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-rw-r--r--src/mesa/main/pack.c116
1 files changed, 58 insertions, 58 deletions
diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c
index d976e5aae00..1df656832b8 100644
--- a/src/mesa/main/pack.c
+++ b/src/mesa/main/pack.c
@@ -1489,72 +1489,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
switch (dstFormat) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(luminance[i]);
+ dst[i] = FLOAT_TO_BYTE_TEX(luminance[i]);
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*2+0] = FLOAT_TO_BYTE_TEX(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_RG:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
}
break;
case GL_RED_INTEGER_EXT:
@@ -1631,8 +1631,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
}
break;
default:
@@ -1803,72 +1803,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
switch (dstFormat) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(luminance[i]);
+ dst[i] = FLOAT_TO_SHORT_TEX(luminance[i]);
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*2+0] = FLOAT_TO_SHORT_TEX(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_RG:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
}
break;
case GL_RED_INTEGER_EXT:
@@ -1945,8 +1945,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
}
break;
default: