diff options
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 45 |
1 files changed, 41 insertions, 4 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 81a2a4e7c9f..9090ca661e3 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -131,6 +131,7 @@ enum value_extra { EXTRA_VERSION_32, EXTRA_VERSION_ES2, EXTRA_NEW_BUFFERS, + EXTRA_NEW_FRAG_CLAMP, EXTRA_VALID_DRAW_BUFFER, EXTRA_VALID_TEXTURE_UNIT, EXTRA_FLUSH_CURRENT, @@ -223,6 +224,11 @@ static const int extra_new_buffers[] = { EXTRA_END }; +static const int extra_new_frag_clamp[] = { + EXTRA_NEW_FRAG_CLAMP, + EXTRA_END +}; + static const int extra_valid_draw_buffer[] = { EXTRA_VALID_DRAW_BUFFER, EXTRA_END @@ -374,7 +380,7 @@ static const struct value_desc values[] = { { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, - { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, @@ -511,7 +517,7 @@ static const struct value_desc values[] = { { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, - { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA }, + { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA }, { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA }, @@ -530,7 +536,7 @@ static const struct value_desc values[] = { extra_flush_current_valid_texture_unit }, { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, - { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, @@ -674,7 +680,7 @@ static const struct value_desc values[] = { /* GL_ARB_draw_buffers */ { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, - { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, /* GL_ARB_fragment_program */ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ CONTEXT_INT(Const.MaxTextureImageUnits), @@ -1219,6 +1225,9 @@ static const struct value_desc values[] = { CONTEXT_INT(Const.MaxVertexVaryingComponents), extra_ARB_geometry_shader4 }, + /* GL_ARB_color_buffer_float */ + { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, + /* GL_EXT_gpu_shader4 / GL 3.0 */ { GL_MIN_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MinProgramTexelOffset), @@ -1633,6 +1642,30 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; break; + case GL_FOG_COLOR: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Fog.Color); + else + COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); + break; + case GL_COLOR_CLEAR_VALUE: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.ClearColor); + else + COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped); + break; + case GL_BLEND_COLOR_EXT: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.BlendColor); + else + COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); + break; + case GL_ALPHA_TEST_REF: + if(ctx->Color._ClampFragmentColor) + v->value_float = ctx->Color.AlphaRef; + else + v->value_float = ctx->Color.AlphaRefUnclamped; + break; case GL_MAX_VERTEX_UNIFORM_VECTORS: v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; break; @@ -1687,6 +1720,10 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d enabled++; } break; + case EXTRA_NEW_FRAG_CLAMP: + if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + _mesa_update_state(ctx); + break; case EXTRA_VERSION_ES2: if (ctx->API == API_OPENGLES2) { total++; |