diff options
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index eb81ee4a528..9d8f2002c9c 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -870,6 +870,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_TEXTURE_3D: params[0] = _mesa_IsEnabled(GL_TEXTURE_3D); break; + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT); + break; case GL_TEXTURE_BINDING_1D: params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); break; @@ -879,6 +887,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_TEXTURE_BINDING_3D: params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); break; + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name); + break; + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name); + break; case GL_TEXTURE_ENV_COLOR: { const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; @@ -1864,6 +1880,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -2701,6 +2721,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_TEXTURE_3D: params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D)); break; + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); + break; case GL_TEXTURE_BINDING_1D: params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); break; @@ -2710,6 +2738,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_TEXTURE_BINDING_3D: params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); break; + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name); + break; + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name); + break; case GL_TEXTURE_ENV_COLOR: { const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; @@ -3695,6 +3731,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv"); + params[0] = (GLfloat)(ctx->ReadBuffer->Name); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -4532,6 +4572,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_TEXTURE_3D: params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D)); break; + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); + break; case GL_TEXTURE_BINDING_1D: params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name; break; @@ -4541,6 +4589,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_TEXTURE_BINDING_3D: params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name; break; + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name; + break; + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name; + break; case GL_TEXTURE_ENV_COLOR: { const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; @@ -5526,6 +5582,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); params[0] = ctx->Const.MaxRenderbufferSize; break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv"); + params[0] = ctx->ReadBuffer->Name; + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; |