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-rw-r--r--src/mesa/main/imports.c25
1 files changed, 3 insertions, 22 deletions
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index ac8deeb97c9..68c7316575c 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -45,6 +45,7 @@
#include <stdio.h>
#include <stdarg.h>
#include "c99_math.h"
+#include "util/rounding.h" /* for _mesa_roundeven */
#include "imports.h"
#include "context.h"
#include "mtypes.h"
@@ -307,26 +308,6 @@ _mesa_bitcount_64(uint64_t n)
#endif
-/* Using C99 rounding functions for roundToEven() implementation is
- * difficult, because round(), rint, and nearbyint() are affected by
- * fesetenv(), which the application may have done for its own
- * purposes. Mesa's IROUND macro is close to what we want, but it
- * rounds away from 0 on n + 0.5.
- */
-int
-_mesa_round_to_even(float val)
-{
- int rounded = IROUND(val);
-
- if (val - floor(val) == 0.5) {
- if (rounded % 2 != 0)
- rounded += val > 0 ? -1 : 1;
- }
-
- return rounded;
-}
-
-
/**
* Convert a 4-byte float to a 2-byte half float.
*
@@ -388,7 +369,7 @@ _mesa_float_to_half(float val)
* or normal.
*/
e = 0;
- m = _mesa_round_to_even((1 << 24) * fabsf(fi.f));
+ m = (int) _mesa_roundevenf((1 << 24) * fabsf(fi.f));
}
else if (new_exp > 15) {
/* map this value to infinity */
@@ -402,7 +383,7 @@ _mesa_float_to_half(float val)
* either normal or infinite.
*/
e = new_exp + 15;
- m = _mesa_round_to_even(flt_m / (float) (1 << 13));
+ m = (int) _mesa_roundevenf(flt_m / (float) (1 << 13));
}
}