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Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index b91f8db584f..523dc2e4f7e 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -917,6 +917,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
break;
+ case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetBooleanv");
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayTextureLayers);
+ break;
case GL_TEXTURE_GEN_S:
params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
break;
@@ -2789,6 +2793,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
break;
+ case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetFloatv");
+ params[0] = (GLfloat)(ctx->Const.MaxArrayTextureLayers);
+ break;
case GL_TEXTURE_GEN_S:
params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
break;
@@ -4661,6 +4669,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name;
break;
+ case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetIntegerv");
+ params[0] = ctx->Const.MaxArrayTextureLayers;
+ break;
case GL_TEXTURE_GEN_S:
params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
break;
@@ -6534,6 +6546,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
CHECK_EXT1(MESA_texture_array, "GetInteger64v");
params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
break;
+ case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+ CHECK_EXT1(MESA_texture_array, "GetInteger64v");
+ params[0] = (GLint64)(ctx->Const.MaxArrayTextureLayers);
+ break;
case GL_TEXTURE_GEN_S:
params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
break;