diff options
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r-- | src/mesa/main/light.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index e483b826e91..7a1afd95930 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -101,7 +101,7 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa { struct gl_light *light; - ASSERT(lnum < MAX_LIGHTS); + assert(lnum < MAX_LIGHTS); light = &ctx->Light.Light[lnum]; switch (pname) { @@ -142,15 +142,15 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa COPY_3V(light->SpotDirection, params); break; case GL_SPOT_EXPONENT: - ASSERT(params[0] >= 0.0); - ASSERT(params[0] <= ctx->Const.MaxSpotExponent); + assert(params[0] >= 0.0); + assert(params[0] <= ctx->Const.MaxSpotExponent); if (light->SpotExponent == params[0]) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); light->SpotExponent = params[0]; break; case GL_SPOT_CUTOFF: - ASSERT(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0)); + assert(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0)); if (light->SpotCutoff == params[0]) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); @@ -164,21 +164,21 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa light->_Flags &= ~LIGHT_SPOT; break; case GL_CONSTANT_ATTENUATION: - ASSERT(params[0] >= 0.0); + assert(params[0] >= 0.0); if (light->ConstantAttenuation == params[0]) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); light->ConstantAttenuation = params[0]; break; case GL_LINEAR_ATTENUATION: - ASSERT(params[0] >= 0.0); + assert(params[0] >= 0.0); if (light->LinearAttenuation == params[0]) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); light->LinearAttenuation = params[0]; break; case GL_QUADRATIC_ATTENUATION: - ASSERT(params[0] >= 0.0); + assert(params[0] >= 0.0); if (light->QuadraticAttenuation == params[0]) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); @@ -808,7 +808,7 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ) GLuint f; GLfloat (*mat)[4] = ctx->Light.Material.Attrib; - ASSERT(ctx->API == API_OPENGL_COMPAT); + assert(ctx->API == API_OPENGL_COMPAT); FLUSH_VERTICES(ctx, 0); /* update materials */ FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */ |