diff options
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index a6a4d12d4c8..efbed8ccb1f 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1,4 +1,4 @@ -/* $Id: get.c,v 1.74 2001/12/14 02:55:08 brianp Exp $ */ +/* $Id: get.c,v 1.75 2001/12/18 04:06:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -616,11 +616,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_MODELVIEW_MATRIX: for (i=0;i<16;i++) { - params[i] = FLOAT_TO_BOOL(ctx->ModelView.m[i]); + params[i] = FLOAT_TO_BOOL(ctx->ModelviewMatrixStack.Top->m[i]); } break; case GL_MODELVIEW_STACK_DEPTH: - *params = INT_TO_BOOL(ctx->ModelViewStackDepth + 1); + *params = INT_TO_BOOL(ctx->ModelviewMatrixStack.Depth + 1); break; case GL_NAME_STACK_DEPTH: *params = INT_TO_BOOL(ctx->Select.NameStackDepth); @@ -743,11 +743,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_PROJECTION_MATRIX: for (i=0;i<16;i++) { - params[i] = FLOAT_TO_BOOL(ctx->ProjectionMatrix.m[i]); + params[i] = FLOAT_TO_BOOL(ctx->ProjectionMatrixStack.Top->m[i]); } break; case GL_PROJECTION_STACK_DEPTH: - *params = INT_TO_BOOL(ctx->ProjectionStackDepth + 1); + *params = INT_TO_BOOL(ctx->ProjectionMatrixStack.Depth + 1); break; case GL_READ_BUFFER: *params = ENUM_TO_BOOL(ctx->Pixel.ReadBuffer); @@ -868,11 +868,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_TEXTURE_MATRIX: for (i=0;i<16;i++) { params[i] = - FLOAT_TO_BOOL(ctx->TextureMatrix[texUnit].m[i]); + FLOAT_TO_BOOL(ctx->TextureMatrixStack[texUnit].Top->m[i]); } break; case GL_TEXTURE_STACK_DEPTH: - *params = INT_TO_BOOL(ctx->TextureStackDepth[texUnit] + 1); + *params = INT_TO_BOOL(ctx->TextureMatrixStack[texUnit].Depth + 1); break; case GL_UNPACK_ALIGNMENT: *params = INT_TO_BOOL(ctx->Unpack.Alignment); @@ -1042,7 +1042,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->ColorMatrix.m); + _math_transposef(tm, ctx->ColorMatrixStack.Top->m); for (i=0;i<16;i++) { params[i] = FLOAT_TO_BOOL(tm[i]); } @@ -1052,7 +1052,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->ModelView.m); + _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m); for (i=0;i<16;i++) { params[i] = FLOAT_TO_BOOL(tm[i]); } @@ -1062,7 +1062,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->ProjectionMatrix.m); + _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m); for (i=0;i<16;i++) { params[i] = FLOAT_TO_BOOL(tm[i]); } @@ -1072,7 +1072,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->TextureMatrix[texUnit].m); + _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m); for (i=0;i<16;i++) { params[i] = FLOAT_TO_BOOL(tm[i]); } @@ -1111,11 +1111,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) /* GL_SGI_color_matrix (also in 1.2 imaging) */ case GL_COLOR_MATRIX_SGI: for (i=0;i<16;i++) { - params[i] = FLOAT_TO_BOOL(ctx->ColorMatrix.m[i]); + params[i] = FLOAT_TO_BOOL(ctx->ColorMatrixStack.Top->m[i]); } break; case GL_COLOR_MATRIX_STACK_DEPTH_SGI: - *params = INT_TO_BOOL(ctx->ColorStackDepth + 1); + *params = INT_TO_BOOL(ctx->ColorMatrixStack.Depth + 1); break; case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: *params = FLOAT_TO_BOOL(MAX_COLOR_STACK_DEPTH); @@ -1334,11 +1334,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) /* GL_NV_vertex_program */ case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: CHECK_EXTENSION_B(NV_vertex_program); - *params = VP_MAX_MATRIX_DEPTH; + *params = MAX_PROGRAM_STACK_DEPTH; break; case GL_MAX_TRACK_MATRICES_NV: CHECK_EXTENSION_B(NV_vertex_program); - *params = VP_MAX_MATRICES; + *params = MAX_PROGRAM_MATRICES; break; case GL_VERTEX_PROGRAM_NV: CHECK_EXTENSION_B(NV_vertex_program); @@ -1942,11 +1942,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) break; case GL_MODELVIEW_MATRIX: for (i=0;i<16;i++) { - params[i] = (GLdouble) ctx->ModelView.m[i]; + params[i] = (GLdouble) ctx->ModelviewMatrixStack.Top->m[i]; } break; case GL_MODELVIEW_STACK_DEPTH: - *params = (GLdouble) (ctx->ModelViewStackDepth + 1); + *params = (GLdouble) (ctx->ModelviewMatrixStack.Depth + 1); break; case GL_NAME_STACK_DEPTH: *params = (GLdouble) ctx->Select.NameStackDepth; @@ -2069,11 +2069,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) break; case GL_PROJECTION_MATRIX: for (i=0;i<16;i++) { - params[i] = (GLdouble) ctx->ProjectionMatrix.m[i]; + params[i] = (GLdouble) ctx->ProjectionMatrixStack.Top->m[i]; } break; case GL_PROJECTION_STACK_DEPTH: - *params = (GLdouble) (ctx->ProjectionStackDepth + 1); + *params = (GLdouble) (ctx->ProjectionMatrixStack.Depth + 1); break; case GL_READ_BUFFER: *params = ENUM_TO_DOUBLE(ctx->Pixel.ReadBuffer); @@ -2191,11 +2191,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) break; case GL_TEXTURE_MATRIX: for (i=0;i<16;i++) { - params[i] = (GLdouble) ctx->TextureMatrix[texUnit].m[i]; + params[i] = (GLdouble) ctx->TextureMatrixStack[texUnit].Top->m[i]; } break; case GL_TEXTURE_STACK_DEPTH: - *params = (GLdouble) (ctx->TextureStackDepth[texUnit] + 1); + *params = (GLdouble) (ctx->TextureMatrixStack[texUnit].Depth + 1); break; case GL_UNPACK_ALIGNMENT: *params = (GLdouble) ctx->Unpack.Alignment; @@ -2368,7 +2368,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->ColorMatrix.m); + _math_transposef(tm, ctx->ColorMatrixStack.Top->m); for (i=0;i<16;i++) { params[i] = (GLdouble) tm[i]; } @@ -2378,7 +2378,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->ModelView.m); + _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m); for (i=0;i<16;i++) { params[i] = (GLdouble) tm[i]; } @@ -2388,7 +2388,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->ProjectionMatrix.m); + _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m); for (i=0;i<16;i++) { params[i] = (GLdouble) tm[i]; } @@ -2398,7 +2398,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->TextureMatrix[texUnit].m); + _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m); for (i=0;i<16;i++) { params[i] = (GLdouble) tm[i]; } @@ -2437,11 +2437,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) /* GL_SGI_color_matrix (also in 1.2 imaging) */ case GL_COLOR_MATRIX_SGI: for (i=0;i<16;i++) { - params[i] = (GLdouble) ctx->ColorMatrix.m[i]; + params[i] = (GLdouble) ctx->ColorMatrixStack.Top->m[i]; } break; case GL_COLOR_MATRIX_STACK_DEPTH_SGI: - *params = (GLdouble) (ctx->ColorStackDepth + 1); + *params = (GLdouble) (ctx->ColorMatrixStack.Depth + 1); break; case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: *params = (GLdouble) MAX_COLOR_STACK_DEPTH; @@ -2658,7 +2658,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) break; /* GL_NV_vertex_program */ - /* to do */ + /* XXX to do */ default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" ); @@ -3178,11 +3178,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_MODELVIEW_MATRIX: for (i=0;i<16;i++) { - params[i] = ctx->ModelView.m[i]; + params[i] = ctx->ModelviewMatrixStack.Top->m[i]; } break; case GL_MODELVIEW_STACK_DEPTH: - *params = (GLfloat) (ctx->ModelViewStackDepth + 1); + *params = (GLfloat) (ctx->ModelviewMatrixStack.Depth + 1); break; case GL_NAME_STACK_DEPTH: *params = (GLfloat) ctx->Select.NameStackDepth; @@ -3307,11 +3307,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_PROJECTION_MATRIX: for (i=0;i<16;i++) { - params[i] = ctx->ProjectionMatrix.m[i]; + params[i] = ctx->ProjectionMatrixStack.Top->m[i]; } break; case GL_PROJECTION_STACK_DEPTH: - *params = (GLfloat) (ctx->ProjectionStackDepth + 1); + *params = (GLfloat) (ctx->ProjectionMatrixStack.Depth + 1); break; case GL_READ_BUFFER: *params = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer); @@ -3429,11 +3429,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_TEXTURE_MATRIX: for (i=0;i<16;i++) { - params[i] = ctx->TextureMatrix[texUnit].m[i]; + params[i] = ctx->TextureMatrixStack[texUnit].Top->m[i]; } break; case GL_TEXTURE_STACK_DEPTH: - *params = (GLfloat) (ctx->TextureStackDepth[texUnit] + 1); + *params = (GLfloat) (ctx->TextureMatrixStack[texUnit].Depth + 1); break; case GL_UNPACK_ALIGNMENT: *params = (GLfloat) ctx->Unpack.Alignment; @@ -3605,16 +3605,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) /* GL_ARB_transpose_matrix */ case GL_TRANSPOSE_COLOR_MATRIX_ARB: - _math_transposef(params, ctx->ColorMatrix.m); + _math_transposef(params, ctx->ColorMatrixStack.Top->m); break; case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: - _math_transposef(params, ctx->ModelView.m); + _math_transposef(params, ctx->ModelviewMatrixStack.Top->m); break; case GL_TRANSPOSE_PROJECTION_MATRIX_ARB: - _math_transposef(params, ctx->ProjectionMatrix.m); + _math_transposef(params, ctx->ProjectionMatrixStack.Top->m); break; case GL_TRANSPOSE_TEXTURE_MATRIX_ARB: - _math_transposef(params, ctx->TextureMatrix[texUnit].m); + _math_transposef(params, ctx->TextureMatrixStack[texUnit].Top->m); break; /* GL_HP_occlusion_test */ @@ -3649,11 +3649,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) /* GL_SGI_color_matrix (also in 1.2 imaging) */ case GL_COLOR_MATRIX_SGI: for (i=0;i<16;i++) { - params[i] = ctx->ColorMatrix.m[i]; + params[i] = ctx->ColorMatrixStack.Top->m[i]; } break; case GL_COLOR_MATRIX_STACK_DEPTH_SGI: - *params = (GLfloat) (ctx->ColorStackDepth + 1); + *params = (GLfloat) (ctx->ColorMatrixStack.Depth + 1); break; case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: *params = (GLfloat) MAX_COLOR_STACK_DEPTH; @@ -3870,7 +3870,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; /* GL_NV_vertex_program */ - /* to do */ + /* XXX to do */ default: GET_FLOAT_ERROR; @@ -4385,11 +4385,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_MODELVIEW_MATRIX: for (i=0;i<16;i++) { - params[i] = (GLint) ctx->ModelView.m[i]; + params[i] = (GLint) ctx->ModelviewMatrixStack.Top->m[i]; } break; case GL_MODELVIEW_STACK_DEPTH: - *params = (GLint) (ctx->ModelViewStackDepth + 1); + *params = (GLint) (ctx->ModelviewMatrixStack.Depth + 1); break; case GL_NAME_STACK_DEPTH: *params = (GLint) ctx->Select.NameStackDepth; @@ -4512,11 +4512,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_PROJECTION_MATRIX: for (i=0;i<16;i++) { - params[i] = (GLint) ctx->ProjectionMatrix.m[i]; + params[i] = (GLint) ctx->ProjectionMatrixStack.Top->m[i]; } break; case GL_PROJECTION_STACK_DEPTH: - *params = (GLint) (ctx->ProjectionStackDepth + 1); + *params = (GLint) (ctx->ProjectionMatrixStack.Depth + 1); break; case GL_READ_BUFFER: *params = (GLint) ctx->Pixel.ReadBuffer; @@ -4634,11 +4634,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_TEXTURE_MATRIX: for (i=0;i<16;i++) { - params[i] = (GLint) ctx->TextureMatrix[texUnit].m[i]; + params[i] = (GLint) ctx->TextureMatrixStack[texUnit].Top->m[i]; } break; case GL_TEXTURE_STACK_DEPTH: - *params = (GLint) (ctx->TextureStackDepth[texUnit] + 1); + *params = (GLint) (ctx->TextureMatrixStack[texUnit].Depth + 1); break; case GL_UNPACK_ALIGNMENT: *params = ctx->Unpack.Alignment; @@ -4813,7 +4813,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->ColorMatrix.m); + _math_transposef(tm, ctx->ColorMatrixStack.Top->m); for (i=0;i<16;i++) { params[i] = (GLint) tm[i]; } @@ -4823,7 +4823,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->ModelView.m); + _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m); for (i=0;i<16;i++) { params[i] = (GLint) tm[i]; } @@ -4833,7 +4833,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->ProjectionMatrix.m); + _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m); for (i=0;i<16;i++) { params[i] = (GLint) tm[i]; } @@ -4843,7 +4843,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) { GLfloat tm[16]; GLuint i; - _math_transposef(tm, ctx->TextureMatrix[texUnit].m); + _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m); for (i=0;i<16;i++) { params[i] = (GLint) tm[i]; } @@ -4886,12 +4886,12 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_COLOR_MATRIX_SGI: CHECK_EXTENSION_I(SGI_color_matrix); for (i=0;i<16;i++) { - params[i] = (GLint) ctx->ColorMatrix.m[i]; + params[i] = (GLint) ctx->ColorMatrixStack.Top->m[i]; } break; case GL_COLOR_MATRIX_STACK_DEPTH_SGI: CHECK_EXTENSION_I(SGI_color_matrix); - *params = ctx->ColorStackDepth + 1; + *params = ctx->ColorMatrixStack.Depth + 1; break; case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: CHECK_EXTENSION_I(SGI_color_matrix); @@ -5121,7 +5121,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; /* GL_NV_vertex_program */ - /* to do */ + /* XXX to do */ default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" ); |