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-rw-r--r--src/mesa/main/glformats.c17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 24ce7b04f6b..448577e059f 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -3656,7 +3656,8 @@ _mesa_is_es3_color_renderable(GLenum internal_format)
* is marked "Texture Filterable" in Table 8.10 of the ES 3.2 specification.
*/
bool
-_mesa_is_es3_texture_filterable(GLenum internal_format)
+_mesa_is_es3_texture_filterable(const struct gl_context *ctx,
+ GLenum internal_format)
{
switch (internal_format) {
case GL_R8:
@@ -3680,6 +3681,20 @@ _mesa_is_es3_texture_filterable(GLenum internal_format)
case GL_R11F_G11F_B10F:
case GL_RGB9_E5:
return true;
+ case GL_R32F:
+ case GL_RG32F:
+ case GL_RGB32F:
+ case GL_RGBA32F:
+ /* The OES_texture_float_linear spec says:
+ *
+ * "When implemented against OpenGL ES 3.0 or later versions, sized
+ * 32-bit floating-point formats become texture-filterable. This
+ * should be noted by, for example, checking the ``TF'' column of
+ * table 8.13 in the ES 3.1 Specification (``Correspondence of sized
+ * internal formats to base internal formats ... and use cases ...'')
+ * for the R32F, RG32F, RGB32F, and RGBA32F formats."
+ */
+ return ctx->Extensions.OES_texture_float_linear;
default:
return false;
}