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-rw-r--r--src/mesa/main/get_gen.py43
1 files changed, 31 insertions, 12 deletions
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index 7bd87bb0d7b..9ae3ce00967 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -166,20 +166,32 @@ StateVars = [
"ctx->Current.RasterSecondaryColor[2]",
"ctx->Current.RasterSecondaryColor[3]"], "", None ),
( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
- ["ctx->Current.RasterTexCoords[texUnit][0]",
- "ctx->Current.RasterTexCoords[texUnit][1]",
- "ctx->Current.RasterTexCoords[texUnit][2]",
- "ctx->Current.RasterTexCoords[texUnit][3]"],
- "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
+ ["ctx->Current.RasterTexCoords[unit][0]",
+ "ctx->Current.RasterTexCoords[unit][1]",
+ "ctx->Current.RasterTexCoords[unit][2]",
+ "ctx->Current.RasterTexCoords[unit][3]"],
+ """const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(raster tex coords, unit %u)", unit);
+ return;
+ }""",
+ None ),
( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
["ctx->Current.RasterPosValid"], "", None ),
( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
- ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
- "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
- "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
- "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
- """const GLuint texUnit = ctx->Texture.CurrentUnit;
- FLUSH_CURRENT(ctx, 0);""", None ),
+ ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]"],
+ """const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(current tex coords, unit %u)", unit);
+ return;
+ }
+ FLUSH_CURRENT(ctx, 0);""",
+ None ),
( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
"", None ),
@@ -467,7 +479,14 @@ StateVars = [
matrix = ctx->TextureMatrixStack[unit].Top->m;""",
None ),
( "GL_TEXTURE_STACK_DEPTH", GLint,
- ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
+ ["ctx->TextureMatrixStack[unit].Depth + 1"],
+ """const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(texture stack depth, unit %u)", unit);
+ return;
+ }""",
+ None ),
( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),