diff options
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 366 |
1 files changed, 183 insertions, 183 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index e86310f189d..89eccf36b44 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1404,60 +1404,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap); break; - case GL_VERTEX_PROGRAM_NV: - CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv"); - params[0] = ctx->VertexProgram.Enabled; - break; - case GL_VERTEX_PROGRAM_POINT_SIZE_NV: - CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv"); - params[0] = ctx->VertexProgram.PointSizeEnabled; - break; - case GL_VERTEX_PROGRAM_TWO_SIDE_NV: - CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv"); - params[0] = ctx->VertexProgram.TwoSideEnabled; - break; - case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth); - break; - case GL_MAX_TRACK_MATRICES_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices); - break; - case GL_CURRENT_MATRIX_STACK_DEPTH_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv"); - params[0] = ctx->CurrentStack->Depth + 1; - break; - case GL_CURRENT_MATRIX_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv"); - { - const GLfloat *matrix = ctx->CurrentStack->Top->m; - params[0] = FLOAT_TO_BOOLEAN(matrix[0]); - params[1] = FLOAT_TO_BOOLEAN(matrix[1]); - params[2] = FLOAT_TO_BOOLEAN(matrix[2]); - params[3] = FLOAT_TO_BOOLEAN(matrix[3]); - params[4] = FLOAT_TO_BOOLEAN(matrix[4]); - params[5] = FLOAT_TO_BOOLEAN(matrix[5]); - params[6] = FLOAT_TO_BOOLEAN(matrix[6]); - params[7] = FLOAT_TO_BOOLEAN(matrix[7]); - params[8] = FLOAT_TO_BOOLEAN(matrix[8]); - params[9] = FLOAT_TO_BOOLEAN(matrix[9]); - params[10] = FLOAT_TO_BOOLEAN(matrix[10]); - params[11] = FLOAT_TO_BOOLEAN(matrix[11]); - params[12] = FLOAT_TO_BOOLEAN(matrix[12]); - params[13] = FLOAT_TO_BOOLEAN(matrix[13]); - params[14] = FLOAT_TO_BOOLEAN(matrix[14]); - params[15] = FLOAT_TO_BOOLEAN(matrix[15]); - } - break; case GL_VERTEX_PROGRAM_BINDING_NV: CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; - case GL_PROGRAM_ERROR_POSITION_NV: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos); - break; case GL_VERTEX_ATTRIB_ARRAY0_NV: CHECK_EXT1(NV_vertex_program, "GetBooleanv"); params[0] = ctx->Array.VertexAttrib[0].Enabled; @@ -1590,14 +1540,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(NV_fragment_program, "GetBooleanv"); params[0] = ctx->FragmentProgram.Enabled; break; - case GL_MAX_TEXTURE_COORDS_NV: - CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits); - break; - case GL_MAX_TEXTURE_IMAGE_UNITS_NV: - CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits); - break; case GL_FRAGMENT_PROGRAM_BINDING_NV: CHECK_EXT1(NV_fragment_program, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); @@ -1682,9 +1624,51 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name); break; - case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs); + case GL_VERTEX_PROGRAM_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv"); + params[0] = ctx->VertexProgram.Enabled; + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv"); + params[0] = ctx->VertexProgram.PointSizeEnabled; + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv"); + params[0] = ctx->VertexProgram.TwoSideEnabled; + break; + case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth); + break; + case GL_MAX_PROGRAM_MATRICES_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices); + break; + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv"); + params[0] = ctx->CurrentStack->Depth + 1; + break; + case GL_CURRENT_MATRIX_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv"); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = FLOAT_TO_BOOLEAN(matrix[0]); + params[1] = FLOAT_TO_BOOLEAN(matrix[1]); + params[2] = FLOAT_TO_BOOLEAN(matrix[2]); + params[3] = FLOAT_TO_BOOLEAN(matrix[3]); + params[4] = FLOAT_TO_BOOLEAN(matrix[4]); + params[5] = FLOAT_TO_BOOLEAN(matrix[5]); + params[6] = FLOAT_TO_BOOLEAN(matrix[6]); + params[7] = FLOAT_TO_BOOLEAN(matrix[7]); + params[8] = FLOAT_TO_BOOLEAN(matrix[8]); + params[9] = FLOAT_TO_BOOLEAN(matrix[9]); + params[10] = FLOAT_TO_BOOLEAN(matrix[10]); + params[11] = FLOAT_TO_BOOLEAN(matrix[11]); + params[12] = FLOAT_TO_BOOLEAN(matrix[12]); + params[13] = FLOAT_TO_BOOLEAN(matrix[13]); + params[14] = FLOAT_TO_BOOLEAN(matrix[14]); + params[15] = FLOAT_TO_BOOLEAN(matrix[15]); + } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv"); @@ -1708,10 +1692,26 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[15] = FLOAT_TO_BOOLEAN(matrix[15]); } break; + case GL_MAX_VERTEX_ATTRIBS_ARB: + CHECK_EXT1(ARB_vertex_program, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs); + break; + case GL_PROGRAM_ERROR_POSITION_ARB: + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos); + break; case GL_FRAGMENT_PROGRAM_ARB: CHECK_EXT1(ARB_fragment_program, "GetBooleanv"); params[0] = ctx->FragmentProgram.Enabled; break; + case GL_MAX_TEXTURE_COORDS_ARB: + CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits); + break; + case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits); + break; case GL_DEPTH_BOUNDS_TEST_EXT: CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv"); params[0] = ctx->Depth.BoundsTest; @@ -3222,60 +3222,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap); break; - case GL_VERTEX_PROGRAM_NV: - CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv"); - params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled); - break; - case GL_VERTEX_PROGRAM_POINT_SIZE_NV: - CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv"); - params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled); - break; - case GL_VERTEX_PROGRAM_TWO_SIDE_NV: - CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv"); - params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled); - break; - case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv"); - params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth); - break; - case GL_MAX_TRACK_MATRICES_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv"); - params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices); - break; - case GL_CURRENT_MATRIX_STACK_DEPTH_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv"); - params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1); - break; - case GL_CURRENT_MATRIX_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv"); - { - const GLfloat *matrix = ctx->CurrentStack->Top->m; - params[0] = matrix[0]; - params[1] = matrix[1]; - params[2] = matrix[2]; - params[3] = matrix[3]; - params[4] = matrix[4]; - params[5] = matrix[5]; - params[6] = matrix[6]; - params[7] = matrix[7]; - params[8] = matrix[8]; - params[9] = matrix[9]; - params[10] = matrix[10]; - params[11] = matrix[11]; - params[12] = matrix[12]; - params[13] = matrix[13]; - params[14] = matrix[14]; - params[15] = matrix[15]; - } - break; case GL_VERTEX_PROGRAM_BINDING_NV: CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; - case GL_PROGRAM_ERROR_POSITION_NV: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv"); - params[0] = (GLfloat)(ctx->Program.ErrorPos); - break; case GL_VERTEX_ATTRIB_ARRAY0_NV: CHECK_EXT1(NV_vertex_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled); @@ -3408,14 +3358,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(NV_fragment_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); break; - case GL_MAX_TEXTURE_COORDS_NV: - CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetFloatv"); - params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits); - break; - case GL_MAX_TEXTURE_IMAGE_UNITS_NV: - CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetFloatv"); - params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits); - break; case GL_FRAGMENT_PROGRAM_BINDING_NV: CHECK_EXT1(NV_fragment_program, "GetFloatv"); params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); @@ -3500,9 +3442,51 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name); break; - case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetFloatv"); - params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs); + case GL_VERTEX_PROGRAM_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled); + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled); + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled); + break; + case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv"); + params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth); + break; + case GL_MAX_PROGRAM_MATRICES_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv"); + params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices); + break; + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1); + break; + case GL_CURRENT_MATRIX_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv"); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = matrix[0]; + params[1] = matrix[1]; + params[2] = matrix[2]; + params[3] = matrix[3]; + params[4] = matrix[4]; + params[5] = matrix[5]; + params[6] = matrix[6]; + params[7] = matrix[7]; + params[8] = matrix[8]; + params[9] = matrix[9]; + params[10] = matrix[10]; + params[11] = matrix[11]; + params[12] = matrix[12]; + params[13] = matrix[13]; + params[14] = matrix[14]; + params[15] = matrix[15]; + } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv"); @@ -3526,10 +3510,26 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[15] = matrix[15]; } break; + case GL_MAX_VERTEX_ATTRIBS_ARB: + CHECK_EXT1(ARB_vertex_program, "GetFloatv"); + params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs); + break; + case GL_PROGRAM_ERROR_POSITION_ARB: + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv"); + params[0] = (GLfloat)(ctx->Program.ErrorPos); + break; case GL_FRAGMENT_PROGRAM_ARB: CHECK_EXT1(ARB_fragment_program, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); break; + case GL_MAX_TEXTURE_COORDS_ARB: + CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv"); + params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits); + break; + case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv"); + params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits); + break; case GL_DEPTH_BOUNDS_TEST_EXT: CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest); @@ -5040,60 +5040,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap); break; - case GL_VERTEX_PROGRAM_NV: - CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv"); - params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled); - break; - case GL_VERTEX_PROGRAM_POINT_SIZE_NV: - CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv"); - params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled); - break; - case GL_VERTEX_PROGRAM_TWO_SIDE_NV: - CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv"); - params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled); - break; - case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv"); - params[0] = ctx->Const.MaxProgramMatrixStackDepth; - break; - case GL_MAX_TRACK_MATRICES_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv"); - params[0] = ctx->Const.MaxProgramMatrices; - break; - case GL_CURRENT_MATRIX_STACK_DEPTH_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv"); - params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1); - break; - case GL_CURRENT_MATRIX_NV: - CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv"); - { - const GLfloat *matrix = ctx->CurrentStack->Top->m; - params[0] = IROUND(matrix[0]); - params[1] = IROUND(matrix[1]); - params[2] = IROUND(matrix[2]); - params[3] = IROUND(matrix[3]); - params[4] = IROUND(matrix[4]); - params[5] = IROUND(matrix[5]); - params[6] = IROUND(matrix[6]); - params[7] = IROUND(matrix[7]); - params[8] = IROUND(matrix[8]); - params[9] = IROUND(matrix[9]); - params[10] = IROUND(matrix[10]); - params[11] = IROUND(matrix[11]); - params[12] = IROUND(matrix[12]); - params[13] = IROUND(matrix[13]); - params[14] = IROUND(matrix[14]); - params[15] = IROUND(matrix[15]); - } - break; case GL_VERTEX_PROGRAM_BINDING_NV: CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0); break; - case GL_PROGRAM_ERROR_POSITION_NV: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv"); - params[0] = ctx->Program.ErrorPos; - break; case GL_VERTEX_ATTRIB_ARRAY0_NV: CHECK_EXT1(NV_vertex_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled); @@ -5226,14 +5176,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(NV_fragment_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); break; - case GL_MAX_TEXTURE_COORDS_NV: - CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetIntegerv"); - params[0] = ctx->Const.MaxTextureCoordUnits; - break; - case GL_MAX_TEXTURE_IMAGE_UNITS_NV: - CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetIntegerv"); - params[0] = ctx->Const.MaxTextureImageUnits; - break; case GL_FRAGMENT_PROGRAM_BINDING_NV: CHECK_EXT1(NV_fragment_program, "GetIntegerv"); params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; @@ -5318,9 +5260,51 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv"); params[0] = ctx->Unpack.BufferObj->Name; break; - case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetIntegerv"); - params[0] = ctx->Const.VertexProgram.MaxAttribs; + case GL_VERTEX_PROGRAM_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled); + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled); + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled); + break; + case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv"); + params[0] = ctx->Const.MaxProgramMatrixStackDepth; + break; + case GL_MAX_PROGRAM_MATRICES_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv"); + params[0] = ctx->Const.MaxProgramMatrices; + break; + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1); + break; + case GL_CURRENT_MATRIX_ARB: + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv"); + { + const GLfloat *matrix = ctx->CurrentStack->Top->m; + params[0] = IROUND(matrix[0]); + params[1] = IROUND(matrix[1]); + params[2] = IROUND(matrix[2]); + params[3] = IROUND(matrix[3]); + params[4] = IROUND(matrix[4]); + params[5] = IROUND(matrix[5]); + params[6] = IROUND(matrix[6]); + params[7] = IROUND(matrix[7]); + params[8] = IROUND(matrix[8]); + params[9] = IROUND(matrix[9]); + params[10] = IROUND(matrix[10]); + params[11] = IROUND(matrix[11]); + params[12] = IROUND(matrix[12]); + params[13] = IROUND(matrix[13]); + params[14] = IROUND(matrix[14]); + params[15] = IROUND(matrix[15]); + } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv"); @@ -5344,10 +5328,26 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[15] = IROUND(matrix[15]); } break; + case GL_MAX_VERTEX_ATTRIBS_ARB: + CHECK_EXT1(ARB_vertex_program, "GetIntegerv"); + params[0] = ctx->Const.VertexProgram.MaxAttribs; + break; + case GL_PROGRAM_ERROR_POSITION_ARB: + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv"); + params[0] = ctx->Program.ErrorPos; + break; case GL_FRAGMENT_PROGRAM_ARB: CHECK_EXT1(ARB_fragment_program, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); break; + case GL_MAX_TEXTURE_COORDS_ARB: + CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv"); + params[0] = ctx->Const.MaxTextureCoordUnits; + break; + case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: + CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv"); + params[0] = ctx->Const.MaxTextureImageUnits; + break; case GL_DEPTH_BOUNDS_TEST_EXT: CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest); |