diff options
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 52 |
1 files changed, 48 insertions, 4 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index eb81ee4a528..ac437a86e29 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -19,10 +19,6 @@ #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE ) -#define ENUM_TO_INT(E) ( (GLint) (E) ) -#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) ) - #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) @@ -870,6 +866,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_TEXTURE_3D: params[0] = _mesa_IsEnabled(GL_TEXTURE_3D); break; + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT); + break; case GL_TEXTURE_BINDING_1D: params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); break; @@ -879,6 +883,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_TEXTURE_BINDING_3D: params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); break; + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name); + break; + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name); + break; case GL_TEXTURE_ENV_COLOR: { const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; @@ -2701,6 +2713,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_TEXTURE_3D: params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D)); break; + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); + break; case GL_TEXTURE_BINDING_1D: params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); break; @@ -2710,6 +2730,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_TEXTURE_BINDING_3D: params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); break; + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name); + break; + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name); + break; case GL_TEXTURE_ENV_COLOR: { const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; @@ -4532,6 +4560,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_TEXTURE_3D: params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D)); break; + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); + break; case GL_TEXTURE_BINDING_1D: params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name; break; @@ -4541,6 +4577,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_TEXTURE_BINDING_3D: params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name; break; + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name; + break; + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name; + break; case GL_TEXTURE_ENV_COLOR: { const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; |