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Diffstat (limited to 'src/mesa/main/mipmap.c')
-rw-r--r--src/mesa/main/mipmap.c320
1 files changed, 179 insertions, 141 deletions
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index e9fcb545a1e..f2724dbca7e 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1885,107 +1885,19 @@ next_mipmap_level_size(GLenum target, GLint border,
}
}
-
-
-
-/**
- * Automatic mipmap generation.
- * This is the fallback/default function for ctx->Driver.GenerateMipmap().
- * Generate a complete set of mipmaps from texObj's BaseLevel image.
- * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
- * For cube maps, target will be one of
- * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
- */
-void
-_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj)
+static void
+generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ const struct gl_texture_image *srcImage,
+ GLuint maxLevel)
{
- const struct gl_texture_image *srcImage;
- gl_format convertFormat;
- const GLubyte *srcData = NULL;
- GLubyte *dstData = NULL;
- GLint level, maxLevels;
+ GLint level;
GLenum datatype;
GLuint comps;
- ASSERT(texObj);
- srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
- ASSERT(srcImage);
-
- maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
- ASSERT(maxLevels > 0); /* bad target */
-
- /* Find convertFormat - the format that do_row() will process */
-
- if (_mesa_is_format_compressed(srcImage->TexFormat)) {
- /* setup for compressed textures - need to allocate temporary
- * image buffers to hold uncompressed images.
- */
- GLuint row;
- GLint components, size;
- GLchan *dst;
-
- assert(texObj->Target == GL_TEXTURE_2D ||
- texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
-
- if (srcImage->_BaseFormat == GL_RGB) {
- convertFormat = MESA_FORMAT_RGB888;
- components = 3;
- } else if (srcImage->_BaseFormat == GL_RED) {
- convertFormat = MESA_FORMAT_R8;
- components = 1;
- } else if (srcImage->_BaseFormat == GL_RG) {
- convertFormat = MESA_FORMAT_RG88;
- components = 2;
- } else if (srcImage->_BaseFormat == GL_RGBA) {
- convertFormat = MESA_FORMAT_RGBA8888;
- components = 4;
- } else if (srcImage->_BaseFormat == GL_LUMINANCE) {
- convertFormat = MESA_FORMAT_L8;
- components = 1;
- } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
- convertFormat = MESA_FORMAT_AL88;
- components = 2;
- } else {
- _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps");
- return;
- }
-
- /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
- size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE)
- * srcImage->Width * srcImage->Height * srcImage->Depth + 20;
- /* 20 extra bytes, just be safe when calling last FetchTexel */
- srcData = (GLubyte *) malloc(size);
- if (!srcData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- return;
- }
- dstData = (GLubyte *) malloc(size / 2); /* 1/4 would probably be OK */
- if (!dstData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
- free((void *) srcData);
- return;
- }
+ _mesa_format_to_type_and_comps(srcImage->TexFormat, &datatype, &comps);
- /* decompress base image here */
- dst = (GLchan *) srcData;
- for (row = 0; row < srcImage->Height; row++) {
- GLuint col;
- for (col = 0; col < srcImage->Width; col++) {
- srcImage->FetchTexelc(srcImage, col, row, 0, dst);
- dst += components;
- }
- }
- }
- else {
- /* uncompressed */
- convertFormat = srcImage->TexFormat;
- }
-
- _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps);
-
- for (level = texObj->BaseLevel; level < texObj->MaxLevel
- && level < maxLevels - 1; level++) {
+ for (level = texObj->BaseLevel; level < maxLevel; level++) {
/* generate image[level+1] from image[level] */
const struct gl_texture_image *srcImage;
struct gl_texture_image *dstImage;
@@ -2005,14 +1917,8 @@ _mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
nextLevel = next_mipmap_level_size(target, border,
srcWidth, srcHeight, srcDepth,
&dstWidth, &dstHeight, &dstDepth);
- if (!nextLevel) {
- /* all done */
- if (_mesa_is_format_compressed(srcImage->TexFormat)) {
- free((void *) srcData);
- free(dstData);
- }
+ if (!nextLevel)
return;
- }
/* get dest gl_texture_image */
dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
@@ -2044,52 +1950,184 @@ _mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
}
}
- /* Setup src and dest data pointers */
- if (_mesa_is_format_compressed(dstImage->TexFormat)) {
- /* srcData and dstData are already set */
- ASSERT(srcData);
- ASSERT(dstData);
- }
- else {
- srcData = (const GLubyte *) srcImage->Data;
- dstData = (GLubyte *) dstImage->Data;
- }
-
ASSERT(dstImage->TexFormat);
ASSERT(dstImage->FetchTexelc);
ASSERT(dstImage->FetchTexelf);
_mesa_generate_mipmap_level(target, datatype, comps, border,
- srcWidth, srcHeight, srcDepth,
- srcData, srcImage->RowStride,
- dstWidth, dstHeight, dstDepth,
- dstData, dstImage->RowStride);
-
-
- if (_mesa_is_format_compressed(dstImage->TexFormat)) {
- GLubyte *temp;
- /* compress image from dstData into dstImage->Data */
- const GLenum srcFormat = _mesa_get_format_base_format(convertFormat);
- GLint dstRowStride
- = _mesa_format_row_stride(dstImage->TexFormat, dstWidth);
-
- _mesa_texstore(ctx, 2, dstImage->_BaseFormat,
- dstImage->TexFormat,
- dstImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride, 0, /* strides */
- dstWidth, dstHeight, 1, /* size */
- srcFormat, CHAN_TYPE,
- dstData, /* src data, actually */
- &ctx->DefaultPacking);
-
- /* swap src and dest pointers */
- temp = (GLubyte *) srcData;
- srcData = dstData;
- dstData = temp;
+ srcWidth, srcHeight, srcDepth,
+ srcImage->Data, srcImage->RowStride,
+ dstWidth, dstHeight, dstDepth,
+ dstImage->Data, dstImage->RowStride);
+
+ } /* loop over mipmap levels */
+}
+
+static void
+generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ const struct gl_texture_image *srcImage,
+ GLuint maxLevel)
+{
+ GLint level;
+ gl_format temp_format;
+ GLenum datatype;
+ GLuint comps;
+ GLuint row;
+ GLint components;
+ GLuint temp_src_stride, temp_dst_stride; /* in bytes */
+ GLchan *temp_src = NULL, *temp_dst = NULL;
+
+ /* Choose the format we will do _mesa_generate_mipmap_level() in,
+ * and uncompress the firstImage into a temporary of that format.
+ */
+ assert(texObj->Target == GL_TEXTURE_2D ||
+ texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
+
+ if (srcImage->_BaseFormat == GL_RGB) {
+ temp_format = MESA_FORMAT_RGB888;
+ components = 3;
+ } else if (srcImage->_BaseFormat == GL_RED) {
+ temp_format = MESA_FORMAT_R8;
+ components = 1;
+ } else if (srcImage->_BaseFormat == GL_RG) {
+ temp_format = MESA_FORMAT_RG88;
+ components = 2;
+ } else if (srcImage->_BaseFormat == GL_RGBA) {
+ temp_format = MESA_FORMAT_RGBA8888;
+ components = 4;
+ } else if (srcImage->_BaseFormat == GL_LUMINANCE) {
+ temp_format = MESA_FORMAT_L8;
+ components = 1;
+ } else if (srcImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ temp_format = MESA_FORMAT_AL88;
+ components = 2;
+ } else {
+ _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps");
+ return;
+ }
+
+ /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
+ temp_src_stride = _mesa_format_row_stride(temp_format, srcImage->Width);
+ /* 20 extra bytes, just be safe when calling last FetchTexel */
+ temp_src = (GLubyte *) malloc(temp_src_stride * srcImage->Height + 20);
+ if (!temp_src) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
+ return;
+ }
+
+ /* decompress base image to the temporary */
+ for (row = 0; row < srcImage->Height; row++) {
+ GLuint col;
+ GLchan *dst = (GLchan *) temp_src + temp_src_stride * row;
+ for (col = 0; col < srcImage->Width; col++) {
+ srcImage->FetchTexelc(srcImage, col, row, 0, dst);
+ dst += components;
+ }
+ }
+
+ _mesa_format_to_type_and_comps(temp_format, &datatype, &comps);
+
+ for (level = texObj->BaseLevel; level < maxLevel; level++) {
+ /* generate image[level+1] from image[level] */
+ const struct gl_texture_image *srcImage;
+ struct gl_texture_image *dstImage;
+ GLint srcWidth, srcHeight, srcDepth;
+ GLint dstWidth, dstHeight, dstDepth;
+ GLint border;
+ GLboolean nextLevel;
+
+ /* get src image parameters */
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ ASSERT(srcImage);
+ srcWidth = srcImage->Width;
+ srcHeight = srcImage->Height;
+ srcDepth = srcImage->Depth;
+ border = srcImage->Border;
+
+ nextLevel = next_mipmap_level_size(target, border,
+ srcWidth, srcHeight, srcDepth,
+ &dstWidth, &dstHeight, &dstDepth);
+ if (!nextLevel)
+ break;
+
+ temp_dst_stride = _mesa_format_row_stride(temp_format, dstWidth);
+ if (!temp_dst) {
+ temp_dst = (GLubyte *) malloc(temp_dst_stride * dstHeight);
+ if (!temp_dst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
+ break;
+ }
+ }
+
+ /* get dest gl_texture_image */
+ dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
+ if (!dstImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
}
+ _mesa_generate_mipmap_level(target, datatype, comps, border,
+ srcWidth, srcHeight, srcDepth,
+ temp_src, temp_src_stride / components,
+ dstWidth, dstHeight, dstDepth,
+ temp_dst, temp_dst_stride / components);
+
+ /* initialize new image */
+ _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
+ dstDepth, border, srcImage->InternalFormat,
+ srcImage->TexFormat);
+
+ ctx->Driver.TexImage2D(ctx, target, level + 1,
+ srcImage->InternalFormat,
+ dstWidth, dstHeight, border,
+ _mesa_get_format_base_format(temp_format),
+ GL_UNSIGNED_BYTE,
+ temp_dst, &ctx->DefaultPacking, texObj, dstImage);
+
+ /* swap src and dest pointers */
+ {
+ GLchan *temp = temp_src;
+ temp_src = temp_dst;
+ temp_dst = temp;
+
+ temp_src_stride = temp_dst_stride;
+ }
} /* loop over mipmap levels */
+
+ free((void *) temp_src);
+ free(temp_dst);
+}
+
+/**
+ * Automatic mipmap generation.
+ * This is the fallback/default function for ctx->Driver.GenerateMipmap().
+ * Generate a complete set of mipmaps from texObj's BaseLevel image.
+ * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
+ * For cube maps, target will be one of
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
+ */
+void
+_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ const struct gl_texture_image *srcImage;
+ GLint maxLevel;
+
+ ASSERT(texObj);
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, texObj->BaseLevel);
+ ASSERT(srcImage);
+
+ maxLevel = _mesa_max_texture_levels(ctx, texObj->Target) - 1;
+ ASSERT(maxLevel >= 0); /* bad target */
+
+ maxLevel = MIN2(maxLevel, texObj->MaxLevel);
+
+ if (_mesa_is_format_compressed(srcImage->TexFormat)) {
+ generate_mipmap_compressed(ctx, target, texObj, srcImage, maxLevel);
+ } else {
+ generate_mipmap_uncompressed(ctx, target, texObj, srcImage, maxLevel);
+ }
}