diff options
Diffstat (limited to 'src/mesa/main/lines.c')
-rw-r--r-- | src/mesa/main/lines.c | 75 |
1 files changed, 53 insertions, 22 deletions
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index 41d3262eadf..21501fb1382 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -1,4 +1,4 @@ -/* $Id: lines.c,v 1.16 2000/10/20 19:54:49 brianp Exp $ */ +/* $Id: lines.c,v 1.17 2000/10/27 16:44:40 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -119,7 +119,7 @@ static void flat_ci_line( GLcontext *ctx, PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] ); #define INTERP_XY 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0); +#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0, 0); #include "linetemp.h" @@ -136,7 +136,7 @@ static void flat_ci_z_line( GLcontext *ctx, #define INTERP_XY 1 #define INTERP_Z 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); +#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); #include "linetemp.h" @@ -153,7 +153,7 @@ static void flat_rgba_line( GLcontext *ctx, PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] ); #define INTERP_XY 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0); +#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0, 0); #include "linetemp.h" @@ -171,7 +171,7 @@ static void flat_rgba_z_line( GLcontext *ctx, #define INTERP_XY 1 #define INTERP_Z 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); +#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); #include "linetemp.h" @@ -282,6 +282,7 @@ static void smooth_rgba_z_line( GLcontext *ctx, GLint *pbx = ctx->PB->x; GLint *pby = ctx->PB->y; GLdepth *pbz = ctx->PB->z; + GLfixed *pbfog = ctx->PB->fog; GLubyte (*pbrgba)[4] = ctx->PB->rgba; (void) pvert; @@ -296,6 +297,7 @@ static void smooth_rgba_z_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -326,6 +328,7 @@ static void general_smooth_ci_line( GLcontext *ctx, GLint *pbx = ctx->PB->x; GLint *pby = ctx->PB->y; GLdepth *pbz = ctx->PB->z; + GLfixed *pbfog = ctx->PB->fog; GLuint *pbi = ctx->PB->index; (void) pvert; @@ -342,6 +345,7 @@ static void general_smooth_ci_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbi[count] = I; \ count++; \ CHECK_FULL(count); @@ -358,6 +362,7 @@ static void general_smooth_ci_line( GLcontext *ctx, pbx[count] = X; pbx[count+1] = X; \ pby[count] = Y; pby[count+1] = Y+1; \ pbz[count] = Z; pbz[count+1] = Z; \ + pbfog[count] = fog0; pbfog[count+1] = fog0; \ pbi[count] = I; pbi[count+1] = I; \ count += 2; \ CHECK_FULL(count); @@ -365,6 +370,7 @@ static void general_smooth_ci_line( GLcontext *ctx, pbx[count] = X; pbx[count+1] = X+1; \ pby[count] = Y; pby[count+1] = Y; \ pbz[count] = Z; pbz[count+1] = Z; \ + pbfog[count] = fog0; pbfog[count+1] = fog0; \ pbi[count] = I; pbi[count+1] = I; \ count += 2; \ CHECK_FULL(count); @@ -381,6 +387,7 @@ static void general_smooth_ci_line( GLcontext *ctx, pby[count] = Y; \ pbz[count] = Z; \ pbi[count] = I; \ + pbfog[count] = fog0; \ count++; \ CHECK_FULL(count); #include "linetemp.h" @@ -400,6 +407,7 @@ static void general_flat_ci_line( GLcontext *ctx, GLint *pbx = ctx->PB->x; GLint *pby = ctx->PB->y; GLdepth *pbz = ctx->PB->z; + GLfixed *pbfog = ctx->PB->fog; PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] ); count = ctx->PB->count; @@ -413,6 +421,7 @@ static void general_flat_ci_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ count++; \ CHECK_FULL(count); #include "linetemp.h" @@ -427,12 +436,14 @@ static void general_flat_ci_line( GLcontext *ctx, pbx[count] = X; pbx[count+1] = X; \ pby[count] = Y; pby[count+1] = Y+1; \ pbz[count] = Z; pbz[count+1] = Z; \ + pbfog[count] = fog0; pbfog[count+1] = fog0; \ count += 2; \ CHECK_FULL(count); #define YMAJOR_PLOT(X,Y) \ pbx[count] = X; pbx[count+1] = X+1; \ pby[count] = Y; pby[count+1] = Y; \ pbz[count] = Z; pbz[count+1] = Z; \ + pbfog[count] = fog0; pbfog[count+1] = fog0; \ count += 2; \ CHECK_FULL(count); #include "linetemp.h" @@ -446,6 +457,7 @@ static void general_flat_ci_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ count++; \ CHECK_FULL(count); #include "linetemp.h" @@ -465,6 +477,7 @@ static void general_smooth_rgba_line( GLcontext *ctx, GLint *pbx = ctx->PB->x; GLint *pby = ctx->PB->y; GLdepth *pbz = ctx->PB->z; + GLfixed *pbfog = ctx->PB->fog; GLubyte (*pbrgba)[4] = ctx->PB->rgba; (void) pvert; @@ -482,6 +495,7 @@ static void general_smooth_rgba_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -502,6 +516,7 @@ static void general_smooth_rgba_line( GLcontext *ctx, pbx[count] = X; pbx[count+1] = X; \ pby[count] = Y; pby[count+1] = Y+1; \ pbz[count] = Z; pbz[count+1] = Z; \ + pbfog[count] = fog0; pbfog[count+1] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -516,6 +531,7 @@ static void general_smooth_rgba_line( GLcontext *ctx, pbx[count] = X; pbx[count+1] = X+1; \ pby[count] = Y; pby[count+1] = Y; \ pbz[count] = Z; pbz[count+1] = Z; \ + pbfog[count] = fog0; pbfog[count+1] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -539,6 +555,7 @@ static void general_smooth_rgba_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -566,7 +583,7 @@ static void general_flat_rgba_line( GLcontext *ctx, #define INTERP_Z 1 #define WIDE 1 #define STIPPLE 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); +#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); #include "linetemp.h" } else { @@ -575,10 +592,10 @@ static void general_flat_rgba_line( GLcontext *ctx, /* special case: unstippled and width=2 */ #define INTERP_XY 1 #define INTERP_Z 1 -#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); \ - PB_WRITE_PIXEL(ctx->PB, X, Y+1, Z); -#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); \ - PB_WRITE_PIXEL(ctx->PB, X+1, Y, Z); +#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); \ + PB_WRITE_PIXEL(ctx->PB, X, Y+1, Z, fog0); +#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); \ + PB_WRITE_PIXEL(ctx->PB, X+1, Y, Z, fog0); #include "linetemp.h" } else { @@ -586,7 +603,7 @@ static void general_flat_rgba_line( GLcontext *ctx, #define INTERP_XY 1 #define INTERP_Z 1 #define WIDE 1 -#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); +#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); #include "linetemp.h" } } @@ -603,6 +620,7 @@ static void flat_textured_line( GLcontext *ctx, GLint *pbx = ctx->PB->x; GLint *pby = ctx->PB->y; GLdepth *pbz = ctx->PB->z; + GLfixed *pbfog = ctx->PB->fog; GLfloat *pbs = ctx->PB->s[0]; GLfloat *pbt = ctx->PB->t[0]; GLfloat *pbu = ctx->PB->u[0]; @@ -622,6 +640,7 @@ static void flat_textured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbs[count] = fragTexcoord[0];\ pbt[count] = fragTexcoord[1];\ pbu[count] = fragTexcoord[2];\ @@ -641,6 +660,7 @@ static void flat_textured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbs[count] = fragTexcoord[0];\ pbt[count] = fragTexcoord[1];\ pbu[count] = fragTexcoord[2];\ @@ -664,6 +684,7 @@ static void smooth_textured_line( GLcontext *ctx, GLint *pbx = ctx->PB->x; GLint *pby = ctx->PB->y; GLdepth *pbz = ctx->PB->z; + GLfixed *pbfog = ctx->PB->fog; GLfloat *pbs = ctx->PB->s[0]; GLfloat *pbt = ctx->PB->t[0]; GLfloat *pbu = ctx->PB->u[0]; @@ -686,6 +707,7 @@ static void smooth_textured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbs[count] = fragTexcoord[0]; \ pbt[count] = fragTexcoord[1]; \ pbu[count] = fragTexcoord[2]; \ @@ -711,6 +733,7 @@ static void smooth_textured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbs[count] = fragTexcoord[0]; \ pbt[count] = fragTexcoord[1]; \ pbu[count] = fragTexcoord[2]; \ @@ -739,6 +762,7 @@ static void smooth_multitextured_line( GLcontext *ctx, GLint *pbx = ctx->PB->x; GLint *pby = ctx->PB->y; GLdepth *pbz = ctx->PB->z; + GLfixed *pbfog = ctx->PB->fog; GLubyte (*pbrgba)[4] = ctx->PB->rgba; GLubyte (*pbspec)[3] = ctx->PB->spec; (void) pvert; @@ -761,6 +785,7 @@ static void smooth_multitextured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -796,6 +821,7 @@ static void smooth_multitextured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -832,12 +858,13 @@ static void flat_multitextured_line( GLcontext *ctx, GLint *pbx = ctx->PB->x; GLint *pby = ctx->PB->y; GLdepth *pbz = ctx->PB->z; + GLfixed *pbfog = ctx->PB->fog; GLubyte (*pbrgba)[4] = ctx->PB->rgba; GLubyte (*pbspec)[3] = ctx->PB->spec; GLubyte *color = ctx->VB->ColorPtr->data[pvert]; - GLubyte sRed = ctx->VB->Specular ? ctx->VB->Specular[pvert][0] : 0; - GLubyte sGreen = ctx->VB->Specular ? ctx->VB->Specular[pvert][1] : 0; - GLubyte sBlue = ctx->VB->Specular ? ctx->VB->Specular[pvert][2] : 0; + GLubyte sRed = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][0] : 0; + GLubyte sGreen = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][1] : 0; + GLubyte sBlue = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][2] : 0; (void) pvert; @@ -857,6 +884,7 @@ static void flat_multitextured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = color[0]; \ pbrgba[count][GCOMP] = color[1]; \ pbrgba[count][BCOMP] = color[2]; \ @@ -890,6 +918,7 @@ static void flat_multitextured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ + pbfog[count] = fog0; \ pbrgba[count][RCOMP] = color[0]; \ pbrgba[count][GCOMP] = color[1]; \ pbrgba[count][BCOMP] = color[2]; \ @@ -931,7 +960,7 @@ static void aa_rgba_line( GLcontext *ctx, #define INTERP_RGBA 1 #define PLOT(x, y) \ { \ - PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, \ + PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, fog0, \ red, green, blue, coverage ); \ } #include "lnaatemp.h" @@ -951,7 +980,8 @@ static void aa_tex_rgba_line( GLcontext *ctx, #define INTERP_TEX 1 #define PLOT(x, y) \ { \ - PB_WRITE_TEX_PIXEL( pb, (x), (y), z, red, green, blue, coverage, \ + PB_WRITE_TEX_PIXEL( pb, (x), (y), z, fog0, \ + red, green, blue, coverage, \ fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] ); \ } #include "lnaatemp.h" @@ -973,7 +1003,7 @@ static void aa_multitex_rgba_line( GLcontext *ctx, #define INTERP_MULTITEX 1 #define PLOT(x, y) \ { \ - PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, \ + PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, fog0, \ red, green, blue, coverage, specRed, specGreen, specBlue, \ fragTexcoord ); \ } @@ -990,7 +1020,7 @@ static void aa_ci_line( GLcontext *ctx, #define INTERP_INDEX 1 #define PLOT(x, y) \ { \ - PB_WRITE_CI_PIXEL( pb, (x), (y), z, index + coverage ); \ + PB_WRITE_CI_PIXEL( pb, (x), (y), z, fog0, index + coverage ); \ } #include "lnaatemp.h" } @@ -1057,7 +1087,7 @@ _mesa_print_line_function(GLcontext *ctx) else if (ctx->Driver.LineFunc == null_line) printf("null_line\n"); else - printf("Driver func %p\n", ctx->Driver.PointsFunc); + printf("Driver func %p\n", ctx->Driver.LineFunc); } #endif @@ -1087,7 +1117,8 @@ void gl_set_line_function( GLcontext *ctx ) if (rgbmode) { if (ctx->Texture.ReallyEnabled) { if (ctx->Texture.MultiTextureEnabled - || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) + || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR + || ctx->Fog.ColorSumEnabled) /* Multitextured! */ ctx->Driver.LineFunc = aa_multitex_rgba_line; else @@ -1136,7 +1167,7 @@ void gl_set_line_function( GLcontext *ctx ) else { if (ctx->Light.ShadeModel==GL_SMOOTH) { /* Width==1, non-stippled, smooth-shaded */ - if (ctx->Depth.Test || ctx->FogMode == FOG_FRAGMENT) { + if (ctx->Depth.Test || ctx->Fog.Enabled) { if (rgbmode) ctx->Driver.LineFunc = smooth_rgba_z_line; else @@ -1151,7 +1182,7 @@ void gl_set_line_function( GLcontext *ctx ) } else { /* Width==1, non-stippled, flat-shaded */ - if (ctx->Depth.Test || ctx->FogMode == FOG_FRAGMENT) { + if (ctx->Depth.Test || ctx->Fog.Enabled) { if (rgbmode) ctx->Driver.LineFunc = flat_rgba_z_line; else |