diff options
Diffstat (limited to 'src/mesa/main/glformats.c')
-rw-r--r-- | src/mesa/main/glformats.c | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 24ce7b04f6b..448577e059f 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -3656,7 +3656,8 @@ _mesa_is_es3_color_renderable(GLenum internal_format) * is marked "Texture Filterable" in Table 8.10 of the ES 3.2 specification. */ bool -_mesa_is_es3_texture_filterable(GLenum internal_format) +_mesa_is_es3_texture_filterable(const struct gl_context *ctx, + GLenum internal_format) { switch (internal_format) { case GL_R8: @@ -3680,6 +3681,20 @@ _mesa_is_es3_texture_filterable(GLenum internal_format) case GL_R11F_G11F_B10F: case GL_RGB9_E5: return true; + case GL_R32F: + case GL_RG32F: + case GL_RGB32F: + case GL_RGBA32F: + /* The OES_texture_float_linear spec says: + * + * "When implemented against OpenGL ES 3.0 or later versions, sized + * 32-bit floating-point formats become texture-filterable. This + * should be noted by, for example, checking the ``TF'' column of + * table 8.13 in the ES 3.1 Specification (``Correspondence of sized + * internal formats to base internal formats ... and use cases ...'') + * for the R32F, RG32F, RGB32F, and RGBA32F formats." + */ + return ctx->Extensions.OES_texture_float_linear; default: return false; } |