diff options
Diffstat (limited to 'src/mesa/main/matrix.h')
-rw-r--r-- | src/mesa/main/matrix.h | 102 |
1 files changed, 61 insertions, 41 deletions
diff --git a/src/mesa/main/matrix.h b/src/mesa/main/matrix.h index fcc630f62a6..24796687990 100644 --- a/src/mesa/main/matrix.h +++ b/src/mesa/main/matrix.h @@ -1,8 +1,8 @@ -/* $Id: matrix.h,v 1.2 1999/10/08 09:27:11 keithw Exp $ */ +/* $Id: matrix.h,v 1.3 1999/11/11 01:22:27 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * @@ -25,16 +25,14 @@ */ - - - #ifndef MATRIX_H #define MATRIX_H -#include "GL/gl.h" +#include "types.h" #include "config.h" + typedef struct { GLfloat m[16]; GLfloat *inv; /* optional */ @@ -42,6 +40,7 @@ typedef struct { GLuint type; } GLmatrix; + #ifdef VMS #define gl_calculate_model_project_matrix gl_calculate_model_project_matr #endif @@ -51,69 +50,90 @@ extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z, GLfloat m[] ); +extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags ); -extern void gl_Frustum( GLcontext *ctx, - GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble nearval, GLdouble farval ); +extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 ); -extern void gl_Ortho( GLcontext *ctx, - GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble nearval, GLdouble farval ); +extern void gl_calculate_model_project_matrix( GLcontext *ctx ); -extern void gl_PushMatrix( GLcontext *ctx ); +extern void gl_matrix_ctr( GLmatrix *m ); -extern void gl_PopMatrix( GLcontext *ctx ); +extern void gl_matrix_dtr( GLmatrix *m ); -extern void gl_LoadIdentity( GLcontext *ctx ); +extern void gl_matrix_alloc_inv( GLmatrix *m ); -extern void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m ); +extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from ); -extern void gl_MatrixMode( GLcontext *ctx, GLenum mode ); +extern void gl_matrix_mul( GLmatrix *dest, + const GLmatrix *a, + const GLmatrix *b ); -extern void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m ); +extern void gl_matrix_analyze( GLmatrix *mat ); -extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags ); -extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 ); +extern GLboolean gl_matrix_invert( GLmatrix *mat ); -extern void gl_Rotatef( GLcontext *ctx, - GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); +extern void gl_print_matrix( const GLmatrix *m ); -extern void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z ); -extern void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z ); -extern void gl_Viewport( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height ); +extern void +_mesa_Frustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble nearval, GLdouble farval ); -extern void gl_DepthRange( GLcontext* ctx, GLclampd nearval, GLclampd farval ); +extern void +_mesa_Ortho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble nearval, GLdouble farval ); +extern void +_mesa_PushMatrix( void ); +extern void +_mesa_PopMatrix( void ); +extern void +_mesa_LoadIdentity( void ); +extern void +_mesa_LoadMatrixf( const GLfloat *m ); -extern void gl_calculate_model_project_matrix( GLcontext *ctx ); +extern void +_mesa_LoadMatrixd( const GLdouble *m ); +extern void +_mesa_MatrixMode( GLenum mode ); -extern void gl_matrix_ctr( GLmatrix *m ); +extern void +_mesa_MultMatrixf( const GLfloat *m ); -extern void gl_matrix_dtr( GLmatrix *m ); +extern void +_mesa_MultMatrixd( const GLdouble *m ); -extern void gl_matrix_alloc_inv( GLmatrix *m ); +extern void +_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); -extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from ); +extern void +_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); -extern void gl_matrix_mul( GLmatrix *dest, - const GLmatrix *a, - const GLmatrix *b ); +extern void +_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ); -extern void gl_matrix_analyze( GLmatrix *mat ); +extern void +_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ); +extern void +_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ); + +extern void +_mesa_Translated( GLdouble x, GLdouble y, GLdouble z ); + +extern void +_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ); + +extern void +_mesa_DepthRange( GLclampd nearval, GLclampd farval ); -extern void gl_MultMatrixd( GLcontext *ctx, const GLdouble *m ); -extern GLboolean gl_matrix_invert( GLmatrix *mat ); -extern void gl_print_matrix( const GLmatrix *m ); #endif |