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diff --git a/src/mesa/main/nvfragprog.h b/src/mesa/main/nvfragprog.h
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+/* $Id: nvfragprog.h,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* Private vertex program types and constants only used by files
+ * related to vertex programs.
+ */
+
+
+#ifndef NVFRAGPROG_H
+#define NVFRAGPROG_H
+
+#include "config.h"
+
+
+/* Location of register sets within the whole register file */
+#define FP_INPUT_REG_START 0
+#define FP_INPUT_REG_END (FP_INPUT_REG_START + MAX_NV_FRAGMENT_PROGRAM_INPUTS - 1)
+#define FP_OUTPUT_REG_START (FP_INPUT_REG_END + 1)
+#define FP_OUTPUT_REG_END (FP_OUTPUT_REG_START + MAX_NV_FRAGMENT_PROGRAM_OUTPUTS - 1)
+#define FP_TEMP_REG_START (FP_OUTPUT_REG_END + 1)
+#define FP_TEMP_REG_END (FP_TEMP_REG_START + MAX_NV_FRAGMENT_PROGRAM_TEMPS - 1)
+#define FP_PROG_REG_START (FP_TEMP_REG_END + 1)
+#define FP_PROG_REG_END (FP_PROG_REG_START + MAX_NV_FRAGMENT_PROGRAM_PARAMS - 1)
+#define FP_DUMMY_REG_START (FP_PROG_REG_END + 1)
+#define FP_DUMMY_REG_END (FP_DUMMY_REG_START + MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS - 1)
+
+
+
+#define COND_GT 1 /* greater than zero */
+#define COND_EQ 2 /* equal to zero */
+#define COND_LT 3 /* less than zero */
+#define COND_UN 4 /* unordered (NaN) */
+#define COND_GE 5 /* greater then or equal to zero */
+#define COND_LE 6 /* less then or equal to zero */
+#define COND_NE 7 /* not equal to zero */
+#define COND_TR 8 /* always true */
+#define COND_FL 9 /* always false */
+
+
+enum fp_opcode {
+ FP_OPCODE_ADD = 1000,
+ FP_OPCODE_COS,
+ FP_OPCODE_DDX,
+ FP_OPCODE_DDY,
+ FP_OPCODE_DP3,
+ FP_OPCODE_DP4,
+ FP_OPCODE_DST,
+ FP_OPCODE_EX2,
+ FP_OPCODE_FLR,
+ FP_OPCODE_FRC,
+ FP_OPCODE_KIL,
+ FP_OPCODE_LG2,
+ FP_OPCODE_LIT,
+ FP_OPCODE_LRP,
+ FP_OPCODE_MAD,
+ FP_OPCODE_MAX,
+ FP_OPCODE_MIN,
+ FP_OPCODE_MOV,
+ FP_OPCODE_MUL,
+ FP_OPCODE_PK2H,
+ FP_OPCODE_PK2US,
+ FP_OPCODE_PK4B,
+ FP_OPCODE_PK4UB,
+ FP_OPCODE_POW,
+ FP_OPCODE_RCP,
+ FP_OPCODE_RFL,
+ FP_OPCODE_RSQ,
+ FP_OPCODE_SEQ,
+ FP_OPCODE_SFL,
+ FP_OPCODE_SGE,
+ FP_OPCODE_SGT,
+ FP_OPCODE_SIN,
+ FP_OPCODE_SLE,
+ FP_OPCODE_SLT,
+ FP_OPCODE_SNE,
+ FP_OPCODE_STR,
+ FP_OPCODE_SUB,
+ FP_OPCODE_TEX,
+ FP_OPCODE_TXC,
+ FP_OPCODE_TXP,
+ FP_OPCODE_UP2H,
+ FP_OPCODE_UP2US,
+ FP_OPCODE_UP4B,
+ FP_OPCODE_UP4UB,
+ FP_OPCODE_X2D,
+ FP_OPCODE_END /* private opcode */
+};
+
+
+struct fp_src_register
+{
+ GLint RegType; /* constant, param, temp or attribute register */
+ GLint Register; /* or the offset from the address register */
+ GLuint Swizzle[4];
+ GLboolean NegateBase; /* negate before absolute value? */
+ GLboolean Abs; /* take absolute value? */
+ GLboolean NegateAbs; /* negate after absolute value? */
+};
+
+
+/* Instruction destination register */
+struct fp_dst_register
+{
+ GLint Register;
+ GLboolean WriteMask[4];
+ GLuint CondMask;
+ GLuint CondSwizzle[4];
+};
+
+
+struct fp_instruction
+{
+ enum fp_opcode Opcode;
+ struct fp_src_register SrcReg[3];
+ struct fp_dst_register DstReg;
+ GLboolean Saturate;
+ GLboolean UpdateCondRegister;
+ GLuint Precision; /* SINGLE, HALF or FIXED */
+ GLuint TexSrcUnit; /* texture unit for TEX, TXD, TXP instructions */
+ GLenum TexSrcTarget; /* texture target for TEX, TXD, TXP instructions */
+};
+
+
+
+#endif