diff options
Diffstat (limited to 'src/mesa/main/querymatrix.c')
-rw-r--r-- | src/mesa/main/querymatrix.c | 51 |
1 files changed, 50 insertions, 1 deletions
diff --git a/src/mesa/main/querymatrix.c b/src/mesa/main/querymatrix.c index d2d643be0e4..ef85175714d 100644 --- a/src/mesa/main/querymatrix.c +++ b/src/mesa/main/querymatrix.c @@ -17,7 +17,6 @@ #include "glheader.h" #include "querymatrix.h" #include "main/get.h" -#include "util/macros.h" /** @@ -38,6 +37,56 @@ #define INT_TO_FIXED(x) ((GLfixed) ((x) << 16)) #define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0)) +#if defined(fpclassify) +/* ISO C99 says that fpclassify is a macro. Assume that any implementation + * of fpclassify, whether it's in a C99 compiler or not, will be a macro. + */ +#elif defined(_MSC_VER) +/* Not required on VS2013 and above. */ +/* Oddly, the fpclassify() function doesn't exist in such a form + * on MSVC. This is an implementation using slightly different + * lower-level Windows functions. + */ +#include <float.h> + +enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL} +fpclassify(double x) +{ + switch(_fpclass(x)) { + case _FPCLASS_SNAN: /* signaling NaN */ + case _FPCLASS_QNAN: /* quiet NaN */ + return FP_NAN; + case _FPCLASS_NINF: /* negative infinity */ + case _FPCLASS_PINF: /* positive infinity */ + return FP_INFINITE; + case _FPCLASS_NN: /* negative normal */ + case _FPCLASS_PN: /* positive normal */ + return FP_NORMAL; + case _FPCLASS_ND: /* negative denormalized */ + case _FPCLASS_PD: /* positive denormalized */ + return FP_SUBNORMAL; + case _FPCLASS_NZ: /* negative zero */ + case _FPCLASS_PZ: /* positive zero */ + return FP_ZERO; + default: + /* Should never get here; but if we do, this will guarantee + * that the pattern is not treated like a number. + */ + return FP_NAN; + } +} + +#else + +enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL} +fpclassify(double x) +{ + /* XXX do something better someday */ + return FP_NORMAL; +} + +#endif + GLbitfield GLAPIENTRY _mesa_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]) { GLfloat matrix[16]; |