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+/* $Id: imports.c,v 1.1 2000/09/26 20:53:53 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Imports are functions which the device driver or window system or
+ * operating system provides to the core renderer. The core renderer (Mesa)
+ * will call these functions in order to do memory allocation, simple I/O,
+ * etc.
+ *
+ * Some drivers will need to implement these functions themselves but
+ * many (most?) Mesa drivers will be fine using these.
+ *
+ * A server-side GL renderer will likely not use these functions since
+ * the renderer should use the XFree86-wrapped system calls.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "mem.h"
+
+
+static void *
+_mesa_Malloc(__GLcontext *gc, size_t size)
+{
+ return MALLOC(size);
+}
+
+static void *
+_mesa_Calloc(__GLcontext *gc, size_t numElem, size_t elemSize)
+{
+ return CALLOC(numElem * elemSize);
+}
+
+static void *
+_mesa_Realloc(__GLcontext *gc, void *oldAddr, size_t newSize)
+{
+ return realloc(oldAddr, newSize);
+}
+
+static void
+_mesa_Free(__GLcontext *gc, void *addr)
+{
+ FREE(addr);
+}
+
+static void
+_mesa_warning(__GLcontext *gc, char *str)
+{
+ GLboolean debug;
+#ifdef DEBUG
+ debug = GL_TRUE;
+#else
+ if (gc->imports.getenv("MESA_DEBUG")) {
+ debug = GL_TRUE;
+ }
+ else {
+ debug = GL_FALSE;
+ }
+#endif
+ if (debug) {
+ fprintf(stderr, "Mesa warning: %s\n", str);
+ }
+}
+
+static void
+_mesa_fatal(__GLcontext *gc, char *str)
+{
+ fprintf(stderr, "%s\n", str);
+ abort();
+}
+
+static char *
+_mesa_getenv(__GLcontext *gc, const char *var)
+{
+ (void) gc;
+ return getenv(var);
+}
+
+static int
+_mesa_atoi(__GLcontext *gc, const char *str)
+{
+ (void) gc;
+ return atoi(str);
+}
+
+static int
+_mesa_sprintf(__GLcontext *gc, char *str, const char *fmt, ...)
+{
+ /* XXX fix this */
+ return sprintf(str, fmt);
+}
+
+static void *
+_mesa_fopen(__GLcontext *gc, const char *path, const char *mode)
+{
+ return fopen(path, mode);
+}
+
+static int
+_mesa_fclose(__GLcontext *gc, void *stream)
+{
+ return fclose(stream);
+}
+
+static int
+_mesa_fprintf(__GLcontext *gc, void *stream, const char *fmt, ...)
+{
+ /* XXX fix this */
+ return fprintf(stream, fmt);
+}
+
+/* XXX this really is driver-specific and can't be here */
+static __GLdrawablePrivate *
+_mesa_GetDrawablePrivate(__GLcontext *gc)
+{
+ return NULL;
+}
+
+
+void
+_mesa_InitDefaultImports(__GLimports *imports, void *driverCtx, void *other)
+{
+ imports->malloc = _mesa_Malloc;
+ imports->calloc = _mesa_Calloc;
+ imports->realloc = _mesa_Realloc;
+ imports->free = _mesa_Free;
+ imports->warning = _mesa_warning;
+ imports->fatal = _mesa_fatal;
+ imports->getenv = _mesa_getenv;
+ imports->atoi = _mesa_atoi;
+ imports->sprintf = _mesa_sprintf;
+ imports->fopen = _mesa_fopen;
+ imports->fclose = _mesa_fclose;
+ imports->fprintf = _mesa_fprintf;
+ imports->getDrawablePrivate = _mesa_GetDrawablePrivate;
+ imports->wscx = driverCtx;
+ imports->other = other;
+}