diff options
Diffstat (limited to 'src/mesa/main/light.h')
-rw-r--r-- | src/mesa/main/light.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h new file mode 100644 index 00000000000..18d25e9828f --- /dev/null +++ b/src/mesa/main/light.h @@ -0,0 +1,103 @@ +/* $Id: light.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + + +#ifndef LIGHT_H +#define LIGHT_H + + +#include "types.h" + +struct gl_shine_tab { + struct gl_shine_tab *next, *prev; + GLfloat tab[SHINE_TABLE_SIZE+1]; + GLfloat shininess; + GLuint refcount; +}; + + +extern void gl_ShadeModel( GLcontext *ctx, GLenum mode ); + +extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ); + +extern void gl_Lightfv( GLcontext *ctx, + GLenum light, GLenum pname, const GLfloat *params, + GLint nparams ); + +extern void gl_LightModelfv( GLcontext *ctx, + GLenum pname, const GLfloat *params ); + + +extern GLuint gl_material_bitmask( GLcontext *ctx, + GLenum face, GLenum pname, + GLuint legal, + const char * ); + +extern void gl_set_material( GLcontext *ctx, GLuint bitmask, + const GLfloat *params); + +extern void gl_Materialfv( GLcontext *ctx, + GLenum face, GLenum pname, const GLfloat *params ); + + + +extern void gl_GetLightfv( GLcontext *ctx, + GLenum light, GLenum pname, GLfloat *params ); + +extern void gl_GetLightiv( GLcontext *ctx, + GLenum light, GLenum pname, GLint *params ); + + +extern void gl_GetMaterialfv( GLcontext *ctx, + GLenum face, GLenum pname, GLfloat *params ); + +extern void gl_GetMaterialiv( GLcontext *ctx, + GLenum face, GLenum pname, GLint *params ); + + +extern void gl_compute_spot_exp_table( struct gl_light *l ); + +extern void gl_compute_shine_table( GLcontext *ctx, GLuint i, + GLfloat shininess ); + +extern void gl_update_lighting( GLcontext *ctx ); + +extern void gl_compute_light_positions( GLcontext *ctx ); + +extern void gl_update_normal_transform( GLcontext *ctx ); + +extern void gl_update_material( GLcontext *ctx, + struct gl_material *m, + GLuint bitmask ); + +extern void gl_update_color_material( GLcontext *ctx, const GLubyte rgba[4] ); + + +#endif + |