diff options
Diffstat (limited to 'src/mesa/main/polygon.c')
-rw-r--r-- | src/mesa/main/polygon.c | 108 |
1 files changed, 104 insertions, 4 deletions
diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index dd4f44ec363..1051c8ce179 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -1,3 +1,7 @@ +/** + * \file polygon.c + * Polygon operations. + */ /* * Mesa 3-D graphics library @@ -34,6 +38,17 @@ #include "mtypes.h" +/** + * Specify whether to cull front- or back-facing facets. + * + * \param mode culling mode. + * + * \sa glCullFace(). + * + * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On + * change, flushes the vertices and notifies the driver via + * the dd_function_table::CullFace callback. + */ void _mesa_CullFace( GLenum mode ) { @@ -59,7 +74,17 @@ _mesa_CullFace( GLenum mode ) } - +/** + * Define front- and back-facing + * + * \param mode orientation of front-facing polygons. + * + * \sa glFrontFace(). + * + * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change + * flushes the vertices and notifies the driver via + * the dd_function_table::FrontFace callback. + */ void _mesa_FrontFace( GLenum mode ) { @@ -87,7 +112,18 @@ _mesa_FrontFace( GLenum mode ) } - +/** + * Set the polygon rasterization mode. + * + * \param face the polygons which \p mode applies to. + * \param mode how polygons should be rasterized. + * + * \sa glPolygonMode(). + * + * Verifies the parameters and updates gl_polygon_attrib::FrontMode and + * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the + * driver via the dd_function_table::PolygonMode callback. + */ void _mesa_PolygonMode( GLenum face, GLenum mode ) { @@ -139,7 +175,7 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) } } - +#if _HAVE_FULL_GL void _mesa_PolygonStipple( const GLubyte *pattern ) @@ -172,7 +208,6 @@ _mesa_GetPolygonStipple( GLubyte *dest ) } - void _mesa_PolygonOffset( GLfloat factor, GLfloat units ) { @@ -202,3 +237,68 @@ _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) GET_CURRENT_CONTEXT(ctx); _mesa_PolygonOffset(factor, bias * ctx->DepthMaxF ); } + +#endif + + +/**********************************************************************/ +/** \name State Management */ +/*@{*/ + +/* + * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET + * in ctx->_TriangleCaps if needed. + */ +void _mesa_update_polygon( GLcontext *ctx ) +{ + ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); + + if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + + /* Any Polygon offsets enabled? */ + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) { + ctx->_TriangleCaps |= DD_TRI_OFFSET; + } +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Initialization */ +/*@{*/ + +/** + * Initialize the context polygon state. + * + * \param ctx GL context. + * + * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple + * attribute groups. + */ +void _mesa_init_polygon( GLcontext * ctx ) +{ + /* Polygon group */ + ctx->Polygon.CullFlag = GL_FALSE; + ctx->Polygon.CullFaceMode = GL_BACK; + ctx->Polygon.FrontFace = GL_CCW; + ctx->Polygon._FrontBit = 0; + ctx->Polygon.FrontMode = GL_FILL; + ctx->Polygon.BackMode = GL_FILL; + ctx->Polygon.SmoothFlag = GL_FALSE; + ctx->Polygon.StippleFlag = GL_FALSE; + ctx->Polygon.OffsetFactor = 0.0F; + ctx->Polygon.OffsetUnits = 0.0F; + ctx->Polygon.OffsetPoint = GL_FALSE; + ctx->Polygon.OffsetLine = GL_FALSE; + ctx->Polygon.OffsetFill = GL_FALSE; + + + /* Polygon Stipple group */ + MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); +} + +/*@}*/ |