, + &ctx->Current.RasterIndex ); + + } + else { + /* use current color or index */ + if (ctx->Visual->RGBAflag) { + UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor, + ctx->Current.ByteColor); + } + else { + ctx->Current.RasterIndex = ctx->Current.Index; + } + } + + /* compute raster distance */ + ctx->Current.RasterDistance = + GL_SQRT( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ); + + /* apply projection matrix: clip = Proj * eye */ + TRANSFORM_POINT( clip, ctx->ProjectionMatrix.m, eye ); + + /* clip to view volume */ + if (gl_viewclip_point( clip )==0) { + ctx->Current.RasterPosValid = GL_FALSE; + return; + } + + /* clip to user clipping planes */ + if ( ctx->Transform.AnyClip && + gl_userclip_point(ctx, clip) == 0) + { + ctx->Current.RasterPosValid = GL_FALSE; + return; + } + + /* ndc = clip / W */ + ASSERT( clip[3]!=0.0 ); + d = 1.0F / clip[3]; + ndc[0] = clip[0] * d; + ndc[1] = clip[1] * d; + ndc[2] = clip[2] * d; + + ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport.WindowMap.m[MAT_SX] + + ctx->Viewport.WindowMap.m[MAT_TX]); + ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport.WindowMap.m[MAT_SY] + + ctx->Viewport.WindowMap.m[MAT_TY]); + ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport.WindowMap.m[MAT_SZ] + + ctx->Viewport.WindowMap.m[MAT_TZ]) / DEPTH_SCALE; + ctx->Current.RasterPos[3] = clip[3]; + ctx->Current.RasterPosValid = GL_TRUE; + + /* FOG??? */ + + { + GLuint texSet; + for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) { + COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], + ctx->Current.Texcoord[texSet] ); + } + } + + if (ctx->RenderMode==GL_SELECT) { + gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); + } + +} + + + +/* + * This is a MESA extension function. Pretty much just like glRasterPos + * except we don't apply the modelview or projection matrices; specify a + * window coordinate directly. + * Caller: context->API.WindowPos4fMESA pointer. + */ +void gl_windowpos( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + /* KW: Assume that like rasterpos, this must be outside begin/end. + */ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glWindowPosMESA" ); + + /* set raster position */ + ctx->Current.RasterPos[0] = x; + ctx->Current.RasterPos[1] = y; + ctx->Current.RasterPos[2] = CLAMP( z, 0.0F, 1.0F ); + ctx->Current.RasterPos[3] = w; + + ctx->Current.RasterPosValid = GL_TRUE; + + /* raster color */ + if (0 && ctx->Light.Enabled) { + + /* KW: I don't see how this can work - would have to take the + * inverse of the projection matrix or the combined + * modelProjection matrix, transform point and normal, and + * do the lighting. Those inverses are not used for + * anything else. This is not an object-space lighting + * issue - what this is trying to do is something like + * clip-space or window-space lighting... + * + * Anyway, since the implementation was never correct, I'm + * not fixing it now - just use the unlit color. + */ + + /* KW: As a reprise, we now *do* keep the inverse of the projection + * matrix, so it is not infeasible to try to swim up stream + * in this manner. I still don't want to implement it, + * however. + */ + } + else { + /* use current color or index */ + if (ctx->Visual->RGBAflag) { + UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor, + ctx->Current.ByteColor); + } + else { + ctx->Current.RasterIndex = ctx->Current.Index; + } + } + + ctx->Current.RasterDistance = 0.0; + + { + GLuint texSet; + for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) { + COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], + ctx->Current.Texcoord[texSet] ); + } + } + + if (ctx->RenderMode==GL_SELECT) { + gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); + } +} |