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-rw-r--r--src/mesa/main/light.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index 4c2589fbf47..134e3782e58 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -1,21 +1,21 @@
-/* $Id: light.h,v 1.5 2000/11/16 21:05:35 keithw Exp $ */
+/* $Id: light.h,v 1.6 2000/11/22 07:32:17 joukj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -29,7 +29,7 @@
#define LIGHT_H
-#include "types.h"
+#include "mtypes.h"
extern void
@@ -89,7 +89,7 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
/* Lerp between adjacent values in the f(x) lookup table, giving a
* continuous function, with adequeate overall accuracy. (Though
- * still pretty good compared to a straight lookup).
+ * still pretty good compared to a straight lookup).
*/
#define GET_SHINE_TAB_ENTRY( table, dp, result ) \
do { \
@@ -105,8 +105,8 @@ do { \
-extern GLuint gl_material_bitmask( GLcontext *ctx,
- GLenum face, GLenum pname,
+extern GLuint gl_material_bitmask( GLcontext *ctx,
+ GLenum face, GLenum pname,
GLuint legal,
const char * );
@@ -115,15 +115,15 @@ extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
extern void gl_compute_spot_exp_table( struct gl_light *l );
-extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
+extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
GLfloat shininess );
extern void gl_update_lighting( GLcontext *ctx );
extern void gl_compute_light_positions( GLcontext *ctx );
-extern void gl_update_material( GLcontext *ctx,
- const struct gl_material src[2],
+extern void gl_update_material( GLcontext *ctx,
+ const struct gl_material src[2],
GLuint bitmask );
extern void gl_update_color_material( GLcontext *ctx, const GLchan rgba[4] );