diff options
Diffstat (limited to 'src/mesa/main/light.h')
-rw-r--r-- | src/mesa/main/light.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h index b3436114d40..021f5ea1939 100644 --- a/src/mesa/main/light.h +++ b/src/mesa/main/light.h @@ -79,7 +79,7 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); extern void -_mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params); +_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params); /* Lerp between adjacent values in the f(x) lookup table, giving a @@ -100,36 +100,36 @@ do { \ } while (0) -extern GLuint _mesa_material_bitmask( GLcontext *ctx, +extern GLuint _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname, GLuint legal, const char * ); extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); -extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i ); +extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i ); -extern void _mesa_validate_all_lighting_tables( GLcontext *ctx ); +extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx ); -extern void _mesa_update_lighting( GLcontext *ctx ); +extern void _mesa_update_lighting( struct gl_context *ctx ); -extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ); +extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ); -extern void _mesa_update_material( GLcontext *ctx, +extern void _mesa_update_material( struct gl_context *ctx, GLuint bitmask ); extern void _mesa_copy_materials( struct gl_material *dst, const struct gl_material *src, GLuint bitmask ); -extern void _mesa_update_color_material( GLcontext *ctx, +extern void _mesa_update_color_material( struct gl_context *ctx, const GLfloat rgba[4] ); -extern void _mesa_init_lighting( GLcontext *ctx ); +extern void _mesa_init_lighting( struct gl_context *ctx ); -extern void _mesa_free_lighting_data( GLcontext *ctx ); +extern void _mesa_free_lighting_data( struct gl_context *ctx ); -extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag ); +extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ); #else #define _mesa_update_color_material( c, r ) ((void)0) |