diff options
Diffstat (limited to 'src/mesa/main/macros.h')
-rw-r--r-- | src/mesa/main/macros.h | 22 |
1 files changed, 6 insertions, 16 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 0608650aeb4..54df50c9cfe 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -33,6 +33,7 @@ #include "util/macros.h" #include "util/u_math.h" +#include "util/rounding.h" #include "imports.h" @@ -131,12 +132,12 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; #define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15))) #define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16))) #define UNCLAMPED_FLOAT_TO_USHORT(us, f) \ - us = ( (GLushort) F_TO_I( CLAMP((f), 0.0F, 1.0F) * 65535.0F) ) + us = ( (GLushort) _mesa_lroundevenf( CLAMP((f), 0.0F, 1.0F) * 65535.0F) ) #define CLAMPED_FLOAT_TO_USHORT(us, f) \ - us = ( (GLushort) F_TO_I( (f) * 65535.0F) ) + us = ( (GLushort) _mesa_lroundevenf( (f) * 65535.0F) ) #define UNCLAMPED_FLOAT_TO_SHORT(s, f) \ - s = ( (GLshort) F_TO_I( CLAMP((f), -1.0F, 1.0F) * 32767.0F) ) + s = ( (GLshort) _mesa_lroundevenf( CLAMP((f), -1.0F, 1.0F) * 32767.0F) ) /*** *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] @@ -167,9 +168,9 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; } while (0) #else #define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \ - ub = ((GLubyte) F_TO_I(CLAMP((f), 0.0F, 1.0F) * 255.0F)) + ub = ((GLubyte) _mesa_lroundevenf(CLAMP((f), 0.0F, 1.0F) * 255.0F)) #define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ - ub = ((GLubyte) F_TO_I((f) * 255.0F)) + ub = ((GLubyte) _mesa_lroundevenf((f) * 255.0F)) #endif static fi_type UINT_AS_UNION(GLuint u) @@ -679,17 +680,6 @@ minify(unsigned value, unsigned levels) } /** - * Return true if the given value is a power of two. - * - * Note that this considers 0 a power of two. - */ -static inline bool -is_power_of_two(unsigned value) -{ - return (value & (value - 1)) == 0; -} - -/** * Align a value up to an alignment value * * If \c value is not already aligned to the requested alignment value, it |