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-rw-r--r--src/mesa/main/queryobj.c538
1 files changed, 538 insertions, 0 deletions
diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "hash.h"
+#include "imports.h"
+#include "occlude.h"
+#include "mtypes.h"
+
+
+/**
+ * Allocate a new query object. This is a fallback routine called via
+ * ctx->Driver.NewQueryObject().
+ * \param ctx - rendering context
+ * \param id - the new object's ID
+ * \return pointer to new query_object object or NULL if out of memory.
+ */
+struct gl_query_object *
+_mesa_new_query_object(GLcontext *ctx, GLuint id)
+{
+ struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
+ (void) ctx;
+ if (q) {
+ q->Id = id;
+ q->Result = 0;
+ q->Active = GL_FALSE;
+ q->Ready = GL_TRUE; /* correct, see spec */
+ }
+ return q;
+}
+
+
+/**
+ * Delete an occlusion query object.
+ * Not removed from hash table here.
+ * XXX maybe add Delete() method to gl_query_object class and call that instead
+ */
+static void
+delete_query_object(struct gl_query_object *q)
+{
+ FREE(q);
+}
+
+
+static struct gl_query_object *
+lookup_query_object(GLcontext *ctx, GLuint id)
+{
+ return (struct gl_query_object *)
+ _mesa_HashLookup(ctx->Query.QueryObjects, id);
+}
+
+
+
+void GLAPIENTRY
+_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
+{
+ GLuint first;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)");
+ return;
+ }
+
+ /* No query objects can be active at this time! */
+ if (ctx->Query.CurrentOcclusionObject ||
+ ctx->Query.CurrentTimerObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB");
+ return;
+ }
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Query.QueryObjects, n);
+ if (first) {
+ GLsizei i;
+ for (i = 0; i < n; i++) {
+ struct gl_query_object *q
+ = ctx->Driver.NewQueryObject(ctx, first + i);
+ if (!q) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB");
+ return;
+ }
+ ids[i] = first + i;
+ _mesa_HashInsert(ctx->Query.QueryObjects, first + i, q);
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)");
+ return;
+ }
+
+ /* No query objects can be active at this time! */
+ if (ctx->Query.CurrentOcclusionObject ||
+ ctx->Query.CurrentTimerObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB");
+ return;
+ }
+
+ for (i = 0; i < n; i++) {
+ if (ids[i] > 0) {
+ struct gl_query_object *q = lookup_query_object(ctx, ids[i]);
+ if (q) {
+ ASSERT(!q->Active); /* should be caught earlier */
+ _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]);
+ delete_query_object(q);
+ }
+ }
+ }
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsQueryARB(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (id && lookup_query_object(ctx, id))
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+void GLAPIENTRY
+_mesa_BeginQueryARB(GLenum target, GLuint id)
+{
+ struct gl_query_object *q;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+
+ switch (target) {
+ case GL_SAMPLES_PASSED_ARB:
+ if (!ctx->Extensions.ARB_occlusion_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
+ return;
+ }
+ if (ctx->Query.CurrentOcclusionObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB");
+ return;
+ }
+ break;
+#if FEATURE_EXT_timer_query
+ case GL_TIME_ELAPSED_EXT:
+ if (!ctx->Extensions.EXT_timer_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
+ return;
+ }
+ if (ctx->Query.CurrentTimerObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB");
+ return;
+ }
+ break;
+#endif
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
+ return;
+ }
+
+ if (id == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)");
+ return;
+ }
+
+ q = lookup_query_object(ctx, id);
+ if (!q) {
+ /* create new object */
+ q = ctx->Driver.NewQueryObject(ctx, id);
+ if (!q) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB");
+ return;
+ }
+ _mesa_HashInsert(ctx->Query.QueryObjects, id, q);
+ }
+ else {
+ /* pre-existing object */
+ if (q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginQueryARB(query already active)");
+ return;
+ }
+ }
+
+ q->Active = GL_TRUE;
+ q->Result = 0;
+ q->Ready = GL_FALSE;
+
+ if (target == GL_SAMPLES_PASSED_ARB) {
+ ctx->Query.CurrentOcclusionObject = q;
+ }
+#if FEATURE_EXT_timer_query
+ else if (target == GL_TIME_ELAPSED_EXT) {
+ ctx->Query.CurrentTimerObject = q;
+ }
+#endif
+
+ if (ctx->Driver.BeginQuery) {
+ ctx->Driver.BeginQuery(ctx, target, q);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_EndQueryARB(GLenum target)
+{
+ struct gl_query_object *q;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ FLUSH_VERTICES(ctx, _NEW_DEPTH);
+
+ switch (target) {
+ case GL_SAMPLES_PASSED_ARB:
+ if (!ctx->Extensions.ARB_occlusion_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
+ q = ctx->Query.CurrentOcclusionObject;
+ ctx->Query.CurrentOcclusionObject = NULL;
+ break;
+#if FEATURE_EXT_timer_query
+ case GL_TIME_ELAPSED_EXT:
+ if (!ctx->Extensions.EXT_timer_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
+ q = ctx->Query.CurrentTimerObject;
+ ctx->Query.CurrentTimerObject = NULL;
+ break;
+#endif
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
+
+ if (!q || !q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndQueryARB(no matching glBeginQueryARB)");
+ return;
+ }
+
+ q->Active = GL_FALSE;
+ if (ctx->Driver.EndQuery) {
+ ctx->Driver.EndQuery(ctx, target, q);
+ }
+ else {
+ /* if we're using software rendering/querying */
+ q->Ready = GL_TRUE;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params)
+{
+ struct gl_query_object *q;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ switch (target) {
+ case GL_SAMPLES_PASSED_ARB:
+ if (!ctx->Extensions.ARB_occlusion_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
+ q = ctx->Query.CurrentOcclusionObject;
+ break;
+#if FEATURE_EXT_timer_query
+ case GL_TIME_ELAPSED_EXT:
+ if (!ctx->Extensions.EXT_timer_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
+ q = ctx->Query.CurrentTimerObject;
+ break;
+#endif
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_COUNTER_BITS_ARB:
+ *params = 8 * sizeof(q->Result);
+ break;
+ case GL_CURRENT_QUERY_ARB:
+ *params = q ? q->Id : 0;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id)
+ q = lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectivARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ while (!q->Ready) {
+ /* Wait for the query to finish! */
+ /* If using software rendering, the result will always be ready
+ * by time we get here. Otherwise, we must be using hardware!
+ */
+ ASSERT(ctx->Driver.EndQuery);
+ }
+ /* if result is too large for returned type, clamp to max value */
+ if (q->Result > 0x7fffffff) {
+ *params = 0x7fffffff;
+ }
+ else {
+ *params = q->Result;
+ }
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ /* XXX revisit when we have a hardware implementation! */
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)");
+ return;
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id)
+ q = lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectuivARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ while (!q->Ready) {
+ /* Wait for the query to finish! */
+ /* If using software rendering, the result will always be ready
+ * by time we get here. Otherwise, we must be using hardware!
+ */
+ ASSERT(ctx->Driver.EndQuery);
+ }
+ /* if result is too large for returned type, clamp to max value */
+ if (q->Result > 0xffffffff) {
+ *params = 0xffffffff;
+ }
+ else {
+ *params = q->Result;
+ }
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ /* XXX revisit when we have a hardware implementation! */
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)");
+ return;
+ }
+}
+
+
+#if FEATURE_EXT_timer_query
+
+/**
+ * New with GL_EXT_timer_query
+ */
+void GLAPIENTRY
+_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id)
+ q = lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectui64vARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ while (!q->Ready) {
+ /* Wait for the query to finish! */
+ /* If using software rendering, the result will always be ready
+ * by time we get here. Otherwise, we must be using hardware!
+ */
+ ASSERT(ctx->Driver.EndQuery);
+ }
+ *params = q->Result;
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ /* XXX revisit when we have a hardware implementation! */
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)");
+ return;
+ }
+}
+
+
+/**
+ * New with GL_EXT_timer_query
+ */
+void GLAPIENTRY
+_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id)
+ q = lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectuui64vARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ while (!q->Ready) {
+ /* Wait for the query to finish! */
+ /* If using software rendering, the result will always be ready
+ * by time we get here. Otherwise, we must be using hardware!
+ */
+ ASSERT(ctx->Driver.EndQuery);
+ }
+ *params = q->Result;
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ /* XXX revisit when we have a hardware implementation! */
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)");
+ return;
+ }
+}
+
+#endif /* FEATURE_EXT_timer_query */
+
+
+/**
+ * Allocate/init the context state related to query objects.
+ */
+void
+_mesa_init_query(GLcontext *ctx)
+{
+#if FEATURE_ARB_occlusion_query
+ ctx->Query.QueryObjects = _mesa_NewHashTable();
+ ctx->Query.CurrentOcclusionObject = NULL;
+#endif
+}
+
+
+/**
+ * Callback for deleting a query object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_queryobj_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_query_object *q= (struct gl_query_object *) data;
+ (void) userData;
+ delete_query_object(q);
+}
+
+
+/**
+ * Free the context state related to query objects.
+ */
+void
+_mesa_free_query_data(GLcontext *ctx)
+{
+ _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, NULL);
+ _mesa_DeleteHashTable(ctx->Query.QueryObjects);
+}