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+/* $Id: pixel.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+
+
+#ifndef PIXEL_H
+#define PIXEL_H
+
+
+#include "types.h"
+
+
+/*
+ * API functions
+ */
+
+
+extern void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values );
+
+extern void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values );
+
+extern void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values );
+
+
+extern void gl_PixelMapfv( GLcontext *ctx,
+ GLenum map, GLint mapsize, const GLfloat *values );
+
+extern void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param );
+
+extern void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param );
+
+extern void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor );
+
+
+/*
+ * Pixel processing functions
+ */
+
+extern void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
+ GLfloat red[], GLfloat green[],
+ GLfloat blue[], GLfloat alpha[] );
+
+
+extern void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n,
+ GLubyte rgba[][4] );
+
+
+extern void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] );
+
+
+extern void gl_map_color( const GLcontext *ctx, GLuint n,
+ GLfloat red[], GLfloat green[],
+ GLfloat blue[], GLfloat alpha[] );
+
+
+extern void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n,
+ GLuint indexes[] );
+
+
+extern void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] );
+
+
+extern void gl_map_ci_to_rgba( const GLcontext *ctx,
+ GLuint n, const GLuint index[],
+ GLubyte rgba[][4] );
+
+
+extern void gl_map_ci8_to_rgba( const GLcontext *ctx,
+ GLuint n, const GLubyte index[],
+ GLubyte rgba[][4] );
+
+
+extern void gl_map_ci_to_color( const GLcontext *ctx,
+ GLuint n, const GLuint index[],
+ GLfloat r[], GLfloat g[],
+ GLfloat b[], GLfloat a[] );
+
+
+extern void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
+ GLstencil indexes[] );
+
+
+extern void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil index[] );
+
+
+#endif