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-rw-r--r--src/mesa/main/macros.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index 01d59dd42da..59def651a39 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -55,7 +55,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0], texture/fb data */
-#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0 : (B) * (1.0F/127.0F))
+#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F))
/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */
#define FLOAT_TO_BYTE_TEX(X) ( (GLint) (127.0F * (X)) )
@@ -65,7 +65,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
/** Convert GLfloat in [0.0,1.0] to GLushort in [0, 65535] */
-#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0))
+#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F))
/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
@@ -76,7 +76,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0], texture/fb data */
-#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0 : (S) * (1.0F/32767.0F))
+#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F))
/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767], texture/fb data */
#define FLOAT_TO_SHORT_TEX(X) ( (GLint) (32767.0F * (X)) )
@@ -86,7 +86,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
-#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
+#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0F))
/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
@@ -97,11 +97,11 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
*/
/* a close approximation: */
-#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
+#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0F * (X)) )
/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */
-#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0 : (I) * (1.0F/2147483647.0))
+#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0F))
/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647], texture/fb data */
#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0F * (X)) )
@@ -120,7 +120,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15)))
#define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16)))
#define UNCLAMPED_FLOAT_TO_USHORT(us, f) \
- us = ( (GLushort) IROUND( CLAMP((f), 0.0, 1.0) * 65535.0F) )
+ us = ( (GLushort) IROUND( CLAMP((f), 0.0F, 1.0F) * 65535.0F) )
#define CLAMPED_FLOAT_TO_USHORT(us, f) \
us = ( (GLushort) IROUND( (f) * 65535.0F) )