diff options
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r-- | src/mesa/main/light.c | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 1ed1178e124..38e74e71152 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,4 +1,4 @@ -/* $Id: light.c,v 1.19 2000/10/28 18:34:48 brianp Exp $ */ +/* $Id: light.c,v 1.20 2000/10/28 20:41:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -29,6 +29,7 @@ #include "all.h" #else #include "glheader.h" +#include "colormac.h" #include "context.h" #include "enums.h" #include "light.h" @@ -591,7 +592,7 @@ void gl_update_material( GLcontext *ctx, ACC_SCALE_3V( light->MatDiffuse[0], light->Diffuse, tmp ); } COPY_4FV( mat->Diffuse, src[0].Diffuse ); - FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Light.BaseAlpha[0], mat->Diffuse[3]); + FLOAT_COLOR_TO_CHAN(ctx->Light.BaseAlpha[0], mat->Diffuse[3]); } if (bitmask & BACK_DIFFUSE_BIT) { struct gl_material *mat = &ctx->Light.Material[1]; @@ -601,7 +602,7 @@ void gl_update_material( GLcontext *ctx, ACC_SCALE_3V( light->MatDiffuse[1], light->Diffuse, tmp ); } COPY_4FV( mat->Diffuse, src[1].Diffuse ); - FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Light.BaseAlpha[1], mat->Diffuse[3]); + FLOAT_COLOR_TO_CHAN(ctx->Light.BaseAlpha[1], mat->Diffuse[3]); } /* update material specular values */ @@ -691,8 +692,11 @@ void gl_update_color_material( GLcontext *ctx, GLuint bitmask = ctx->Light.ColorMaterialBitmask; GLfloat color[4]; - UBYTE_RGBA_TO_FLOAT_RGBA( color, rgba ); - + color[0] = CHAN_TO_FLOAT(rgba[0]); + color[1] = CHAN_TO_FLOAT(rgba[1]); + color[2] = CHAN_TO_FLOAT(rgba[2]); + color[3] = CHAN_TO_FLOAT(rgba[3]); + if (MESA_VERBOSE&VERBOSE_IMMEDIATE) fprintf(stderr, "gl_update_color_material, mask 0x%x\n", bitmask); @@ -746,7 +750,7 @@ void gl_update_color_material( GLcontext *ctx, ACC_SCALE_3V( light->MatDiffuse[0], light->Diffuse, tmp ); } COPY_4FV( mat->Diffuse, color ); - FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Light.BaseAlpha[0], mat->Diffuse[3]); + FLOAT_COLOR_TO_CHAN(ctx->Light.BaseAlpha[0], mat->Diffuse[3]); } if (bitmask & BACK_DIFFUSE_BIT) { @@ -757,7 +761,7 @@ void gl_update_color_material( GLcontext *ctx, ACC_SCALE_3V( light->MatDiffuse[1], light->Diffuse, tmp ); } COPY_4FV( mat->Diffuse, color ); - FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Light.BaseAlpha[1], mat->Diffuse[3]); + FLOAT_COLOR_TO_CHAN(ctx->Light.BaseAlpha[1], mat->Diffuse[3]); } /* update light->MatSpecular = light's specular * material's specular */ @@ -1280,8 +1284,8 @@ gl_update_lighting( GLcontext *ctx ) ctx->Light.Model.Ambient, mat->Ambient); - FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Light.BaseAlpha[side], - ctx->Light.Material[side].Diffuse[3] ); + FLOAT_COLOR_TO_CHAN(ctx->Light.BaseAlpha[side], + ctx->Light.Material[side].Diffuse[3] ); } foreach (light, &ctx->Light.EnabledList) { |