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Diffstat (limited to 'src/mesa/main/queryobj.c')
-rw-r--r--src/mesa/main/queryobj.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
index a907dac836b..88743977206 100644
--- a/src/mesa/main/queryobj.c
+++ b/src/mesa/main/queryobj.c
@@ -43,7 +43,7 @@
* \return pointer to new query_object object or NULL if out of memory.
*/
static struct gl_query_object *
-_mesa_new_query_object(GLcontext *ctx, GLuint id)
+_mesa_new_query_object(struct gl_context *ctx, GLuint id)
{
struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
(void) ctx;
@@ -62,7 +62,7 @@ _mesa_new_query_object(GLcontext *ctx, GLuint id)
* Called via ctx->Driver.BeginQuery().
*/
static void
-_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
+_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* no-op */
}
@@ -73,7 +73,7 @@ _mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
* Called via ctx->Driver.EndQuery().
*/
static void
-_mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
+_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q)
{
q->Ready = GL_TRUE;
}
@@ -84,7 +84,7 @@ _mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
* Called via ctx->Driver.WaitQuery().
*/
static void
-_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
+_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* For software drivers, _mesa_end_query() should have completed the query.
* For real hardware, implement a proper WaitQuery() driver function,
@@ -99,7 +99,7 @@ _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
* Called via ctx->Driver.CheckQuery().
*/
static void
-_mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
+_mesa_check_query(struct gl_context *ctx, struct gl_query_object *q)
{
/* No-op for sw rendering.
* HW drivers may need to flush at this time.
@@ -112,7 +112,7 @@ _mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
* Not removed from hash table here.
*/
static void
-_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q)
+_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q)
{
free(q);
}
@@ -135,7 +135,7 @@ _mesa_init_query_object_functions(struct dd_function_table *driver)
* \return NULL if invalid target, else the address of binding point
*/
static struct gl_query_object **
-get_query_binding_point(GLcontext *ctx, GLenum target)
+get_query_binding_point(struct gl_context *ctx, GLenum target)
{
switch (target) {
case GL_SAMPLES_PASSED_ARB:
@@ -535,7 +535,7 @@ _mesa_init_queryobj_dispatch(struct _glapi_table *disp)
* Allocate/init the context state related to query objects.
*/
void
-_mesa_init_queryobj(GLcontext *ctx)
+_mesa_init_queryobj(struct gl_context *ctx)
{
ctx->Query.QueryObjects = _mesa_NewHashTable();
ctx->Query.CurrentOcclusionObject = NULL;
@@ -549,7 +549,7 @@ static void
delete_queryobj_cb(GLuint id, void *data, void *userData)
{
struct gl_query_object *q= (struct gl_query_object *) data;
- GLcontext *ctx = (GLcontext *)userData;
+ struct gl_context *ctx = (struct gl_context *)userData;
ctx->Driver.DeleteQuery(ctx, q);
}
@@ -558,7 +558,7 @@ delete_queryobj_cb(GLuint id, void *data, void *userData)
* Free the context state related to query objects.
*/
void
-_mesa_free_queryobj_data(GLcontext *ctx)
+_mesa_free_queryobj_data(struct gl_context *ctx)
{
_mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx);
_mesa_DeleteHashTable(ctx->Query.QueryObjects);