diff options
Diffstat (limited to 'src/mesa/main/image.c')
-rw-r--r-- | src/mesa/main/image.c | 160 |
1 files changed, 96 insertions, 64 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index caaf2816571..347cec66ef4 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -850,7 +850,7 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, return NULL; } - if (packing->SkipPixels == 0) { + if ((packing->SkipPixels & 7) == 0) { _mesa_memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); @@ -942,7 +942,7 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, if (!dst) return; - if (packing->SkipPixels == 0) { + if ((packing->SkipPixels & 7) == 0) { _mesa_memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); @@ -961,20 +961,20 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, if (*s & srcMask) { *d |= dstMask; } - if (srcMask == 128) { - srcMask = 1; + if (srcMask == 1) { + srcMask = 128; s++; } else { - srcMask = srcMask << 1; + srcMask = srcMask >> 1; } - if (dstMask == 1) { - dstMask = 128; + if (dstMask == 128) { + dstMask = 1; d++; *d = 0; } else { - dstMask = dstMask >> 1; + dstMask = dstMask << 1; } } } @@ -3648,11 +3648,13 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, * Try simple cases first */ if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_BYTE && dstType == GL_UNSIGNED_BYTE) { _mesa_memcpy(dest, source, n * sizeof(GLubyte)); } else if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { @@ -3668,19 +3670,17 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source, srcPacking); - if (transferOps) { - if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { - /* shift and offset indexes */ - shift_and_offset_ci(ctx, n, indexes); - } + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + /* shift and offset indexes */ + shift_and_offset_ci(ctx, n, indexes); + } - if (ctx->Pixel.MapStencilFlag) { - /* Apply stencil lookup table */ - GLuint mask = ctx->PixelMaps.StoS.Size - 1; - GLuint i; - for (i=0;i<n;i++) { - indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; - } + if (ctx->Pixel.MapStencilFlag) { + /* Apply stencil lookup table */ + const GLuint mask = ctx->PixelMaps.StoS.Size - 1; + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; } } @@ -3733,7 +3733,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, switch (dstType) { case GL_UNSIGNED_BYTE: - if (sizeof(GLstencil) == 8) { + if (sizeof(GLstencil) == 1) { _mesa_memcpy( dest, source, n ); } else { @@ -3745,14 +3745,11 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, } break; case GL_BYTE: - if (sizeof(GLstencil) == 8) { - _mesa_memcpy( dest, source, n ); - } - else { + { GLbyte *dst = (GLbyte *) dest; GLuint i; for (i=0;i<n;i++) { - dst[i] = (GLbyte) source[i]; + dst[i] = (GLbyte) (source[i] & 0x7f); } } break; @@ -3797,7 +3794,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, GLint *dst = (GLint *) dest; GLuint i; for (i=0;i<n;i++) { - *dst++ = (GLint) source[i]; + dst[i] = (GLint) source[i]; } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); @@ -3878,17 +3875,28 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, SWAP4BYTE(value); \ } \ } \ - depthValues[i] = CLAMP(GLTYPE2FLOAT(value), 0.0F, 1.0F); \ + depthValues[i] = GLTYPE2FLOAT(value); \ } \ } while (0) + +/** + * Unpack a row of depth/z values from memory, returning GLushort, GLuint + * or GLfloat values. + * The glPixelTransfer (scale/bias) params will be applied. + * + * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT + * \param depthMax max value for returned GLushort or GLuint values + * (ignored for GLfloat). + */ void _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, - GLenum dstType, GLvoid *dest, GLfloat depthScale, + GLenum dstType, GLvoid *dest, GLuint depthMax, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking ) { GLfloat depthTemp[MAX_WIDTH], *depthValues; + GLboolean needClamp = GL_FALSE; /* Look for special cases first. * Not only are these faster, they're less prone to numeric conversion @@ -3906,7 +3914,9 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, } return; } - if (srcType == GL_UNSIGNED_SHORT && dstType == GL_UNSIGNED_INT) { + if (srcType == GL_UNSIGNED_SHORT + && dstType == GL_UNSIGNED_INT + && depthMax == 0xffffffff) { const GLushort *src = (const GLushort *) source; GLuint *dst = (GLuint *) dest; GLuint i; @@ -3918,7 +3928,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, /* XXX may want to add additional cases here someday */ } - /* general case path */ + /* general case path follows */ if (dstType == GL_FLOAT) { depthValues = (GLfloat *) dest; @@ -3927,32 +3937,34 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, depthValues = depthTemp; } - /* XXX we need to obey srcPacking->SwapBytes here!!! */ - (void) srcPacking; - - /* convert incoming values to GLfloat */ + /* Convert incoming values to GLfloat. Some conversions will require + * clamping, below. + */ switch (srcType) { case GL_BYTE: - DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); - break; + DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); + needClamp = GL_TRUE; + break; case GL_UNSIGNED_BYTE: - DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); - break; + DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); + break; case GL_SHORT: - DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); - break; + DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); + needClamp = GL_TRUE; + break; case GL_UNSIGNED_SHORT: - DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); - break; + DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); + break; case GL_INT: - DEPTH_VALUES(GLint, INT_TO_FLOAT); - break; + DEPTH_VALUES(GLint, INT_TO_FLOAT); + needClamp = GL_TRUE; + break; case GL_UNSIGNED_INT: - DEPTH_VALUES(GLuint, UINT_TO_FLOAT); - break; + DEPTH_VALUES(GLuint, UINT_TO_FLOAT); + break; case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */ if (dstType == GL_UNSIGNED_INT && - depthScale == (GLfloat) 0xffffff && + depthMax == 0xffffff && ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) { const GLuint *src = (const GLuint *) source; @@ -3981,19 +3993,21 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, } break; case GL_FLOAT: - DEPTH_VALUES(GLfloat, 1*); - break; + DEPTH_VALUES(GLfloat, 1*); + needClamp = GL_TRUE; + break; case GL_HALF_FLOAT_ARB: { GLuint i; const GLhalfARB *src = (const GLhalfARB *) source; for (i = 0; i < n; i++) { - GLhalfARB value = src[i]; - if (srcPacking->SwapBytes) { - SWAP2BYTE(value); - } + GLhalfARB value = src[i]; + if (srcPacking->SwapBytes) { + SWAP2BYTE(value); + } depthValues[i] = _mesa_half_to_float(value); } + needClamp = GL_TRUE; } break; default: @@ -4001,25 +4015,43 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, return; } + /* apply depth scale and bias */ + { + const GLfloat scale = ctx->Pixel.DepthScale; + const GLfloat bias = ctx->Pixel.DepthBias; + if (scale != 1.0 || bias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = depthValues[i] * scale + bias; + } + needClamp = GL_TRUE; + } + } - /* apply depth scale and bias and clamp to [0,1] */ - if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { - _mesa_scale_and_bias_depth(ctx, n, depthValues); + /* clamp to [0, 1] */ + if (needClamp) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = CLAMP(depthValues[i], 0.0, 1.0); + } } + /* + * Convert values to dstType + */ if (dstType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) dest; GLuint i; - if (depthScale <= (GLfloat) 0xffffff) { + if (depthMax <= 0xffffff) { /* no overflow worries */ for (i = 0; i < n; i++) { - zValues[i] = (GLuint) (depthValues[i] * depthScale); + zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); } } else { /* need to use double precision to prevent overflow problems */ for (i = 0; i < n; i++) { - GLdouble z = depthValues[i] * depthScale; + GLdouble z = depthValues[i] * (GLfloat) depthMax; if (z >= (GLdouble) 0xffffffff) zValues[i] = 0xffffffff; else @@ -4030,14 +4062,14 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, else if (dstType == GL_UNSIGNED_SHORT) { GLushort *zValues = (GLushort *) dest; GLuint i; - ASSERT(depthScale <= 65535.0); + ASSERT(depthMax <= 0xffff); for (i = 0; i < n; i++) { - zValues[i] = (GLushort) (depthValues[i] * depthScale); + zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); } } else { ASSERT(dstType == GL_FLOAT); - ASSERT(depthScale == 1.0F); + /*ASSERT(depthMax == 1.0F);*/ } } |