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Diffstat (limited to 'src/mesa/main/matrix.h')
-rw-r--r-- | src/mesa/main/matrix.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/src/mesa/main/matrix.h b/src/mesa/main/matrix.h new file mode 100644 index 00000000000..f89993e316a --- /dev/null +++ b/src/mesa/main/matrix.h @@ -0,0 +1,115 @@ +/* $Id: matrix.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + + +#ifndef MATRIX_H +#define MATRIX_H + + +#include "GL/gl.h" +#include "config.h" + +typedef struct { + GLfloat m[16]; + GLfloat *inv; /* optional */ + GLuint flags; + GLuint type; +} GLmatrix; + +#ifdef VMS +#define gl_calculate_model_project_matrix gl_calculate_model_project_matr +#endif + + +extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z, + GLfloat m[] ); + + + +extern void gl_Frustum( GLcontext *ctx, + GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble nearval, GLdouble farval ); + +extern void gl_Ortho( GLcontext *ctx, + GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble nearval, GLdouble farval ); + +extern void gl_PushMatrix( GLcontext *ctx ); + +extern void gl_PopMatrix( GLcontext *ctx ); + +extern void gl_LoadIdentity( GLcontext *ctx ); + +extern void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m ); + +extern void gl_MatrixMode( GLcontext *ctx, GLenum mode ); + +extern void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m ); + +extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags ); +extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 ); + +extern void gl_Rotatef( GLcontext *ctx, + GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); + +extern void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z ); + +extern void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z ); + +extern void gl_Viewport( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height ); + +extern void gl_DepthRange( GLcontext* ctx, GLclampd nearval, GLclampd farval ); + + + + + +extern void gl_calculate_model_project_matrix( GLcontext *ctx ); + + +extern void gl_matrix_ctr( GLmatrix *m ); + +extern void gl_matrix_dtr( GLmatrix *m ); + +extern void gl_matrix_alloc_inv( GLmatrix *m ); + +extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from ); + +extern void gl_matrix_mul( GLmatrix *dest, + const GLmatrix *a, + const GLmatrix *b ); + +extern void gl_matrix_analyze( GLmatrix *mat ); + + + +#endif |