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Diffstat (limited to 'src/mesa/main/polygon.c')
-rw-r--r--src/mesa/main/polygon.c40
1 files changed, 30 insertions, 10 deletions
diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c
index e3b90739d03..a1f0aa02da1 100644
--- a/src/mesa/main/polygon.c
+++ b/src/mesa/main/polygon.c
@@ -235,25 +235,33 @@ _mesa_GetPolygonStipple( GLubyte *dest )
_mesa_GetnPolygonStippleARB(INT_MAX, dest);
}
-
-void GLAPIENTRY
-_mesa_PolygonOffset( GLfloat factor, GLfloat units )
+void
+_mesa_polygon_offset_clamp(struct gl_context *ctx,
+ GLfloat factor, GLfloat units, GLfloat clamp)
{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
-
if (ctx->Polygon.OffsetFactor == factor &&
- ctx->Polygon.OffsetUnits == units)
+ ctx->Polygon.OffsetUnits == units &&
+ ctx->Polygon.OffsetClamp == clamp)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.OffsetFactor = factor;
ctx->Polygon.OffsetUnits = units;
+ ctx->Polygon.OffsetClamp = clamp;
if (ctx->Driver.PolygonOffset)
- ctx->Driver.PolygonOffset( ctx, factor, units );
+ ctx->Driver.PolygonOffset( ctx, factor, units, clamp );
+}
+
+void GLAPIENTRY
+_mesa_PolygonOffset( GLfloat factor, GLfloat units )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
+
+ _mesa_polygon_offset_clamp(ctx, factor, units, 0.0);
}
@@ -268,7 +276,18 @@ _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
void GLAPIENTRY
_mesa_PolygonOffsetClampEXT( GLfloat factor, GLfloat units, GLfloat clamp )
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx->Extensions.EXT_polygon_offset_clamp) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "unsupported function (glPolygonOffsetClampEXT) called");
+ return;
+ }
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonOffsetClampEXT %f %f %f\n", factor, units, clamp);
+ _mesa_polygon_offset_clamp(ctx, factor, units, clamp);
}
@@ -298,6 +317,7 @@ void _mesa_init_polygon( struct gl_context * ctx )
ctx->Polygon.StippleFlag = GL_FALSE;
ctx->Polygon.OffsetFactor = 0.0F;
ctx->Polygon.OffsetUnits = 0.0F;
+ ctx->Polygon.OffsetClamp = 0.0F;
ctx->Polygon.OffsetPoint = GL_FALSE;
ctx->Polygon.OffsetLine = GL_FALSE;
ctx->Polygon.OffsetFill = GL_FALSE;