diff options
Diffstat (limited to 'src/mesa/main/pixel.c')
-rw-r--r-- | src/mesa/main/pixel.c | 774 |
1 files changed, 774 insertions, 0 deletions
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c new file mode 100644 index 00000000000..316c357af19 --- /dev/null +++ b/src/mesa/main/pixel.c @@ -0,0 +1,774 @@ +/* $Id: pixel.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + + +/* + * glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc. + */ + + +#ifdef PC_HEADER +#include "all.h" +#else +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include "context.h" +#include "macros.h" +#include "pixel.h" +#include "types.h" +#ifdef XFree86Server +#include "GL/xf86glx.h" +#endif +#endif + + + +/**********************************************************************/ +/***** glPixelZoom *****/ +/**********************************************************************/ + + + +void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom"); + + ctx->Pixel.ZoomX = xfactor; + ctx->Pixel.ZoomY = yfactor; +} + + + +/**********************************************************************/ +/***** glPixelStore *****/ +/**********************************************************************/ + + +void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param ) +{ + /* NOTE: this call can't be compiled into the display list */ + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore"); + + + switch (pname) { + case GL_PACK_SWAP_BYTES: + ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; + break; + case GL_PACK_LSB_FIRST: + ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; + break; + case GL_PACK_ROW_LENGTH: + if (param<0) { + gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + } + else { + ctx->Pack.RowLength = param; + } + break; + case GL_PACK_IMAGE_HEIGHT: + if (param<0) + gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + else + ctx->Pack.ImageHeight = param; + break; + case GL_PACK_SKIP_PIXELS: + if (param<0) { + gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + } + else { + ctx->Pack.SkipPixels = param; + } + break; + case GL_PACK_SKIP_ROWS: + if (param<0) { + gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + } + else { + ctx->Pack.SkipRows = param; + } + break; + case GL_PACK_ALIGNMENT: + if (param==1 || param==2 || param==4 || param==8) { + ctx->Pack.Alignment = param; + } + else { + gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + } + break; + case GL_UNPACK_SWAP_BYTES: + ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; + break; + case GL_UNPACK_LSB_FIRST: + ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; + break; + case GL_UNPACK_ROW_LENGTH: + if (param<0) { + gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + } + else { + ctx->Unpack.RowLength = param; + } + break; + case GL_UNPACK_IMAGE_HEIGHT: + if (param<0) + gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + else + ctx->Unpack.ImageHeight = param; + break; + case GL_UNPACK_SKIP_PIXELS: + if (param<0) { + gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + } + else { + ctx->Unpack.SkipPixels = param; + } + break; + case GL_UNPACK_SKIP_ROWS: + if (param<0) { + gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + } + else { + ctx->Unpack.SkipRows = param; + } + break; + case GL_UNPACK_ALIGNMENT: + if (param==1 || param==2 || param==4 || param==8) { + ctx->Unpack.Alignment = param; + } + else { + gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" ); + } + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" ); + } +} + + + + + +/**********************************************************************/ +/***** glPixelMap *****/ +/**********************************************************************/ + + + +void gl_PixelMapfv( GLcontext *ctx, + GLenum map, GLint mapsize, const GLfloat *values ) +{ + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv"); + + + if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) { + gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); + return; + } + + if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) { + /* test that mapsize is a power of two */ + GLuint p; + GLboolean ok = GL_FALSE; + for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) { + if ( (p&mapsize) == p ) { + ok = GL_TRUE; + break; + } + } + if (!ok) { + gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); + return; + } + } + + switch (map) { + case GL_PIXEL_MAP_S_TO_S: + ctx->Pixel.MapStoSsize = mapsize; + for (i=0;i<mapsize;i++) { + ctx->Pixel.MapStoS[i] = (GLint) values[i]; + } + break; + case GL_PIXEL_MAP_I_TO_I: + ctx->Pixel.MapItoIsize = mapsize; + for (i=0;i<mapsize;i++) { + ctx->Pixel.MapItoI[i] = (GLint) values[i]; + } + break; + case GL_PIXEL_MAP_I_TO_R: + ctx->Pixel.MapItoRsize = mapsize; + for (i=0;i<mapsize;i++) { + GLfloat val = CLAMP( values[i], 0.0, 1.0 ); + ctx->Pixel.MapItoR[i] = val; + ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F); + } + break; + case GL_PIXEL_MAP_I_TO_G: + ctx->Pixel.MapItoGsize = mapsize; + for (i=0;i<mapsize;i++) { + GLfloat val = CLAMP( values[i], 0.0, 1.0 ); + ctx->Pixel.MapItoG[i] = val; + ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F); + } + break; + case GL_PIXEL_MAP_I_TO_B: + ctx->Pixel.MapItoBsize = mapsize; + for (i=0;i<mapsize;i++) { + GLfloat val = CLAMP( values[i], 0.0, 1.0 ); + ctx->Pixel.MapItoB[i] = val; + ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F); + } + break; + case GL_PIXEL_MAP_I_TO_A: + ctx->Pixel.MapItoAsize = mapsize; + for (i=0;i<mapsize;i++) { + GLfloat val = CLAMP( values[i], 0.0, 1.0 ); + ctx->Pixel.MapItoA[i] = val; + ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F); + } + break; + case GL_PIXEL_MAP_R_TO_R: + ctx->Pixel.MapRtoRsize = mapsize; + for (i=0;i<mapsize;i++) { + ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 ); + } + break; + case GL_PIXEL_MAP_G_TO_G: + ctx->Pixel.MapGtoGsize = mapsize; + for (i=0;i<mapsize;i++) { + ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 ); + } + break; + case GL_PIXEL_MAP_B_TO_B: + ctx->Pixel.MapBtoBsize = mapsize; + for (i=0;i<mapsize;i++) { + ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 ); + } + break; + case GL_PIXEL_MAP_A_TO_A: + ctx->Pixel.MapAtoAsize = mapsize; + for (i=0;i<mapsize;i++) { + ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 ); + } + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" ); + } +} + + + + + +void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values ) +{ + GLint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv"); + + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + for (i=0;i<ctx->Pixel.MapItoIsize;i++) { + values[i] = (GLfloat) ctx->Pixel.MapItoI[i]; + } + break; + case GL_PIXEL_MAP_S_TO_S: + for (i=0;i<ctx->Pixel.MapStoSsize;i++) { + values[i] = (GLfloat) ctx->Pixel.MapStoS[i]; + } + break; + case GL_PIXEL_MAP_I_TO_R: + MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_I_TO_G: + MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_I_TO_B: + MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_I_TO_A: + MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_R_TO_R: + MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_G_TO_G: + MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_B_TO_B: + MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat)); + break; + case GL_PIXEL_MAP_A_TO_A: + MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat)); + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + } +} + + +void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values ) +{ + GLint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv"); + + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint)); + break; + case GL_PIXEL_MAP_S_TO_S: + MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint)); + break; + case GL_PIXEL_MAP_I_TO_R: + for (i=0;i<ctx->Pixel.MapItoRsize;i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_G: + for (i=0;i<ctx->Pixel.MapItoGsize;i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_B: + for (i=0;i<ctx->Pixel.MapItoBsize;i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_A: + for (i=0;i<ctx->Pixel.MapItoAsize;i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] ); + } + break; + case GL_PIXEL_MAP_R_TO_R: + for (i=0;i<ctx->Pixel.MapRtoRsize;i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] ); + } + break; + case GL_PIXEL_MAP_G_TO_G: + for (i=0;i<ctx->Pixel.MapGtoGsize;i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] ); + } + break; + case GL_PIXEL_MAP_B_TO_B: + for (i=0;i<ctx->Pixel.MapBtoBsize;i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] ); + } + break; + case GL_PIXEL_MAP_A_TO_A: + for (i=0;i<ctx->Pixel.MapAtoAsize;i++) { + values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] ); + } + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + } +} + + +void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values ) +{ + GLint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv"); + + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + for (i=0;i<ctx->Pixel.MapItoIsize;i++) { + values[i] = (GLushort) ctx->Pixel.MapItoI[i]; + } + break; + case GL_PIXEL_MAP_S_TO_S: + for (i=0;i<ctx->Pixel.MapStoSsize;i++) { + values[i] = (GLushort) ctx->Pixel.MapStoS[i]; + } + break; + case GL_PIXEL_MAP_I_TO_R: + for (i=0;i<ctx->Pixel.MapItoRsize;i++) { + values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_G: + for (i=0;i<ctx->Pixel.MapItoGsize;i++) { + values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_B: + for (i=0;i<ctx->Pixel.MapItoBsize;i++) { + values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] ); + } + break; + case GL_PIXEL_MAP_I_TO_A: + for (i=0;i<ctx->Pixel.MapItoAsize;i++) { + values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] ); + } + break; + case GL_PIXEL_MAP_R_TO_R: + for (i=0;i<ctx->Pixel.MapRtoRsize;i++) { + values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] ); + } + break; + case GL_PIXEL_MAP_G_TO_G: + for (i=0;i<ctx->Pixel.MapGtoGsize;i++) { + values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] ); + } + break; + case GL_PIXEL_MAP_B_TO_B: + for (i=0;i<ctx->Pixel.MapBtoBsize;i++) { + values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] ); + } + break; + case GL_PIXEL_MAP_A_TO_A: + for (i=0;i<ctx->Pixel.MapAtoAsize;i++) { + values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] ); + } + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); + } +} + + + +/**********************************************************************/ +/***** glPixelTransfer *****/ +/**********************************************************************/ + + +/* + * Implements glPixelTransfer[fi] whether called immediately or from a + * display list. + */ +void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer"); + + + switch (pname) { + case GL_MAP_COLOR: + ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE; + break; + case GL_MAP_STENCIL: + ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE; + break; + case GL_INDEX_SHIFT: + ctx->Pixel.IndexShift = (GLint) param; + break; + case GL_INDEX_OFFSET: + ctx->Pixel.IndexOffset = (GLint) param; + break; + case GL_RED_SCALE: + ctx->Pixel.RedScale = param; + break; + case GL_RED_BIAS: + ctx->Pixel.RedBias = param; + break; + case GL_GREEN_SCALE: + ctx->Pixel.GreenScale = param; + break; + case GL_GREEN_BIAS: + ctx->Pixel.GreenBias = param; + break; + case GL_BLUE_SCALE: + ctx->Pixel.BlueScale = param; + break; + case GL_BLUE_BIAS: + ctx->Pixel.BlueBias = param; + break; + case GL_ALPHA_SCALE: + ctx->Pixel.AlphaScale = param; + break; + case GL_ALPHA_BIAS: + ctx->Pixel.AlphaBias = param; + break; + case GL_DEPTH_SCALE: + ctx->Pixel.DepthScale = param; + break; + case GL_DEPTH_BIAS: + ctx->Pixel.DepthBias = param; + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" ); + return; + } + + if (ctx->Pixel.RedScale!=1.0F || ctx->Pixel.RedBias!=0.0F || + ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F || + ctx->Pixel.BlueScale!=1.0F || ctx->Pixel.BlueBias!=0.0F || + ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) { + ctx->Pixel.ScaleOrBiasRGBA = GL_TRUE; + } + else { + ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE; + } +} + + + + +/* + * Pixel processing functions + */ + + +/* + * Apply scale and bias factors to an array of RGBA pixels. + */ +void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n, + GLfloat red[], GLfloat green[], + GLfloat blue[], GLfloat alpha[] ) +{ + GLuint i; + for (i=0;i<n;i++) { + GLfloat r = red[i] * ctx->Pixel.RedScale + ctx->Pixel.RedBias; + GLfloat g = green[i] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias; + GLfloat b = blue[i] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias; + GLfloat a = alpha[i] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias; + red[i] = CLAMP( r, 0.0F, 1.0F ); + green[i] = CLAMP( g, 0.0F, 1.0F ); + blue[i] = CLAMP( b, 0.0F, 1.0F ); + alpha[i] = CLAMP( a, 0.0F, 1.0F ); + } +} + + +/* + * Apply scale and bias factors to an array of RGBA pixels. + */ +void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] ) +{ + GLfloat rbias = ctx->Pixel.RedBias * 255.0F; + GLfloat gbias = ctx->Pixel.GreenBias * 255.0F; + GLfloat bbias = ctx->Pixel.BlueBias * 255.0F; + GLfloat abias = ctx->Pixel.AlphaBias * 255.0F; + GLuint i; + for (i=0;i<n;i++) { + GLint r = (GLint) (rgba[i][RCOMP] * ctx->Pixel.RedScale + rbias); + GLint g = (GLint) (rgba[i][GCOMP] * ctx->Pixel.GreenScale + gbias); + GLint b = (GLint) (rgba[i][BCOMP] * ctx->Pixel.BlueScale + bbias); + GLint a = (GLint) (rgba[i][ACOMP] * ctx->Pixel.AlphaScale + abias); + rgba[i][RCOMP] = CLAMP( r, 0, 255 ); + rgba[i][GCOMP] = CLAMP( g, 0, 255 ); + rgba[i][BCOMP] = CLAMP( b, 0, 255 ); + rgba[i][ACOMP] = CLAMP( a, 0, 255 ); + } +} + + +/* + * Apply pixel mapping to an array of RGBA pixels. + */ +void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] ) +{ + GLfloat rscale = (ctx->Pixel.MapRtoRsize - 1) / 255.0F; + GLfloat gscale = (ctx->Pixel.MapGtoGsize - 1) / 255.0F; + GLfloat bscale = (ctx->Pixel.MapBtoBsize - 1) / 255.0F; + GLfloat ascale = (ctx->Pixel.MapAtoAsize - 1) / 255.0F; + GLuint i; + for (i=0;i<n;i++) { + GLint ir = (GLint) (rgba[i][RCOMP] * rscale); + GLint ig = (GLint) (rgba[i][GCOMP] * gscale); + GLint ib = (GLint) (rgba[i][BCOMP] * bscale); + GLint ia = (GLint) (rgba[i][ACOMP] * ascale); + rgba[i][RCOMP] = (GLint) (ctx->Pixel.MapRtoR[ir] * 255.0F); + rgba[i][GCOMP] = (GLint) (ctx->Pixel.MapGtoG[ig] * 255.0F); + rgba[i][BCOMP] = (GLint) (ctx->Pixel.MapBtoB[ib] * 255.0F); + rgba[i][ACOMP] = (GLint) (ctx->Pixel.MapAtoA[ia] * 255.0F); + } +} + + +/* + * Apply pixel mapping to an array of RGBA pixels. + */ +void gl_map_color( const GLcontext *ctx, GLuint n, + GLfloat red[], GLfloat green[], + GLfloat blue[], GLfloat alpha[] ) +{ + GLfloat rscale = ctx->Pixel.MapRtoRsize-1; + GLfloat gscale = ctx->Pixel.MapGtoGsize-1; + GLfloat bscale = ctx->Pixel.MapBtoBsize-1; + GLfloat ascale = ctx->Pixel.MapAtoAsize-1; + GLuint i; + for (i=0;i<n;i++) { + red[i] = ctx->Pixel.MapRtoR[ (GLint) (red[i] * rscale) ]; + green[i] = ctx->Pixel.MapGtoG[ (GLint) (green[i] * gscale) ]; + blue[i] = ctx->Pixel.MapBtoB[ (GLint) (blue[i] * bscale) ]; + alpha[i] = ctx->Pixel.MapAtoA[ (GLint) (alpha[i] * ascale) ]; + } +} + + + +/* + * Apply color index shift and offset to an array of pixels. + */ +void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] ) +{ + GLint shift = ctx->Pixel.IndexShift; + GLint offset = ctx->Pixel.IndexOffset; + GLuint i; + if (shift > 0) { + for (i=0;i<n;i++) { + indexes[i] = (indexes[i] << shift) + offset; + } + } + else if (shift < 0) { + shift = -shift; + for (i=0;i<n;i++) { + indexes[i] = (indexes[i] >> shift) + offset; + } + } + else { + for (i=0;i<n;i++) { + indexes[i] = indexes[i] + offset; + } + } +} + + +/* + * Apply color index mapping to color indexes. + */ +void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] ) +{ + GLuint mask = ctx->Pixel.MapItoIsize - 1; + GLuint i; + for (i=0;i<n;i++) { + index[i] = ctx->Pixel.MapItoI[ index[i] & mask ]; + } +} + + +/* + * Map color indexes to rgb values. + */ +void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[], + GLubyte rgba[][4] ) +{ + GLuint rmask = ctx->Pixel.MapItoRsize - 1; + GLuint gmask = ctx->Pixel.MapItoGsize - 1; + GLuint bmask = ctx->Pixel.MapItoBsize - 1; + GLuint amask = ctx->Pixel.MapItoAsize - 1; + const GLubyte *rMap = ctx->Pixel.MapItoR8; + const GLubyte *gMap = ctx->Pixel.MapItoG8; + const GLubyte *bMap = ctx->Pixel.MapItoB8; + const GLubyte *aMap = ctx->Pixel.MapItoA8; + GLuint i; + for (i=0;i<n;i++) { + rgba[i][RCOMP] = rMap[index[i] & rmask]; + rgba[i][GCOMP] = gMap[index[i] & gmask]; + rgba[i][BCOMP] = bMap[index[i] & bmask]; + rgba[i][ACOMP] = aMap[index[i] & amask]; + } +} + + +/* + * Map 8-bit color indexes to rgb values. + */ +void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[], + GLubyte rgba[][4] ) +{ + GLuint rmask = ctx->Pixel.MapItoRsize - 1; + GLuint gmask = ctx->Pixel.MapItoGsize - 1; + GLuint bmask = ctx->Pixel.MapItoBsize - 1; + GLuint amask = ctx->Pixel.MapItoAsize - 1; + const GLubyte *rMap = ctx->Pixel.MapItoR8; + const GLubyte *gMap = ctx->Pixel.MapItoG8; + const GLubyte *bMap = ctx->Pixel.MapItoB8; + const GLubyte *aMap = ctx->Pixel.MapItoA8; + GLuint i; + for (i=0;i<n;i++) { + rgba[i][RCOMP] = rMap[index[i] & rmask]; + rgba[i][GCOMP] = gMap[index[i] & gmask]; + rgba[i][BCOMP] = bMap[index[i] & bmask]; + rgba[i][ACOMP] = aMap[index[i] & amask]; + } +} + + +void gl_map_ci_to_color( const GLcontext *ctx, GLuint n, const GLuint index[], + GLfloat r[], GLfloat g[], + GLfloat b[], GLfloat a[] ) +{ + GLuint rmask = ctx->Pixel.MapItoRsize - 1; + GLuint gmask = ctx->Pixel.MapItoGsize - 1; + GLuint bmask = ctx->Pixel.MapItoBsize - 1; + GLuint amask = ctx->Pixel.MapItoAsize - 1; + GLuint i; + for (i=0;i<n;i++) { + r[i] = ctx->Pixel.MapItoR[index[i] & rmask]; + g[i] = ctx->Pixel.MapItoG[index[i] & gmask]; + b[i] = ctx->Pixel.MapItoB[index[i] & bmask]; + a[i] = ctx->Pixel.MapItoA[index[i] & amask]; + } +} + + + +void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n, + GLstencil stencil[] ) +{ + GLuint i; + GLint shift = ctx->Pixel.IndexShift; + GLint offset = ctx->Pixel.IndexOffset; + if (shift > 0) { + for (i=0;i<n;i++) { + stencil[i] = (stencil[i] << shift) + offset; + } + } + else if (shift < 0) { + shift = -shift; + for (i=0;i<n;i++) { + stencil[i] = (stencil[i] >> shift) + offset; + } + } + else { + for (i=0;i<n;i++) { + stencil[i] = stencil[i] + offset; + } + } + +} + + + +void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] ) +{ + GLuint mask = ctx->Pixel.MapStoSsize - 1; + GLuint i; + for (i=0;i<n;i++) { + stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ]; + } +} + |