diff options
Diffstat (limited to 'src/mesa/main/pixel.c')
-rw-r--r-- | src/mesa/main/pixel.c | 373 |
1 files changed, 321 insertions, 52 deletions
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index f211af91703..6800170faae 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -875,13 +874,12 @@ _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]) } -/* - * Apply a color table lookup to an array of colors. - * XXX merge with _swrast_texture_table_lookup in s_texture.c +/** + * Apply a color table lookup to an array of floating point RGBA colors. */ void -_mesa_lookup_rgba(const struct gl_color_table *table, - GLuint n, GLfloat rgba[][4]) +_mesa_lookup_rgba_float(const struct gl_color_table *table, + GLuint n, GLfloat rgba[][4]) { if (!table->Table || table->Size == 0) return; @@ -889,14 +887,14 @@ _mesa_lookup_rgba(const struct gl_color_table *table, switch (table->Format) { case GL_INTENSITY: /* replace RGBA with I */ - if (table->Type != GL_FLOAT) { + if (table->Type == GL_FLOAT) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLchan *lut = (const GLchan *) table->Table; + const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); + GLfloat c = lut[CLAMP(j, 0, max)]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } @@ -904,11 +902,11 @@ _mesa_lookup_rgba(const struct gl_color_table *table, else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLfloat *lut = (const GLfloat *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = lut[CLAMP(j, 0, max)]; + GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } @@ -916,58 +914,58 @@ _mesa_lookup_rgba(const struct gl_color_table *table, break; case GL_LUMINANCE: /* replace RGB with L */ - if (table->Type != GL_FLOAT) { + if (table->Type == GL_FLOAT) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLchan *lut = (const GLchan *) table->Table; + const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); + GLfloat c = lut[CLAMP(j, 0, max)]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } } else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLfloat *lut = (const GLfloat *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = lut[CLAMP(j, 0, max)]; + GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } } break; case GL_ALPHA: /* replace A with A */ - if (table->Type != GL_FLOAT) { + if (table->Type == GL_FLOAT) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLchan *lut = (const GLchan *) table->Table; + const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][ACOMP] * scale); - rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); + rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; } } - else { + else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLfloat *lut = (const GLfloat *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][ACOMP] * scale); - rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; + rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); } } break; case GL_LUMINANCE_ALPHA: /* replace RGBA with LLLA */ - if (table->Type != GL_FLOAT) { + if (table->Type == GL_FLOAT) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLchan *lut = (const GLchan *) table->Table; + const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jL = IROUND(rgba[i][RCOMP] * scale); @@ -975,8 +973,8 @@ _mesa_lookup_rgba(const struct gl_color_table *table, GLfloat luminance, alpha; jL = CLAMP(jL, 0, max); jA = CLAMP(jA, 0, max); - luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); - alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); + luminance = lut[jL * 2 + 0]; + alpha = lut[jA * 2 + 1]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha;; } @@ -984,7 +982,7 @@ _mesa_lookup_rgba(const struct gl_color_table *table, else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLfloat *lut = (const GLfloat *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jL = IROUND(rgba[i][RCOMP] * scale); @@ -992,8 +990,8 @@ _mesa_lookup_rgba(const struct gl_color_table *table, GLfloat luminance, alpha; jL = CLAMP(jL, 0, max); jA = CLAMP(jA, 0, max); - luminance = lut[jL * 2 + 0]; - alpha = lut[jA * 2 + 1]; + luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); + alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha;; } @@ -1001,10 +999,10 @@ _mesa_lookup_rgba(const struct gl_color_table *table, break; case GL_RGB: /* replace RGB with RGB */ - if (table->Type != GL_FLOAT) { + if (table->Type == GL_FLOAT) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLchan *lut = (const GLchan *) table->Table; + const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); @@ -1013,15 +1011,15 @@ _mesa_lookup_rgba(const struct gl_color_table *table, jR = CLAMP(jR, 0, max); jG = CLAMP(jG, 0, max); jB = CLAMP(jB, 0, max); - rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]); - rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]); - rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]); + rgba[i][RCOMP] = lut[jR * 3 + 0]; + rgba[i][GCOMP] = lut[jG * 3 + 1]; + rgba[i][BCOMP] = lut[jB * 3 + 2]; } } else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLfloat *lut = (const GLfloat *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); @@ -1030,18 +1028,18 @@ _mesa_lookup_rgba(const struct gl_color_table *table, jR = CLAMP(jR, 0, max); jG = CLAMP(jG, 0, max); jB = CLAMP(jB, 0, max); - rgba[i][RCOMP] = lut[jR * 3 + 0]; - rgba[i][GCOMP] = lut[jG * 3 + 1]; - rgba[i][BCOMP] = lut[jB * 3 + 2]; + rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]); + rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]); + rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]); } } break; case GL_RGBA: /* replace RGBA with RGBA */ - if (table->Type != GL_FLOAT) { + if (table->Type == GL_FLOAT) { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLchan *lut = (const GLchan *) table->Table; + const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); @@ -1052,16 +1050,16 @@ _mesa_lookup_rgba(const struct gl_color_table *table, jG = CLAMP(jG, 0, max); jB = CLAMP(jB, 0, max); jA = CLAMP(jA, 0, max); - rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]); - rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]); - rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]); - rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]); + rgba[i][RCOMP] = lut[jR * 4 + 0]; + rgba[i][GCOMP] = lut[jG * 4 + 1]; + rgba[i][BCOMP] = lut[jB * 4 + 2]; + rgba[i][ACOMP] = lut[jA * 4 + 3]; } } else { const GLint max = table->Size - 1; const GLfloat scale = (GLfloat) max; - const GLfloat *lut = (const GLfloat *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); @@ -1072,15 +1070,286 @@ _mesa_lookup_rgba(const struct gl_color_table *table, jG = CLAMP(jG, 0, max); jB = CLAMP(jB, 0, max); jA = CLAMP(jA, 0, max); - rgba[i][RCOMP] = lut[jR * 4 + 0]; - rgba[i][GCOMP] = lut[jG * 4 + 1]; - rgba[i][BCOMP] = lut[jB * 4 + 2]; - rgba[i][ACOMP] = lut[jA * 4 + 3]; + rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]); + rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]); + rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]); + rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]); + } + } + break; + default: + _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float"); + return; + } +} + + + +/** + * Apply a color table lookup to an array of GLchan RGBA colors. + */ +void +_mesa_lookup_rgba_chan(const struct gl_color_table *table, + GLuint n, GLchan rgba[][4]) +{ + if (!table->Table || table->Size == 0) + return; + + switch (table->Format) { + case GL_INTENSITY: + /* replace RGBA with I */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLchan c; + CLAMPED_FLOAT_TO_CHAN(c, lut[j]); + rgba[i][RCOMP] = rgba[i][GCOMP] = + rgba[i][BCOMP] = rgba[i][ACOMP] = c; + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + const GLchan c = lut[rgba[i][RCOMP]]; + rgba[i][RCOMP] = rgba[i][GCOMP] = + rgba[i][BCOMP] = rgba[i][ACOMP] = c; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + rgba[i][RCOMP] = rgba[i][GCOMP] = + rgba[i][BCOMP] = rgba[i][ACOMP] = lut[j]; + } + } + } + break; + case GL_LUMINANCE: + /* replace RGB with L */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLchan c; + CLAMPED_FLOAT_TO_CHAN(c, lut[j]); + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + const GLchan c = lut[rgba[i][RCOMP]]; + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = lut[j]; + } + } + } + break; + case GL_ALPHA: + /* replace A with A */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); + GLchan c; + CLAMPED_FLOAT_TO_CHAN(c, lut[j]); + rgba[i][ACOMP] = c; + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][ACOMP] = lut[rgba[i][ACOMP]]; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); + rgba[i][ACOMP] = lut[j]; + } + } + } + break; + case GL_LUMINANCE_ALPHA: + /* replace RGBA with LLLA */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + GLchan luminance, alpha; + CLAMPED_FLOAT_TO_CHAN(luminance, lut[jL * 2 + 0]); + CLAMPED_FLOAT_TO_CHAN(alpha, lut[jA * 2 + 1]); + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; + rgba[i][ACOMP] = alpha;; + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLchan l = lut[rgba[i][RCOMP] * 2 + 0]; + GLchan a = lut[rgba[i][ACOMP] * 2 + 1];; + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = l; + rgba[i][ACOMP] = a; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + GLchan luminance = lut[jL * 2 + 0]; + GLchan alpha = lut[jA * 2 + 1]; + rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; + rgba[i][ACOMP] = alpha; + } + } + } + break; + case GL_RGB: + /* replace RGB with RGB */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 3 + 0]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 3 + 1]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 3 + 2]); + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0]; + rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1]; + rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2]; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + rgba[i][RCOMP] = lut[jR * 3 + 0]; + rgba[i][GCOMP] = lut[jG * 3 + 1]; + rgba[i][BCOMP] = lut[jB * 3 + 2]; + } + } + } + break; + case GL_RGBA: + /* replace RGBA with RGBA */ + if (table->Type == GL_FLOAT) { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); + } + } + else { +#if CHAN_TYPE == GL_UNSIGNED_BYTE + if (table->Size == 256) { + /* common case */ + const GLchan *lut = (const GLchan *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0]; + rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1]; + rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2]; + rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3]; + } + } + else +#endif + { + const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; + const GLfloat *lut = (const GLfloat *) table->Table; + GLuint i; + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); + } } } break; default: - _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba"); + _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan"); return; } } |