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+/* $Id: glheader.h,v 1.1 1999/11/11 01:22:26 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef GLHEADER_H
+#define GLHEADER_H
+
+
+/*
+ * This is the top-most include file of the Mesa sources.
+ * It includes gl.h and all system headers which are needed.
+ * Other Mesa source files should _not_ directly include any system
+ * headers. This allows Mesa to be integrated into XFree86 and
+ * allows system-dependent hacks/work-arounds to be collected in one place.
+ *
+ * If you touch this file, everything gets recompiled!
+ *
+ * This file should be included before any other header in the .c files.
+ */
+
+
+#ifdef XFree86LOADER
+#include "xf86_ansic.h"
+#else
+#include <assert.h>
+#include <ctype.h>
+#include <float.h>
+#include <math.h>
+#include <limits.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#endif
+
+#ifdef HAVE_CONFIG_H
+#include "conf.h"
+#endif
+
+#include <GL/gl.h>
+
+
+#endif