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+/* $Id: light.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+
+
+#ifndef LIGHT_H
+#define LIGHT_H
+
+
+#include "types.h"
+
+struct gl_shine_tab {
+ struct gl_shine_tab *next, *prev;
+ GLfloat tab[SHINE_TABLE_SIZE+1];
+ GLfloat shininess;
+ GLuint refcount;
+};
+
+
+extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
+
+extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
+
+extern void gl_Lightfv( GLcontext *ctx,
+ GLenum light, GLenum pname, const GLfloat *params,
+ GLint nparams );
+
+extern void gl_LightModelfv( GLcontext *ctx,
+ GLenum pname, const GLfloat *params );
+
+
+extern GLuint gl_material_bitmask( GLcontext *ctx,
+ GLenum face, GLenum pname,
+ GLuint legal,
+ const char * );
+
+extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
+ const GLfloat *params);
+
+extern void gl_Materialfv( GLcontext *ctx,
+ GLenum face, GLenum pname, const GLfloat *params );
+
+
+
+extern void gl_GetLightfv( GLcontext *ctx,
+ GLenum light, GLenum pname, GLfloat *params );
+
+extern void gl_GetLightiv( GLcontext *ctx,
+ GLenum light, GLenum pname, GLint *params );
+
+
+extern void gl_GetMaterialfv( GLcontext *ctx,
+ GLenum face, GLenum pname, GLfloat *params );
+
+extern void gl_GetMaterialiv( GLcontext *ctx,
+ GLenum face, GLenum pname, GLint *params );
+
+
+extern void gl_compute_spot_exp_table( struct gl_light *l );
+
+extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
+ GLfloat shininess );
+
+extern void gl_update_lighting( GLcontext *ctx );
+
+extern void gl_compute_light_positions( GLcontext *ctx );
+
+extern void gl_update_normal_transform( GLcontext *ctx );
+
+extern void gl_update_material( GLcontext *ctx,
+ struct gl_material *m,
+ GLuint bitmask );
+
+extern void gl_update_color_material( GLcontext *ctx, const GLubyte rgba[4] );
+
+
+#endif
+