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-rw-r--r--src/mesa/main/lines.c256
1 files changed, 124 insertions, 132 deletions
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c
index a8ae6a8b591..7330ea573bd 100644
--- a/src/mesa/main/lines.c
+++ b/src/mesa/main/lines.c
@@ -1,10 +1,10 @@
-/* $Id: lines.c,v 1.14 2000/09/29 16:58:44 brianp Exp $ */
+/* $Id: lines.c,v 1.15 2000/09/30 18:42:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -614,7 +614,7 @@ static void flat_textured_line( GLcontext *ctx,
/* stippled */
#define INTERP_XY 1
#define INTERP_Z 1
-#define INTERP_STUV0 1
+#define INTERP_TEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
@@ -622,9 +622,9 @@ static void flat_textured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
- pbs[count] = s; \
- pbt[count] = t; \
- pbu[count] = u; \
+ pbs[count] = fragTexcoord[0];\
+ pbt[count] = fragTexcoord[1];\
+ pbu[count] = fragTexcoord[2];\
count++; \
CHECK_FULL(count); \
}
@@ -634,16 +634,16 @@ static void flat_textured_line( GLcontext *ctx,
/* unstippled */
#define INTERP_XY 1
#define INTERP_Z 1
-#define INTERP_STUV0 1
+#define INTERP_TEX 1
#define WIDE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
- pbs[count] = s; \
- pbt[count] = t; \
- pbu[count] = u; \
+ pbs[count] = fragTexcoord[0];\
+ pbt[count] = fragTexcoord[1];\
+ pbu[count] = fragTexcoord[2];\
count++; \
CHECK_FULL(count); \
}
@@ -678,7 +678,7 @@ static void smooth_textured_line( GLcontext *ctx,
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
-#define INTERP_STUV0 1
+#define INTERP_TEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
@@ -686,9 +686,9 @@ static void smooth_textured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
- pbs[count] = s; \
- pbt[count] = t; \
- pbu[count] = u; \
+ pbs[count] = fragTexcoord[0]; \
+ pbt[count] = fragTexcoord[1]; \
+ pbu[count] = fragTexcoord[2]; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -704,16 +704,16 @@ static void smooth_textured_line( GLcontext *ctx,
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
-#define INTERP_STUV0 1
+#define INTERP_TEX 1
#define WIDE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
- pbs[count] = s; \
- pbt[count] = t; \
- pbu[count] = u; \
+ pbs[count] = fragTexcoord[0]; \
+ pbt[count] = fragTexcoord[1]; \
+ pbu[count] = fragTexcoord[2]; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -739,12 +739,6 @@ static void smooth_multitextured_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
- GLfloat *pbs = ctx->PB->s[0];
- GLfloat *pbt = ctx->PB->t[0];
- GLfloat *pbu = ctx->PB->u[0];
- GLfloat *pbs1 = ctx->PB->s[1];
- GLfloat *pbt1 = ctx->PB->t[1];
- GLfloat *pbu1 = ctx->PB->u[1];
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
GLubyte (*pbspec)[3] = ctx->PB->spec;
(void) pvert;
@@ -758,30 +752,32 @@ static void smooth_multitextured_line( GLcontext *ctx,
#define INTERP_RGB 1
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
-#define INTERP_STUV0 1
-#define INTERP_STUV1 1
+#define INTERP_MULTITEX 1
#define WIDE 1
#define STIPPLE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbs[count] = s; \
- pbt[count] = t; \
- pbu[count] = u; \
- pbs1[count] = s1; \
- pbt1[count] = t1; \
- pbu1[count] = u1; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- pbspec[count][RCOMP] = FixedToInt(sr0); \
- pbspec[count][GCOMP] = FixedToInt(sg0); \
- pbspec[count][BCOMP] = FixedToInt(sb0); \
- count++; \
- CHECK_FULL(count); \
+#define PLOT(X,Y) \
+ { \
+ GLuint u; \
+ pbx[count] = X; \
+ pby[count] = Y; \
+ pbz[count] = Z; \
+ pbrgba[count][RCOMP] = FixedToInt(r0); \
+ pbrgba[count][GCOMP] = FixedToInt(g0); \
+ pbrgba[count][BCOMP] = FixedToInt(b0); \
+ pbrgba[count][ACOMP] = FixedToInt(a0); \
+ pbspec[count][RCOMP] = FixedToInt(sr0); \
+ pbspec[count][GCOMP] = FixedToInt(sg0); \
+ pbspec[count][BCOMP] = FixedToInt(sb0); \
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
+ if (ctx->Texture.Unit[u].ReallyEnabled) { \
+ ctx->PB->s[u][0] = fragTexcoord[u][0]; \
+ ctx->PB->s[u][1] = fragTexcoord[u][1]; \
+ ctx->PB->s[u][2] = fragTexcoord[u][2]; \
+ ctx->PB->s[u][3] = fragTexcoord[u][3]; \
+ } \
+ } \
+ count++; \
+ CHECK_FULL(count); \
}
#include "linetemp.h"
}
@@ -792,29 +788,31 @@ static void smooth_multitextured_line( GLcontext *ctx,
#define INTERP_RGB 1
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
-#define INTERP_STUV0 1
-#define INTERP_STUV1 1
+#define INTERP_MULTITEX 1
#define WIDE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbs[count] = s; \
- pbt[count] = t; \
- pbu[count] = u; \
- pbs1[count] = s1; \
- pbt1[count] = t1; \
- pbu1[count] = u1; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- pbspec[count][RCOMP] = FixedToInt(sr0); \
- pbspec[count][GCOMP] = FixedToInt(sg0); \
- pbspec[count][BCOMP] = FixedToInt(sb0); \
- count++; \
- CHECK_FULL(count); \
+#define PLOT(X,Y) \
+ { \
+ GLuint u; \
+ pbx[count] = X; \
+ pby[count] = Y; \
+ pbz[count] = Z; \
+ pbrgba[count][RCOMP] = FixedToInt(r0); \
+ pbrgba[count][GCOMP] = FixedToInt(g0); \
+ pbrgba[count][BCOMP] = FixedToInt(b0); \
+ pbrgba[count][ACOMP] = FixedToInt(a0); \
+ pbspec[count][RCOMP] = FixedToInt(sr0); \
+ pbspec[count][GCOMP] = FixedToInt(sg0); \
+ pbspec[count][BCOMP] = FixedToInt(sb0); \
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
+ if (ctx->Texture.Unit[u].ReallyEnabled) { \
+ ctx->PB->s[u][0] = fragTexcoord[u][0]; \
+ ctx->PB->s[u][1] = fragTexcoord[u][1]; \
+ ctx->PB->s[u][2] = fragTexcoord[u][2]; \
+ ctx->PB->s[u][3] = fragTexcoord[u][3]; \
+ } \
+ } \
+ count++; \
+ CHECK_FULL(count); \
}
#include "linetemp.h"
}
@@ -834,12 +832,6 @@ static void flat_multitextured_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
- GLfloat *pbs = ctx->PB->s[0];
- GLfloat *pbt = ctx->PB->t[0];
- GLfloat *pbu = ctx->PB->u[0];
- GLfloat *pbs1 = ctx->PB->s[1];
- GLfloat *pbt1 = ctx->PB->t[1];
- GLfloat *pbu1 = ctx->PB->u[1];
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
GLubyte (*pbspec)[3] = ctx->PB->spec;
GLubyte *color = ctx->VB->ColorPtr->data[pvert];
@@ -856,30 +848,32 @@ static void flat_multitextured_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_ALPHA 1
-#define INTERP_STUV0 1
-#define INTERP_STUV1 1
+#define INTERP_MULTITEX 1
#define WIDE 1
#define STIPPLE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbs[count] = s; \
- pbt[count] = t; \
- pbu[count] = u; \
- pbs1[count] = s1; \
- pbt1[count] = t1; \
- pbu1[count] = u1; \
- pbrgba[count][RCOMP] = color[0]; \
- pbrgba[count][GCOMP] = color[1]; \
- pbrgba[count][BCOMP] = color[2]; \
- pbrgba[count][ACOMP] = color[3]; \
- pbspec[count][RCOMP] = sRed; \
- pbspec[count][GCOMP] = sGreen; \
- pbspec[count][BCOMP] = sBlue; \
- count++; \
- CHECK_FULL(count); \
+#define PLOT(X,Y) \
+ { \
+ GLuint u; \
+ pbx[count] = X; \
+ pby[count] = Y; \
+ pbz[count] = Z; \
+ pbrgba[count][RCOMP] = color[0]; \
+ pbrgba[count][GCOMP] = color[1]; \
+ pbrgba[count][BCOMP] = color[2]; \
+ pbrgba[count][ACOMP] = color[3]; \
+ pbspec[count][RCOMP] = sRed; \
+ pbspec[count][GCOMP] = sGreen; \
+ pbspec[count][BCOMP] = sBlue; \
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
+ if (ctx->Texture.Unit[u].ReallyEnabled) { \
+ ctx->PB->s[u][0] = fragTexcoord[u][0]; \
+ ctx->PB->s[u][1] = fragTexcoord[u][1]; \
+ ctx->PB->s[u][2] = fragTexcoord[u][2]; \
+ ctx->PB->s[u][3] = fragTexcoord[u][3]; \
+ } \
+ } \
+ count++; \
+ CHECK_FULL(count); \
}
#include "linetemp.h"
}
@@ -888,29 +882,31 @@ static void flat_multitextured_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_ALPHA 1
-#define INTERP_STUV0 1
-#define INTERP_STUV1 1
+#define INTERP_MULTITEX 1
#define WIDE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbs[count] = s; \
- pbt[count] = t; \
- pbu[count] = u; \
- pbs1[count] = s1; \
- pbt1[count] = t1; \
- pbu1[count] = u1; \
- pbrgba[count][RCOMP] = color[0]; \
- pbrgba[count][GCOMP] = color[1]; \
- pbrgba[count][BCOMP] = color[2]; \
- pbrgba[count][ACOMP] = color[3]; \
- pbspec[count][RCOMP] = sRed; \
- pbspec[count][GCOMP] = sGreen; \
- pbspec[count][BCOMP] = sBlue; \
- count++; \
- CHECK_FULL(count); \
+#define PLOT(X,Y) \
+ { \
+ GLuint u; \
+ pbx[count] = X; \
+ pby[count] = Y; \
+ pbz[count] = Z; \
+ pbrgba[count][RCOMP] = color[0]; \
+ pbrgba[count][GCOMP] = color[1]; \
+ pbrgba[count][BCOMP] = color[2]; \
+ pbrgba[count][ACOMP] = color[3]; \
+ pbspec[count][RCOMP] = sRed; \
+ pbspec[count][GCOMP] = sGreen; \
+ pbspec[count][BCOMP] = sBlue; \
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
+ if (ctx->Texture.Unit[u].ReallyEnabled) { \
+ ctx->PB->s[u][0] = fragTexcoord[u][0]; \
+ ctx->PB->s[u][1] = fragTexcoord[u][1]; \
+ ctx->PB->s[u][2] = fragTexcoord[u][2]; \
+ ctx->PB->s[u][3] = fragTexcoord[u][3]; \
+ } \
+ } \
+ count++; \
+ CHECK_FULL(count); \
}
#include "linetemp.h"
}
@@ -933,7 +929,11 @@ static void aa_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
#define INTERP_RGBA 1
-#define PLOT(x, y) { PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, red, green, blue, coverage ); }
+#define PLOT(x, y) \
+ { \
+ PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, \
+ red, green, blue, coverage ); \
+ }
#include "lnaatemp.h"
}
@@ -948,11 +948,11 @@ static void aa_tex_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
#define INTERP_RGBA 1
-#define INTERP_STUV0 1
+#define INTERP_TEX 1
#define PLOT(x, y) \
{ \
PB_WRITE_TEX_PIXEL( pb, (x), (y), z, red, green, blue, coverage, \
- s, t, u ); \
+ fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] ); \
}
#include "lnaatemp.h"
}
@@ -970,20 +970,12 @@ static void aa_multitex_rgba_line( GLcontext *ctx,
{
#define INTERP_RGBA 1
#define INTERP_SPEC 1
-#define INTERP_STUV0 1
-#define INTERP_STUV1 1
+#define INTERP_MULTITEX 1
#define PLOT(x, y) \
{ \
- GLfloat texcoord[MAX_TEXTURE_UNITS][4]; \
- texcoord[0][0] = s; \
- texcoord[0][1] = t; \
- texcoord[0][2] = u; \
- texcoord[1][0] = s1; \
- texcoord[1][1] = t1; \
- texcoord[1][2] = u1; \
PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, \
red, green, blue, coverage, specRed, specGreen, specBlue, \
- texcoord ); \
+ fragTexcoord ); \
}
#include "lnaatemp.h"
}